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authorQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2018-08-25 03:02:14 +0200
committerQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2018-08-25 03:02:14 +0200
commite6f312aab5cdf8bc9c9c2e55931757d6d29c72cc (patch)
tree6240d25526449dfa23306245b333098e93e39b22
parente92e3d36c2fdafeb713bc42164eb6dbad46e2d5b (diff)
parentd0692c6944599a5561ea07faaa6bddf98e7e2a6e (diff)
Merge remote-tracking branch 'origin/5.11' into 5.12
-rw-r--r--src/doc/src/qt3d-module.qdoc8
-rw-r--r--src/doc/src/qt3dscene3d-module.qdoc4
-rw-r--r--src/quick3d/imports/scene3d/scene3ditem.cpp2
-rw-r--r--src/render/renderers/opengl/graphicshelpers/graphicscontext.cpp2
4 files changed, 8 insertions, 8 deletions
diff --git a/src/doc/src/qt3d-module.qdoc b/src/doc/src/qt3d-module.qdoc
index da6ada1cc..12a2e8761 100644
--- a/src/doc/src/qt3d-module.qdoc
+++ b/src/doc/src/qt3d-module.qdoc
@@ -83,8 +83,8 @@
import Qt3D.Logic 2.0
import Qt3D.Extras 2.0
import Qt3D.Animation 2.9
- import Qt3D.Scene2D 2.9
- import Qt3D.Scene3D 2.9
+ import QtQuick.Scene2D 2.9
+ import QtQuick.Scene3D 2.0
\endcode
\section1 QML Types
@@ -111,9 +111,9 @@
\noautolist
\section2 Qt 3D Scene2D Module
- \generatelist {qmltypesbymodule Qt3D.Scene2D}
+ \generatelist {qmltypesbymodule QtQuick.Scene2D}
\noautolist
\section2 Qt 3D Scene3D Module
- \generatelist {qmltypesbymodule Qt3D.Scene3D}
+ \generatelist {qmltypesbymodule QtQuick.Scene3D}
*/
diff --git a/src/doc/src/qt3dscene3d-module.qdoc b/src/doc/src/qt3dscene3d-module.qdoc
index a9ae3650d..aa6939ef9 100644
--- a/src/doc/src/qt3dscene3d-module.qdoc
+++ b/src/doc/src/qt3dscene3d-module.qdoc
@@ -26,7 +26,7 @@
****************************************************************************/
/*!
- \qmlmodule Qt3D.Scene3D 2.0
+ \qmlmodule QtQuick.Scene3D 2.0
\preliminary
\title Qt 3D Scene3D QML Types
\ingroup qmlmodules
@@ -37,6 +37,6 @@
To import and use the module's QML types, use the following statement:
\badcode
- import Qt3D.Scene3D 2.0
+ import QtQuick.Scene3D 2.0
\endcode
*/
diff --git a/src/quick3d/imports/scene3d/scene3ditem.cpp b/src/quick3d/imports/scene3d/scene3ditem.cpp
index 740fda294..2f791b202 100644
--- a/src/quick3d/imports/scene3d/scene3ditem.cpp
+++ b/src/quick3d/imports/scene3d/scene3ditem.cpp
@@ -87,7 +87,7 @@ namespace Qt3DRender {
/*!
\qmltype Scene3D
\inherits Item
- \inqmlmodule Qt3D.Scene3D
+ \inqmlmodule QtQuick.Scene3D
\preliminary
diff --git a/src/render/renderers/opengl/graphicshelpers/graphicscontext.cpp b/src/render/renderers/opengl/graphicshelpers/graphicscontext.cpp
index e793a0068..1e2035c01 100644
--- a/src/render/renderers/opengl/graphicshelpers/graphicscontext.cpp
+++ b/src/render/renderers/opengl/graphicshelpers/graphicscontext.cpp
@@ -226,7 +226,7 @@ QOpenGLShaderProgram *GraphicsContext::createShaderProgram(Shader *shaderNode)
const auto shaderCode = shaderNode->shaderCode();
QString logs;
for (int i = QShaderProgram::Vertex; i <= QShaderProgram::Compute; ++i) {
- QShaderProgram::ShaderType type = static_cast<const QShaderProgram::ShaderType>(i);
+ const QShaderProgram::ShaderType type = static_cast<const QShaderProgram::ShaderType>(i);
if (!shaderCode.at(i).isEmpty()) {
// Note: logs only return the error but not all the shader code
// we could append it