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author | Sean Harmer <sean.harmer@kdab.com> | 2017-11-16 10:47:31 +0000 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2017-11-17 13:30:57 +0000 |
commit | 0a9b2bd2d7152969110e9e37753e336fb418f8da (patch) | |
tree | 55ce106c4206c6b220b519beadf6902aa442eabd | |
parent | 91ac8d0264a3777a9d61f704001d032747e25c9f (diff) |
Use texture() GLSL function rather than texture2D() in core profile
The texture2D() function doesn't exist in the core profile although
some drivers allow it. Follow the standard to be safe.
Task-number: QTBUG-64428
Change-Id: I69b3f300928c93663add35bebcfce99e0ee4c340
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r-- | src/render/materialsystem/prototypes/default.json | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/materialsystem/prototypes/default.json b/src/render/materialsystem/prototypes/default.json index 9f16b0f53..535f144d7 100644 --- a/src/render/materialsystem/prototypes/default.json +++ b/src/render/materialsystem/prototypes/default.json @@ -91,7 +91,7 @@ "major": 3, "minor": 0 }, - "substitution": "vec4 $color = texture2D($name, $coord);", + "substitution": "vec4 $color = texture($name, $coord);", "headerSnippets": [ "uniform sampler2D $name;" ] } ] |