diff options
author | Mike Krus <mike.krus@kdab.com> | 2018-12-20 15:25:13 +0000 |
---|---|---|
committer | Mike Krus <mike.krus@kdab.com> | 2019-01-09 14:30:14 +0000 |
commit | 82eb8b44e0a3d1dc586acc52132be2b05102900c (patch) | |
tree | 7bec340b449352c43ae604322c0631dd2b59b426 | |
parent | 9d61881e4bcaebd6f98e647163f1df6b5082a6a8 (diff) |
Fix env-map less rendering
Assign texture units to env map samplers even if they are not used.
Remove previous work around from pbr material.
Change-Id: I5060bfb61c4658339d2b74df71574c39cddfeb18
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r-- | src/extras/defaults/qmetalroughmaterial.cpp | 24 | ||||
-rw-r--r-- | src/extras/defaults/qmetalroughmaterial_p.h | 4 | ||||
-rw-r--r-- | src/render/renderers/opengl/renderer/renderview.cpp | 7 |
3 files changed, 7 insertions, 28 deletions
diff --git a/src/extras/defaults/qmetalroughmaterial.cpp b/src/extras/defaults/qmetalroughmaterial.cpp index de21268f1..f52437769 100644 --- a/src/extras/defaults/qmetalroughmaterial.cpp +++ b/src/extras/defaults/qmetalroughmaterial.cpp @@ -61,8 +61,6 @@ namespace Qt3DExtras { QMetalRoughMaterialPrivate::QMetalRoughMaterialPrivate() : QMaterialPrivate() - , m_environmentIrradianceTexture(new QTexture2D()) - , m_environmentSpecularTexture(new QTexture2D()) , m_baseColorParameter(new QParameter(QStringLiteral("baseColor"), QColor("grey"))) , m_metalnessParameter(new QParameter(QStringLiteral("metalness"), 0.0f)) , m_roughnessParameter(new QParameter(QStringLiteral("roughness"), 0.0f)) @@ -72,8 +70,6 @@ QMetalRoughMaterialPrivate::QMetalRoughMaterialPrivate() , m_ambientOcclusionMapParameter(new QParameter(QStringLiteral("ambientOcclusionMap"), QVariant())) , m_normalMapParameter(new QParameter(QStringLiteral("normalMap"), QVariant())) , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale"), 1.0f)) - , m_environmentIrradianceParameter(new QParameter(QStringLiteral("envLight.irradiance"), m_environmentIrradianceTexture)) - , m_environmentSpecularParameter(new QParameter(QStringLiteral("envLight.specular"), m_environmentSpecularTexture)) , m_metalRoughEffect(new QEffect()) , m_metalRoughGL3Technique(new QTechnique()) , m_metalRoughGL3RenderPass(new QRenderPass()) @@ -85,17 +81,6 @@ QMetalRoughMaterialPrivate::QMetalRoughMaterialPrivate() , m_metalRoughES3ShaderBuilder(new QShaderProgramBuilder()) , m_filterKey(new QFilterKey) { - m_environmentIrradianceTexture->setMagnificationFilter(QAbstractTexture::Linear); - m_environmentIrradianceTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); - m_environmentIrradianceTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); - m_environmentIrradianceTexture->setGenerateMipMaps(true); - m_environmentIrradianceTexture->setMaximumAnisotropy(16.0f); - - m_environmentSpecularTexture->setMagnificationFilter(QAbstractTexture::Linear); - m_environmentSpecularTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); - m_environmentSpecularTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); - m_environmentSpecularTexture->setGenerateMipMaps(true); - m_environmentSpecularTexture->setMaximumAnisotropy(16.0f); } void QMetalRoughMaterialPrivate::init() @@ -163,15 +148,6 @@ void QMetalRoughMaterialPrivate::init() m_metalRoughEffect->addParameter(m_roughnessParameter); m_metalRoughEffect->addParameter(m_textureScaleParameter); - // Note that even though those parameters are not exposed in the API, - // they need to be kept around for now due to a bug in some drivers/GPUs - // (at least Intel) which cause issues with unbound textures even if you - // don't try to sample from them. - // Can probably go away once we generate the shaders and deal in this - // case in a better way. - m_metalRoughEffect->addParameter(m_environmentIrradianceParameter); - m_metalRoughEffect->addParameter(m_environmentSpecularParameter); - q->setEffect(m_metalRoughEffect); } diff --git a/src/extras/defaults/qmetalroughmaterial_p.h b/src/extras/defaults/qmetalroughmaterial_p.h index e12df1a8b..4d8b68320 100644 --- a/src/extras/defaults/qmetalroughmaterial_p.h +++ b/src/extras/defaults/qmetalroughmaterial_p.h @@ -81,8 +81,6 @@ public: void handleTextureScaleChanged(const QVariant &var); - Qt3DRender::QAbstractTexture *m_environmentIrradianceTexture; - Qt3DRender::QAbstractTexture *m_environmentSpecularTexture; Qt3DRender::QParameter *m_baseColorParameter; Qt3DRender::QParameter *m_metalnessParameter; Qt3DRender::QParameter *m_roughnessParameter; @@ -92,8 +90,6 @@ public: Qt3DRender::QParameter *m_ambientOcclusionMapParameter; Qt3DRender::QParameter *m_normalMapParameter; Qt3DRender::QParameter *m_textureScaleParameter; - Qt3DRender::QParameter *m_environmentIrradianceParameter; - Qt3DRender::QParameter *m_environmentSpecularParameter; Qt3DRender::QEffect *m_metalRoughEffect; Qt3DRender::QTechnique *m_metalRoughGL3Technique; Qt3DRender::QRenderPass *m_metalRoughGL3RenderPass; diff --git a/src/render/renderers/opengl/renderer/renderview.cpp b/src/render/renderers/opengl/renderer/renderview.cpp index 66299e430..8e0c16938 100644 --- a/src/render/renderers/opengl/renderer/renderview.cpp +++ b/src/render/renderers/opengl/renderer/renderview.cpp @@ -1060,6 +1060,13 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, setDefaultUniformBlockShaderDataValue(command->m_parameterPack, shader, shaderData, QStringLiteral("envLight")); envLightCount = 1; } + } else { + // with some drivers, samplers (like the envbox sampler) need to be bound even though + // they may not be actually used, otherwise draw calls can fail + static const int irradianceId = StringToInt::lookupId(QLatin1String("envLight.irradiance")); + static const int specularId = StringToInt::lookupId(QLatin1String("envLight.specular")); + setUniformValue(command->m_parameterPack, irradianceId, m_renderer->submissionContext()->maxTextureUnitsCount()); + setUniformValue(command->m_parameterPack, specularId, m_renderer->submissionContext()->maxTextureUnitsCount()); } setUniformValue(command->m_parameterPack, StringToInt::lookupId(QStringLiteral("envLightCount")), envLightCount); } |