diff options
author | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2018-08-17 09:07:20 +0200 |
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committer | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2018-08-17 09:07:21 +0200 |
commit | ebd195c59fe50c49dd28f27828afa802384d7011 (patch) | |
tree | b19869be7f7458aa2569ff2afe2f38a48ee711f1 | |
parent | db836a410555108adff3bd594cf75f4174069f0c (diff) | |
parent | ccfe440c34479377363679fc890f10b44ee57769 (diff) |
Merge remote-tracking branch 'origin/5.11' into dev
Change-Id: Id7c8d764f2b370522e3aa036faf51c2095b55afc
27 files changed, 754 insertions, 149 deletions
diff --git a/examples/qt3d/exampleresources/assets/gltf/wine/LICENSE.md b/examples/qt3d/exampleresources/assets/gltf/wine/LICENSE.md new file mode 100644 index 000000000..25e13f1d6 --- /dev/null +++ b/examples/qt3d/exampleresources/assets/gltf/wine/LICENSE.md @@ -0,0 +1,33 @@ +This license is for the example glTF code, not the [specification](specification/README.md) and [schema](specification). + +Original work Copyright (c) 2012, Motorola Mobility, Inc. +All Rights Reserved. +BSD License. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + + - Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + - Neither the name of Motorola Mobility nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. + +Additional contributions copyright their respective contributors (also BSD License): + * Fabrice Robinet + * Analytical Graphics, Inc. diff --git a/examples/qt3d/exampleresources/assets/gltf/wine/qt_attribution.json b/examples/qt3d/exampleresources/assets/gltf/wine/qt_attribution.json new file mode 100644 index 000000000..c79a6fa5a --- /dev/null +++ b/examples/qt3d/exampleresources/assets/gltf/wine/qt_attribution.json @@ -0,0 +1,15 @@ +{ + "Id": "gltf-wine", + "Name": "glTF sample model \"wine\"", + "QDocModule": "qt3d", + "QtUsage": "Used in the Qt 3D autotests.", + + "QtParts": [ "tests" ] , + "Description": "Example from the official KhronosGroup/glTF repository", + "Homepage": "https://github.com/KhronosGroup/glTF", + "Version": "v0.8", + "LicenseId": "BSD-3-Clause", + "License": "BSD 3-Clause \"New\" or \"Revised\" License", + "LicenseFile": "LICENSE.md", + "Copyright": "Copyright (c) 2012, Motorola Mobility, Inc." +} diff --git a/src/extras/defaults/qforwardrenderer.cpp b/src/extras/defaults/qforwardrenderer.cpp index b02077298..7548c45c6 100644 --- a/src/extras/defaults/qforwardrenderer.cpp +++ b/src/extras/defaults/qforwardrenderer.cpp @@ -293,7 +293,7 @@ QSize QForwardRenderer::externalRenderTargetSize() const } /*! - \qmlproperty color ForwardRenderer::frustumCulling + \qmlproperty bool ForwardRenderer::frustumCulling Indicates if the renderer applies frustum culling to the scene. */ @@ -309,7 +309,7 @@ bool QForwardRenderer::isFrustumCullingEnabled() const } /*! - \qmlproperty color ForwardRenderer::gamma + \qmlproperty real ForwardRenderer::gamma Holds the gamma value the renderer applies to the scene. */ diff --git a/src/plugins/sceneparsers/sceneparsers.pro b/src/plugins/sceneparsers/sceneparsers.pro index cb274b472..e4b421606 100644 --- a/src/plugins/sceneparsers/sceneparsers.pro +++ b/src/plugins/sceneparsers/sceneparsers.pro @@ -2,8 +2,9 @@ TEMPLATE = subdirs # QNX is not supported, and Linux GCC 4.9 on ARM chokes on the assimp # sources (https://gcc.gnu.org/bugzilla/show_bug.cgi?id=66964). QT_FOR_CONFIG += 3dcore-private -qtConfig(assimp):if(qtConfig(system-assimp)|!cross_compile): \ +qtConfig(assimp):if(qtConfig(system-assimp)|android-clang|!cross_compile): { SUBDIRS += assimp +} SUBDIRS += gltf qtConfig(temporaryfile):qtConfig(regularexpression) { diff --git a/src/quick3d/quick3dscene2d/items/scene2d.cpp b/src/quick3d/quick3dscene2d/items/scene2d.cpp index c29f741ae..b5c25431f 100644 --- a/src/quick3d/quick3dscene2d/items/scene2d.cpp +++ b/src/quick3d/quick3dscene2d/items/scene2d.cpp @@ -336,7 +336,7 @@ void Scene2D::render() if (resourceAccessor()->accessResource(RenderBackendResourceAccessor::OutputAttachment, m_outputId, (void**)&attachmentData, nullptr)) { - if (!resourceAccessor()->accessResource(RenderBackendResourceAccessor::OGLTexture, + if (!resourceAccessor()->accessResource(RenderBackendResourceAccessor::OGLTextureWrite, attachmentData->m_textureUuid, (void**)&texture, &textureLock)) { // Need to call sync even if the texture is not in use diff --git a/src/render/backend/resourceaccessor.cpp b/src/render/backend/resourceaccessor.cpp index 8ca11e7a7..c6496976a 100644 --- a/src/render/backend/resourceaccessor.cpp +++ b/src/render/backend/resourceaccessor.cpp @@ -73,7 +73,10 @@ bool ResourceAccessor::accessResource(ResourceType type, Qt3DCore::QNodeId nodeI { switch (type) { - case RenderBackendResourceAccessor::OGLTexture: { + case RenderBackendResourceAccessor::OGLTextureWrite: + Q_FALLTHROUGH(); + case RenderBackendResourceAccessor::OGLTextureRead: + { Texture *tex = m_textureManager->lookupResource(nodeId); if (!tex) return false; @@ -85,10 +88,15 @@ bool ResourceAccessor::accessResource(ResourceType type, Qt3DCore::QNodeId nodeI if (glTex->isDirty()) return false; - glTex->setExternalRenderingEnabled(true); + if (type == RenderBackendResourceAccessor::OGLTextureWrite) + glTex->setExternalRenderingEnabled(true); + QOpenGLTexture **glTextureHandle = reinterpret_cast<QOpenGLTexture **>(handle); - *glTextureHandle = glTex->getOrCreateGLTexture(); - *lock = glTex->externalRenderingLock(); + *glTextureHandle = glTex->getGLTexture(); + + if (type == RenderBackendResourceAccessor::OGLTextureWrite) + *lock = glTex->externalRenderingLock(); + return true; } diff --git a/src/render/backend/resourceaccessor_p.h b/src/render/backend/resourceaccessor_p.h index 10e4abaa9..627efcb0d 100644 --- a/src/render/backend/resourceaccessor_p.h +++ b/src/render/backend/resourceaccessor_p.h @@ -73,7 +73,8 @@ class RenderBackendResourceAccessor { public: enum ResourceType { - OGLTexture, + OGLTextureWrite, + OGLTextureRead, OutputAttachment, EntityHandle, }; diff --git a/src/render/jobs/job_common_p.h b/src/render/jobs/job_common_p.h index 03e2cc90e..2ae7d81ff 100644 --- a/src/render/jobs/job_common_p.h +++ b/src/render/jobs/job_common_p.h @@ -106,7 +106,8 @@ namespace JobTypes { ProximityFiltering, SyncFilterEntityByLayer, SyncMaterialGatherer, - UpdateLayerEntity + UpdateLayerEntity, + SendTextureChangesToFrontend }; } // JobTypes diff --git a/src/render/jobs/loadscenejob.cpp b/src/render/jobs/loadscenejob.cpp index f767fe720..9885d3225 100644 --- a/src/render/jobs/loadscenejob.cpp +++ b/src/render/jobs/loadscenejob.cpp @@ -183,7 +183,7 @@ Qt3DCore::QEntity *LoadSceneJob::tryLoadScene(Scene *scene, } if (!foundSuitableLoggerPlugin) - qCWarning(SceneLoaders) << Q_FUNC_INFO << "Found not suitable importer plugin for" << m_source; + qCWarning(SceneLoaders) << Q_FUNC_INFO << "Found no suitable importer plugin for" << m_source; return sceneSubTree; } diff --git a/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp b/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp index cdc895f4d..7bb0713ee 100644 --- a/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp +++ b/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp @@ -378,7 +378,6 @@ unsigned int nextFreeContextId() SubmissionContext::SubmissionContext() : GraphicsContext() - , m_initialized(false) , m_ownCurrent(true) , m_id(nextFreeContextId()) , m_surface(nullptr) @@ -473,9 +472,8 @@ bool SubmissionContext::beginDrawing(QSurface *surface) } #endif - if (!m_initialized) { + if (!isInitialized()) initialize(); - } // need to reset these values every frame, may get overwritten elsewhere m_gl->functions()->glClearColor(m_currClearColorValue.redF(), m_currClearColorValue.greenF(), m_currClearColorValue.blueF(), m_currClearColorValue.alphaF()); @@ -863,7 +861,7 @@ void SubmissionContext::bindFrameBufferAttachmentHelper(GLuint fboId, const Atta for (const Attachment &attachment : attachments_) { GLTexture *rTex = glTextureManager->lookupResource(attachment.m_textureUuid); if (!m_glHelper->frameBufferNeedsRenderBuffer(attachment)) { - QOpenGLTexture *glTex = rTex ? rTex->getOrCreateGLTexture() : nullptr; + QOpenGLTexture *glTex = rTex ? rTex->getGLTexture() : nullptr; if (glTex != nullptr) { // The texture can not be rendered simultaniously by another renderer Q_ASSERT(!rTex->isExternalRenderingEnabled()); diff --git a/src/render/renderers/opengl/graphicshelpers/submissioncontext_p.h b/src/render/renderers/opengl/graphicshelpers/submissioncontext_p.h index 2881812e5..d502a8b27 100644 --- a/src/render/renderers/opengl/graphicshelpers/submissioncontext_p.h +++ b/src/render/renderers/opengl/graphicshelpers/submissioncontext_p.h @@ -185,7 +185,6 @@ private: QByteArray downloadDataFromGLBuffer(Buffer *buffer, GLBuffer *b); bool bindGLBuffer(GLBuffer *buffer, GLBuffer::Type type); - bool m_initialized; bool m_ownCurrent; const unsigned int m_id; QSurface *m_surface; diff --git a/src/render/renderers/opengl/jobs/renderviewjobutils_p.h b/src/render/renderers/opengl/jobs/renderviewjobutils_p.h index 3986f837d..90c4a53cc 100644 --- a/src/render/renderers/opengl/jobs/renderviewjobutils_p.h +++ b/src/render/renderers/opengl/jobs/renderviewjobutils_p.h @@ -104,7 +104,7 @@ Q_AUTOTEST_EXPORT RenderPassList findRenderPassesForTechnique(NodeManagers *mana // Extracts the type T from a QVariant v without using QVariant::value which is slow // Note: Assumes you are 100% sure about the type you requested template<typename T> -Q_AUTOTEST_EXPORT inline T variant_value(const QVariant &v) +inline T variant_value(const QVariant &v) { return *reinterpret_cast<const T *>(v.data()); } diff --git a/src/render/renderers/opengl/renderer/renderer.cpp b/src/render/renderers/opengl/renderer/renderer.cpp index a970a0479..7319fd0e5 100644 --- a/src/render/renderers/opengl/renderer/renderer.cpp +++ b/src/render/renderers/opengl/renderer/renderer.cpp @@ -194,6 +194,7 @@ Renderer::Renderer(QRenderAspect::RenderType type) , m_bufferGathererJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { lookForDirtyBuffers(); }, JobTypes::DirtyBufferGathering)) , m_vaoGathererJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { lookForAbandonedVaos(); }, JobTypes::DirtyVaoGathering)) , m_textureGathererJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { lookForDirtyTextures(); }, JobTypes::DirtyTextureGathering)) + , m_sendTextureChangesToFrontendJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { sendTextureChangesToFrontend(); }, JobTypes::SendTextureChangesToFrontend)) , m_introspectShaderJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { reloadDirtyShaders(); }, JobTypes::DirtyShaderGathering)) , m_syncTextureLoadingJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([] {}, JobTypes::SyncTextureLoading)) , m_ownedContext(false) @@ -1170,6 +1171,28 @@ void Renderer::reloadDirtyShaders() } } +// Executed in a job +void Renderer::sendTextureChangesToFrontend() +{ + const QVector<QPair<TextureProperties, Qt3DCore::QNodeIdVector>> updateTextureProperties = std::move(m_updatedTextureProperties); + for (const auto &pair : updateTextureProperties) { + // Prepare change notification + + const Qt3DCore::QNodeIdVector targetIds = pair.second; + for (const Qt3DCore::QNodeId targetId: targetIds) { + // Lookup texture + Texture *t = m_nodesManager->textureManager()->lookupResource(targetId); + + // Texture might have been deleted between previous and current frame + if (t == nullptr) + continue; + + // Send change and update backend + t->updatePropertiesAndNotify(pair.first); + } + } +} + // Render Thread (or QtQuick RenderThread when using Scene3D) // Scene3D: When using Scene3D rendering, we can't assume that when // updateGLResources is called, the resource handles points to still existing @@ -1230,7 +1253,7 @@ void Renderer::updateGLResources() if (texture == nullptr) continue; - // Update texture properties + // Create or Update GLTexture updateTexture(texture); } // We want to upload textures data at this point as the SubmissionThread and @@ -1240,8 +1263,17 @@ void Renderer::updateGLResources() GLTextureManager *glTextureManager = m_nodesManager->glTextureManager(); const QVector<GLTexture *> glTextures = glTextureManager->activeResources(); // Upload texture data - for (GLTexture *glTexture : glTextures) - glTexture->getOrCreateGLTexture(); + for (GLTexture *glTexture : glTextures) { + const GLTexture::TextureUpdateInfo info = glTexture->createOrUpdateGLTexture(); + + // GLTexture creation provides us width/height/format ... information + // for textures which had not initially specified these information (TargetAutomatic...) + // Gather these information and store them to be distributed by a change next frame + const QNodeIdVector referenceTextureIds = glTextureManager->referencedTextureIds(glTexture); + // Store properties and referenceTextureIds + if (info.wasUpdated) + m_updatedTextureProperties.push_back({info.properties, referenceTextureIds}); + } } } // When Textures are cleaned up, their id is saved so that they can be @@ -1664,6 +1696,9 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs() renderBinJobs.push_back(m_sendRenderCaptureJob); } + // Do we need to notify any texture about property changes? + if (m_updatedTextureProperties.size() > 0) + renderBinJobs.push_back(m_sendTextureChangesToFrontendJob); renderBinJobs.push_back(m_sendBufferCaptureJob); renderBinJobs.append(bufferJobs); diff --git a/src/render/renderers/opengl/renderer/renderer_p.h b/src/render/renderers/opengl/renderer/renderer_p.h index b501fe6a0..23708e3e8 100644 --- a/src/render/renderers/opengl/renderer/renderer_p.h +++ b/src/render/renderers/opengl/renderer/renderer_p.h @@ -79,6 +79,7 @@ #include <Qt3DRender/private/updateskinningpalettejob_p.h> #include <Qt3DRender/private/updateentitylayersjob_p.h> #include <Qt3DRender/private/renderercache_p.h> +#include <Qt3DRender/private/texture_p.h> #include <QHash> #include <QMatrix4x4> @@ -216,6 +217,7 @@ public: inline IntrospectShadersJobPtr introspectShadersJob() const { return m_introspectShaderJob; } inline Qt3DCore::QAspectJobPtr bufferGathererJob() const { return m_bufferGathererJob; } inline Qt3DCore::QAspectJobPtr textureGathererJob() const { return m_textureGathererJob; } + inline Qt3DCore::QAspectJobPtr sendTextureChangesToFrontendJob() const { return m_sendTextureChangesToFrontendJob; } inline UpdateEntityLayersJobPtr updateEntityLayersJob() const { return m_updateEntityLayersJob; } Qt3DCore::QAbstractFrameAdvanceService *frameAdvanceService() const override; @@ -370,6 +372,7 @@ private: GenericLambdaJobPtr<std::function<void ()>> m_bufferGathererJob; GenericLambdaJobPtr<std::function<void ()>> m_vaoGathererJob; GenericLambdaJobPtr<std::function<void ()>> m_textureGathererJob; + GenericLambdaJobPtr<std::function<void ()>> m_sendTextureChangesToFrontendJob; IntrospectShadersJobPtr m_introspectShaderJob; SynchronizerJobPtr m_syncTextureLoadingJob; @@ -379,6 +382,7 @@ private: void lookForDownloadableBuffers(); void lookForDirtyTextures(); void reloadDirtyShaders(); + void sendTextureChangesToFrontend(); QMutex m_abandonedVaosMutex; QVector<HVao> m_abandonedVaos; @@ -387,6 +391,7 @@ private: QVector<HBuffer> m_downloadableBuffers; QVector<HShader> m_dirtyShaders; QVector<HTexture> m_dirtyTextures; + QVector<QPair<TextureProperties, Qt3DCore::QNodeIdVector>> m_updatedTextureProperties; bool m_ownedContext; diff --git a/src/render/renderers/opengl/textures/gltexture.cpp b/src/render/renderers/opengl/textures/gltexture.cpp index 3d8664e78..b61d06a80 100644 --- a/src/render/renderers/opengl/textures/gltexture.cpp +++ b/src/render/renderers/opengl/textures/gltexture.cpp @@ -105,107 +105,133 @@ void GLTexture::destroyGLTexture() destroyResources(); } -QOpenGLTexture* GLTexture::getOrCreateGLTexture() +bool GLTexture::loadTextureDataFromGenerator() +{ + m_textureData = m_textureDataManager->getData(m_dataFunctor); + // if there is a texture generator, most properties will be defined by it + if (m_textureData) { + if (m_properties.target != QAbstractTexture::TargetAutomatic) + qWarning() << "[Qt3DRender::GLTexture] When a texture provides a generator, it's target is expected to be TargetAutomatic"; + + m_actualTarget = m_textureData->target(); + m_properties.width = m_textureData->width(); + m_properties.height = m_textureData->height(); + m_properties.depth = m_textureData->depth(); + m_properties.layers = m_textureData->layers(); + m_properties.format = m_textureData->format(); + + const QVector<QTextureImageDataPtr> imageData = m_textureData->imageData(); + + if (imageData.size() > 0) { + // Set the mips level based on the first image if autoMipMapGeneration is disabled + if (!m_properties.generateMipMaps) + m_properties.mipLevels = imageData.first()->mipLevels(); + } + } + return !m_textureData.isNull(); +} + +void GLTexture::loadTextureDataFromImages() +{ + int maxMipLevel = 0; + for (const Image &img : qAsConst(m_images)) { + const QTextureImageDataPtr imgData = m_textureImageDataManager->getData(img.generator); + // imgData may be null in the following cases: + // - Texture is created with TextureImages which have yet to be + // loaded (skybox where you don't yet know the path, source set by + // a property binding, queued connection ...) + // - TextureImage whose generator failed to return a valid data + // (invalid url, error opening file...) + if (imgData.isNull()) + continue; + + m_imageData.push_back(imgData); + maxMipLevel = qMax(maxMipLevel, img.mipLevel); + + // If the texture doesn't have a texture generator, we will + // derive some properties from the first TextureImage (layer=0, miplvl=0, face=0) + if (!m_textureData && img.layer == 0 && img.mipLevel == 0 && img.face == QAbstractTexture::CubeMapPositiveX) { + if (imgData->width() != -1 && imgData->height() != -1 && imgData->depth() != -1) { + m_properties.width = imgData->width(); + m_properties.height = imgData->height(); + m_properties.depth = imgData->depth(); + } + // Set the format of the texture if the texture format is set to Automatic + if (m_properties.format == QAbstractTexture::Automatic) { + m_properties.format = static_cast<QAbstractTexture::TextureFormat>(imgData->format()); + } + setDirtyFlag(Properties, true); + } + } + + // make sure the number of mip levels is set when there is no texture data generator + if (!m_dataFunctor) { + m_properties.mipLevels = maxMipLevel + 1; + setDirtyFlag(Properties, true); + } +} + +GLTexture::TextureUpdateInfo GLTexture::createOrUpdateGLTexture() { QMutexLocker locker(&m_textureMutex); bool needUpload = false; + TextureUpdateInfo textureInfo; + + m_properties.status = QAbstractTexture::Error; // on the first invocation in the render thread, make sure to // evaluate the texture data generator output // (this might change some property values) if (m_dataFunctor && !m_textureData) { - m_textureData = m_textureDataManager->getData(m_dataFunctor); - - // if there is a texture generator, most properties will be defined by it - if (m_textureData) { - if (m_properties.target != QAbstractTexture::TargetAutomatic) - qWarning() << "[Qt3DRender::GLTexture] When a texture provides a generator, it's target is expected to be TargetAutomatic"; - - m_actualTarget = m_textureData->target(); - m_properties.width = m_textureData->width(); - m_properties.height = m_textureData->height(); - m_properties.depth = m_textureData->depth(); - m_properties.layers = m_textureData->layers(); - m_properties.format = m_textureData->format(); - - const QVector<QTextureImageDataPtr> imageData = m_textureData->imageData(); - - if (imageData.size() > 0) { - // Set the mips level based on the first image if autoMipMapGeneration is disabled - if (!m_properties.generateMipMaps) - m_properties.mipLevels = imageData.first()->mipLevels(); - } - + const bool successfullyLoadedTextureData = loadTextureDataFromGenerator(); + if (successfullyLoadedTextureData) { setDirtyFlag(Properties, true); needUpload = true; } else { qWarning() << "[Qt3DRender::GLTexture] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame"; - return nullptr; + textureInfo.properties.status = QAbstractTexture::Loading; + return textureInfo; } } // additional texture images may be defined through image data generators if (testDirtyFlag(TextureData)) { m_imageData.clear(); + loadTextureDataFromImages(); needUpload = true; - - int maxMipLevel = 0; - for (const Image &img : qAsConst(m_images)) { - const QTextureImageDataPtr imgData = m_textureImageDataManager->getData(img.generator); - // imgData may be null in the following cases: - // - Texture is created with TextureImages which have yet to be - // loaded (skybox where you don't yet know the path, source set by - // a property binding, queued connection ...) - // - TextureImage whose generator failed to return a valid data - // (invalid url, error opening file...) - if (imgData.isNull()) - continue; - - m_imageData.push_back(imgData); - maxMipLevel = qMax(maxMipLevel, img.mipLevel); - - // If the texture doesn't have a texture generator, we will - // derive some properties from the first TextureImage (layer=0, miplvl=0, face=0) - if (!m_textureData && img.layer == 0 && img.mipLevel == 0 && img.face == QAbstractTexture::CubeMapPositiveX) { - if (imgData->width() != -1 && imgData->height() != -1 && imgData->depth() != -1) { - m_properties.width = imgData->width(); - m_properties.height = imgData->height(); - m_properties.depth = imgData->depth(); - } - // Set the format of the texture if the texture format is set to Automatic - if (m_properties.format == QAbstractTexture::Automatic) { - m_properties.format = static_cast<QAbstractTexture::TextureFormat>(imgData->format()); - } - setDirtyFlag(Properties, true); - } - } - - // make sure the number of mip levels is set when there is no texture data generator - if (!m_dataFunctor) { - m_properties.mipLevels = maxMipLevel + 1; - setDirtyFlag(Properties, true); - } } // don't try to create the texture if the format was not set - if (m_properties.format == QAbstractTexture::Automatic) - return nullptr; + if (m_properties.format == QAbstractTexture::Automatic) { + textureInfo.properties.status = QAbstractTexture::Error; + return textureInfo; + } // if the properties changed, we need to re-allocate the texture if (testDirtyFlag(Properties)) { delete m_gl; m_gl = nullptr; + textureInfo.wasUpdated = true; } + if (!m_gl) { m_gl = buildGLTexture(); - if (!m_gl) - return nullptr; + if (!m_gl) { + textureInfo.properties.status = QAbstractTexture::Error; + return textureInfo; + } + m_gl->allocateStorage(); if (!m_gl->isStorageAllocated()) { - return nullptr; + textureInfo.properties.status = QAbstractTexture::Error; + return textureInfo; } } + m_properties.status = QAbstractTexture::Ready; + + textureInfo.properties = m_properties; + textureInfo.texture = m_gl; // need to (re-)upload texture data? if (needUpload) { @@ -223,7 +249,7 @@ QOpenGLTexture* GLTexture::getOrCreateGLTexture() setDirtyFlag(Properties, false); setDirtyFlag(Parameters, false); - return m_gl; + return textureInfo; } RenderBuffer *GLTexture::getOrCreateRenderBuffer() @@ -442,7 +468,7 @@ void GLTexture::uploadGLTextureData() } // Upload all QTexImageData references by the TextureImages - for (int i = 0; i < m_images.size(); i++) { + for (int i = 0; i < std::min(m_images.size(), m_imageData.size()); i++) { const QTextureImageDataPtr &imgData = m_imageData.at(i); // Here the bytes in the QTextureImageData contain data for a single // layer, face or mip level, unlike the QTextureGenerator case where diff --git a/src/render/renderers/opengl/textures/gltexture_p.h b/src/render/renderers/opengl/textures/gltexture_p.h index 5f4a20d30..dd0e05e36 100644 --- a/src/render/renderers/opengl/textures/gltexture_p.h +++ b/src/render/renderers/opengl/textures/gltexture_p.h @@ -140,7 +140,14 @@ public: * If the texture properties or parameters have changed, these changes * will be applied to the resulting OpenGL texture. */ - QOpenGLTexture* getOrCreateGLTexture(); + struct TextureUpdateInfo + { + QOpenGLTexture *texture = nullptr; + bool wasUpdated = false; + TextureProperties properties; + }; + + TextureUpdateInfo createOrUpdateGLTexture(); /** * @brief @@ -221,6 +228,8 @@ private: } QOpenGLTexture *buildGLTexture(); + bool loadTextureDataFromGenerator(); + void loadTextureDataFromImages(); void uploadGLTextureData(); void updateGLTextureParameters(); void destroyResources(); diff --git a/src/render/texture/texture.cpp b/src/render/texture/texture.cpp index 440a08e26..749b85802 100644 --- a/src/render/texture/texture.cpp +++ b/src/render/texture/texture.cpp @@ -117,24 +117,8 @@ void Texture::cleanup() m_textureImageIds.clear(); // set default values - m_properties.width = 1; - m_properties.height = 1; - m_properties.depth = 1; - m_properties.layers = 1; - m_properties.mipLevels = 1; - m_properties.samples = 1; - m_properties.generateMipMaps = false; - m_properties.format = QAbstractTexture::RGBA8_UNorm; - m_properties.target = QAbstractTexture::Target2D; - - m_parameters.magnificationFilter = QAbstractTexture::Nearest; - m_parameters.minificationFilter = QAbstractTexture::Nearest; - m_parameters.wrapModeX = QTextureWrapMode::ClampToEdge; - m_parameters.wrapModeY = QTextureWrapMode::ClampToEdge; - m_parameters.wrapModeZ = QTextureWrapMode::ClampToEdge; - m_parameters.maximumAnisotropy = 1.0f; - m_parameters.comparisonFunction = QAbstractTexture::CompareLessEqual; - m_parameters.comparisonMode = QAbstractTexture::CompareNone; + m_properties = {}; + m_parameters = {}; m_dirty = NotDirty; } @@ -156,9 +140,6 @@ void Texture::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) } else if (propertyChange->propertyName() == QByteArrayLiteral("depth")) { m_properties.depth = propertyChange->value().toInt(); dirty = DirtyProperties; - } else if (propertyChange->propertyName() == QByteArrayLiteral("maximumLayers")) { - m_properties.layers = propertyChange->value().toInt(); - dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("format")) { m_properties.format = static_cast<QAbstractTexture::TextureFormat>(propertyChange->value().toInt()); dirty = DirtyProperties; @@ -229,80 +210,79 @@ void Texture::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) BackendNode::sceneChangeEvent(e); } -void Texture::notifyStatus(QAbstractTexture::Status status) +// Called by sceneChangeEvent or TextureDownloadRequest (both in AspectThread context) +void Texture::setDataGenerator(const QTextureGeneratorPtr &generator) { - auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); - change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes); - change->setPropertyName("status"); - change->setValue(status); - notifyObservers(change); + m_dataFunctor = generator; + addDirtyFlag(DirtyDataGenerator); } -void Texture::updateFromData(QTextureDataPtr data) +// Called by sendTextureChangesToFrontendJob once GLTexture and sharing +// has been performed +void Texture::updatePropertiesAndNotify(const TextureProperties &properties) { - if (data->width() != m_properties.width) { - m_properties.width = data->width(); + // If we are Dirty, some property has changed and the properties we have + // received are potentially already outdated + if (m_dirty != NotDirty) + return; + + // Note we don't update target has it is constant for frontend nodes + + if (properties.width != m_properties.width) { + m_properties.width = properties.width; auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes); change->setPropertyName("width"); - change->setValue(data->width()); + change->setValue(properties.width); notifyObservers(change); } - if (data->height() != m_properties.height) { - m_properties.height = data->height(); + if (properties.height != m_properties.height) { + m_properties.height = properties.height; auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes); change->setPropertyName("height"); - change->setValue(data->height()); + change->setValue(properties.height); notifyObservers(change); } - if (data->depth() != m_properties.depth) { - m_properties.depth = data->depth(); + if (properties.depth != m_properties.depth) { + m_properties.depth = properties.depth; auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes); change->setPropertyName("depth"); - change->setValue(data->depth()); + change->setValue(properties.depth); notifyObservers(change); } - if (data->layers() != m_properties.layers) { - m_properties.layers = data->layers(); + if (properties.layers != m_properties.layers) { + m_properties.layers = properties.layers; auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes); change->setPropertyName("layers"); - change->setValue(data->layers()); + change->setValue(properties.layers); notifyObservers(change); } - if (data->format() != m_properties.format) { - m_properties.format = data->format(); + if (properties.format != m_properties.format) { + m_properties.format = properties.format; auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes); change->setPropertyName("format"); - change->setValue(data->format()); + change->setValue(properties.format); notifyObservers(change); } - if (data->target() != m_properties.target) { - // TODO frontend property is actually constant - m_properties.target = data->target(); + if (properties.status != m_properties.status) { + m_properties.status = properties.status; auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes); - change->setPropertyName("target"); - change->setValue(data->target()); + change->setPropertyName("status"); + change->setValue(properties.status); notifyObservers(change); } } -// Called by sceneChangeEvent or TextureDownloadRequest (both in AspectThread context) -void Texture::setDataGenerator(const QTextureGeneratorPtr &generator) -{ - m_dataFunctor = generator; - addDirtyFlag(DirtyDataGenerator); -} - bool Texture::isValid(TextureImageManager *manager) const { for (const QNodeId id : m_textureImageIds) { diff --git a/src/render/texture/texture_p.h b/src/render/texture/texture_p.h index b9ef0385f..9e385cefe 100644 --- a/src/render/texture/texture_p.h +++ b/src/render/texture/texture_p.h @@ -86,12 +86,13 @@ struct TextureProperties QAbstractTexture::Target target = QAbstractTexture::Target2D; QAbstractTexture::TextureFormat format = QAbstractTexture::RGBA8_UNorm; bool generateMipMaps = false; + QAbstractTexture::Status status = QAbstractTexture::None; bool operator==(const TextureProperties &o) const { return (width == o.width) && (height == o.height) && (depth == o.depth) && (layers == o.layers) && (mipLevels == o.mipLevels) && (target == o.target) && (format == o.format) && (generateMipMaps == o.generateMipMaps) - && (samples == o.samples); + && (samples == o.samples) && (status == o.status); } inline bool operator!=(const TextureProperties &o) const { return !(*this == o); } }; @@ -155,9 +156,8 @@ public: inline const Qt3DCore::QNodeIdVector textureImageIds() const { return m_textureImageIds; } inline const QTextureGeneratorPtr& dataGenerator() const { return m_dataFunctor; } - void notifyStatus(QAbstractTexture::Status status); - void updateFromData(QTextureDataPtr data); void setDataGenerator(const QTextureGeneratorPtr &generator); + void updatePropertiesAndNotify(const TextureProperties &propreties); bool isValid(TextureImageManager *manager) const; private: void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) final; diff --git a/tests/auto/render/texture/tst_texture.cpp b/tests/auto/render/texture/tst_texture.cpp index 2e94cda24..9876518e2 100644 --- a/tests/auto/render/texture/tst_texture.cpp +++ b/tests/auto/render/texture/tst_texture.cpp @@ -47,6 +47,22 @@ public: } }; +class FakeGenerator : public Qt3DRender::QTextureGenerator +{ +public: + QT3D_FUNCTOR(FakeGenerator) + + Qt3DRender::QTextureDataPtr operator ()() override + { + return {}; + } + + bool operator ==(const QTextureGenerator &) const override + { + return true; + } +}; + class tst_RenderTexture : public Qt3DCore::QBackendNodeTester { Q_OBJECT @@ -242,6 +258,7 @@ void tst_RenderTexture::checkPropertyChanges() TestRenderer renderer; Qt3DRender::Render::Texture backend; backend.setRenderer(&renderer); + backend.unsetDirty(); // WHEN Qt3DCore::QPropertyUpdatedChangePtr updateChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId())); @@ -252,7 +269,9 @@ void tst_RenderTexture::checkPropertyChanges() // THEN QCOMPARE(backend.properties().width, 256); QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyProperties); renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); // WHEN updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); @@ -263,7 +282,9 @@ void tst_RenderTexture::checkPropertyChanges() // THEN QCOMPARE(backend.properties().height, 128); QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyProperties); renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); // WHEN updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); @@ -274,7 +295,152 @@ void tst_RenderTexture::checkPropertyChanges() // THEN QCOMPARE(backend.properties().depth, 16); QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyProperties); + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); + + // WHEN + updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); + updateChange->setValue(QVariant::fromValue(Qt3DRender::QAbstractTexture::RGB16F)); + updateChange->setPropertyName("format"); + backend.sceneChangeEvent(updateChange); + + // THEN + QCOMPARE(backend.properties().format, Qt3DRender::QAbstractTexture::RGB16F); + QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyProperties); + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); + + // WHEN + updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); + updateChange->setValue(QVariant::fromValue(Qt3DRender::QAbstractTexture::Target1DArray)); + updateChange->setPropertyName("target"); + backend.sceneChangeEvent(updateChange); + + // THEN + QCOMPARE(backend.properties().target, Qt3DRender::QAbstractTexture::Target1DArray); + QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyProperties); + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); + + // WHEN + updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); + updateChange->setValue(true); + updateChange->setPropertyName("mipmaps"); + backend.sceneChangeEvent(updateChange); + + // THEN + QCOMPARE(backend.properties().generateMipMaps, true); + QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyProperties); + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); + + // WHEN + updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); + updateChange->setValue(QVariant::fromValue(Qt3DRender::QAbstractTexture::LinearMipMapLinear)); + updateChange->setPropertyName("minificationFilter"); + backend.sceneChangeEvent(updateChange); + + // THEN + QCOMPARE(backend.parameters().minificationFilter, Qt3DRender::QAbstractTexture::LinearMipMapLinear); + QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyParameters); + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); + + // WHEN + updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); + updateChange->setValue(QVariant::fromValue(Qt3DRender::QAbstractTexture::Linear)); + updateChange->setPropertyName("magnificationFilter"); + backend.sceneChangeEvent(updateChange); + + // THEN + QCOMPARE(backend.parameters().magnificationFilter, Qt3DRender::QAbstractTexture::Linear); + QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyParameters); + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); + + // WHEN + updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); + updateChange->setValue(QVariant::fromValue(Qt3DRender::QTextureWrapMode::Repeat)); + updateChange->setPropertyName("wrapModeX"); + backend.sceneChangeEvent(updateChange); + + // THEN + QCOMPARE(backend.parameters().wrapModeX, Qt3DRender::QTextureWrapMode::Repeat); + QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyParameters); + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); + + // WHEN + updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); + updateChange->setValue(QVariant::fromValue(Qt3DRender::QTextureWrapMode::Repeat)); + updateChange->setPropertyName("wrapModeY"); + backend.sceneChangeEvent(updateChange); + + // THEN + QCOMPARE(backend.parameters().wrapModeY, Qt3DRender::QTextureWrapMode::Repeat); + QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyParameters); renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); + + // WHEN + updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); + updateChange->setValue(QVariant::fromValue(Qt3DRender::QTextureWrapMode::Repeat)); + updateChange->setPropertyName("wrapModeZ"); + backend.sceneChangeEvent(updateChange); + + // THEN + QCOMPARE(backend.parameters().wrapModeZ, Qt3DRender::QTextureWrapMode::Repeat); + QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyParameters); + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); + + // WHEN + updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); + updateChange->setValue(16.0f); + updateChange->setPropertyName("maximumAnisotropy"); + backend.sceneChangeEvent(updateChange); + + // THEN + QCOMPARE(backend.parameters().maximumAnisotropy, 16.0f); + QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyParameters); + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); + + // WHEN + updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); + updateChange->setValue(QVariant::fromValue(Qt3DRender::QAbstractTexture::CompareEqual)); + updateChange->setPropertyName("comparisonFunction"); + backend.sceneChangeEvent(updateChange); + + // THEN + QCOMPARE(backend.parameters().comparisonFunction, Qt3DRender::QAbstractTexture::CompareEqual); + QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyParameters); + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); + + // WHEN + updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); + updateChange->setValue(QVariant::fromValue(Qt3DRender::QAbstractTexture::CompareRefToTexture)); + updateChange->setPropertyName("comparisonMode"); + backend.sceneChangeEvent(updateChange); + + // THEN + QCOMPARE(backend.parameters().comparisonMode, Qt3DRender::QAbstractTexture::CompareRefToTexture); + QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyParameters); + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); // WHEN updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); @@ -285,7 +451,9 @@ void tst_RenderTexture::checkPropertyChanges() // THEN QCOMPARE(backend.properties().layers, 32); QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyProperties); renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); // WHEN updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); @@ -296,7 +464,23 @@ void tst_RenderTexture::checkPropertyChanges() // THEN QCOMPARE(backend.properties().samples, 64); QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyProperties); + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); + + // WHEN + updateChange = QSharedPointer<Qt3DCore::QPropertyUpdatedChange>::create(Qt3DCore::QNodeId()); + Qt3DRender::QTextureGeneratorPtr gen = QSharedPointer<FakeGenerator>::create(); + updateChange->setValue(QVariant::fromValue(gen)); + updateChange->setPropertyName("generator"); + backend.sceneChangeEvent(updateChange); + + // THEN + QCOMPARE(backend.dataGenerator(), gen); + QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyDataGenerator); renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); // WHEN Qt3DRender::QTextureImage img; @@ -308,7 +492,9 @@ void tst_RenderTexture::checkPropertyChanges() QCOMPARE(backend.textureImageIds().size(), 1); QCOMPARE(backend.textureImageIds().first(), img.id()); QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::TexturesDirty); + QVERIFY(backend.dirtyFlags() == Qt3DRender::Render::Texture::DirtyImageGenerators); renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + backend.unsetDirty(); } void tst_RenderTexture::checkTextureImageBookeeping() diff --git a/tests/manual/manual.pro b/tests/manual/manual.pro index f5f60f6cb..643d03e6e 100644 --- a/tests/manual/manual.pro +++ b/tests/manual/manual.pro @@ -58,7 +58,8 @@ SUBDIRS += \ rendercapture-qml-fbo \ blitframebuffer-qml \ raycasting-qml \ - shared_texture_image + shared_texture_image \ + texture_property_updates qtHaveModule(widgets): { SUBDIRS += \ diff --git a/tests/manual/texture_property_updates/image.jpg b/tests/manual/texture_property_updates/image.jpg Binary files differnew file mode 100644 index 000000000..495afa5ce --- /dev/null +++ b/tests/manual/texture_property_updates/image.jpg diff --git a/tests/manual/texture_property_updates/image2.jpg b/tests/manual/texture_property_updates/image2.jpg Binary files differnew file mode 100644 index 000000000..37f6de3e5 --- /dev/null +++ b/tests/manual/texture_property_updates/image2.jpg diff --git a/tests/manual/texture_property_updates/main.cpp b/tests/manual/texture_property_updates/main.cpp new file mode 100644 index 000000000..e145b0a26 --- /dev/null +++ b/tests/manual/texture_property_updates/main.cpp @@ -0,0 +1,102 @@ +/**************************************************************************** +** +** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QQuickView> +#include <QGuiApplication> +#include <QQmlContext> +#include <Qt3DRender/QAbstractTexture> + +template<typename Obj> +QHash<int, QString> enumToNameMap(const char *enumName) +{ + const QMetaObject metaObj = Obj::staticMetaObject; + const int indexOfEnum = metaObj.indexOfEnumerator(enumName); + const QMetaEnum metaEnum = metaObj.enumerator(indexOfEnum); + const int keysCount = metaEnum.keyCount(); + + QHash<int, QString> v; + v.reserve(keysCount); + for (int i = 0; i < keysCount; ++i) + v[metaEnum.value(i)] = metaEnum.key(i); + return v; +} + + +class EnumNameMapper : public QObject +{ + Q_OBJECT + +public: + Q_INVOKABLE QString statusName(int v) const { return m_statusMap.value(v); } + Q_INVOKABLE QString formatName(int v) const { return m_formatMap.value(v); } + Q_INVOKABLE QString targetName(int v) const { return m_targetMap.value(v); } + +private: + const QHash<int, QString> m_statusMap = enumToNameMap<Qt3DRender::QAbstractTexture>("Status"); + const QHash<int, QString> m_formatMap = enumToNameMap<Qt3DRender::QAbstractTexture>("TextureFormat"); + const QHash<int, QString> m_targetMap = enumToNameMap<Qt3DRender::QAbstractTexture>("Target"); +}; + +int main(int argc, char* argv[]) +{ + QGuiApplication app(argc, argv); + QQuickView view; + + QQmlContext *ctx =view.rootContext(); + EnumNameMapper mapper; + ctx->setContextProperty(QStringLiteral("nameMapper"), &mapper); + + view.setSource(QUrl("qrc:/main.qml")); + view.show(); + + return app.exec(); +} + +#include "main.moc" diff --git a/tests/manual/texture_property_updates/main.qml b/tests/manual/texture_property_updates/main.qml new file mode 100644 index 000000000..ebefdc725 --- /dev/null +++ b/tests/manual/texture_property_updates/main.qml @@ -0,0 +1,187 @@ +/**************************************************************************** +** +** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.2 as QQ2 +import QtQuick.Scene3D 2.0 +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 +import Qt3D.Input 2.0 +import Qt3D.Extras 2.0 + +QQ2.Item { + id: root + width: 1280 + height: 720 + + property int i: 0 + readonly property var sources: ["https://codereview.qt-project.org/gitweb?p=qt/qt3d.git;a=blob_plain;hb=refs/heads/dev;f=examples/qt3d/planets-qml/images/solarsystemscope/earthmap2k.jpg", "qrc:/image.jpg", "qrc:/image2.jpg", "qrc:/wrongpath.jpg"] + readonly property url textureSource: sources[i] + + QQ2.Timer { + interval: 3000 + repeat: true + running: true + onTriggered: i = (i + 1) % sources.length + } + + Scene3D { + anchors.fill: parent + focus: true + + aspects: ["input", "logic"] + + Entity { + id: sceneRoot + + readonly property var textureModel: [texture1, texture2, texture3, texture4] + + readonly property Texture texture1: TextureLoader { + source: textureSource + } + + readonly property Texture texture2: TextureLoader { + source: textureSource + } + + readonly property Texture texture3: Texture2D { + textureImages: TextureImage { + source: textureSource + } + } + + readonly property Texture texture4: Texture2D { + textureImages: TextureImage { + source: textureSource + } + } + + Camera { + id: camera + projectionType: CameraLens.PerspectiveProjection + fieldOfView: 45 + aspectRatio: 16/9 + nearPlane : 0.1 + farPlane : 1000.0 + position: Qt.vector3d( 0.0, 20.0, -40.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) + } + + OrbitCameraController { + camera: camera + } + + components: [ + RenderSettings { + activeFrameGraph: ForwardRenderer { + clearColor: Qt.rgba(0, 0.5, 1, 1) + camera: camera + } + }, + // Event Source will be set by the Qt3DQuickWindow + InputSettings { } + ] + + CuboidMesh { id: mesh } + + NodeInstantiator { + id: instantiator + model: sceneRoot.textureModel + + Entity { + readonly property Transform transform: Transform { + readonly property real angle: model.index / instantiator.count * Math.PI * 2 + translation: Qt.vector3d(Math.cos(angle) * 10, 0, Math.sin(angle) * 10) + scale: 10 + } + + readonly property DiffuseMapMaterial material: DiffuseMapMaterial { + diffuse: model.modelData + } + components: [ mesh, material, transform ] + } + } + } + } + + QQ2.Text { + anchors { + horizontalCenter: parent.horizontalCenter + bottom: parent.bottom + } + font.pointSize: 20 + text: "Source (" + (i + 1) + " of " + sources.length + "): " + textureSource + } + + QQ2.ListView { + anchors { + left: parent.left + top: parent.top + bottom: parent.bottom + } + readonly property var targets: [] + readonly property var status: [] + + spacing: 30 + model: sceneRoot.textureModel + width: parent.width / 4 + delegate: QQ2.Grid { + spacing: 10 + columns: 2 + QQ2.Text { text: "Target: " + nameMapper.targetName(model.modelData.target) } + QQ2.Text { text: "Format: " + nameMapper.formatName(model.modelData.format.toString()) } + QQ2.Text { text: "Width: " + model.modelData.width } + QQ2.Text { text: "Height: " + model.modelData.height } + QQ2.Text { text: "Depth: " + model.modelData.depth} + QQ2.Text { text: "Layers: " + model.modelData.layers} + QQ2.Text { text: "Status: " + nameMapper.statusName(model.modelData.status.toString()) } + } + } +} diff --git a/tests/manual/texture_property_updates/texture_property_updates.pro b/tests/manual/texture_property_updates/texture_property_updates.pro new file mode 100644 index 000000000..33d72da68 --- /dev/null +++ b/tests/manual/texture_property_updates/texture_property_updates.pro @@ -0,0 +1,10 @@ +QT += 3dcore 3drender 3dinput 3dquick 3dlogic qml quick 3dquickextras + +SOURCES += \ + main.cpp + +OTHER_FILES += \ + main.qml + +RESOURCES += \ + texture_property_updates.qrc diff --git a/tests/manual/texture_property_updates/texture_property_updates.qrc b/tests/manual/texture_property_updates/texture_property_updates.qrc new file mode 100644 index 000000000..eb086cd72 --- /dev/null +++ b/tests/manual/texture_property_updates/texture_property_updates.qrc @@ -0,0 +1,7 @@ +<RCC> + <qresource prefix="/"> + <file>main.qml</file> + <file>image.jpg</file> + <file>image2.jpg</file> + </qresource> +</RCC> diff --git a/tools/tools.pro b/tools/tools.pro index 64f2b9fc7..c2f692034 100644 --- a/tools/tools.pro +++ b/tools/tools.pro @@ -1,4 +1,5 @@ TEMPLATE = subdirs QT_FOR_CONFIG += 3dcore-private -qtConfig(assimp):qtConfig(commandlineparser): \ +qtConfig(assimp):qtConfig(commandlineparser):!cross_compile: { SUBDIRS += qgltf +} |