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author | Michael Brasser <mbrasser@ford.com> | 2019-01-30 14:03:08 -0600 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2019-01-31 06:31:33 +0000 |
commit | a0194f58b3dbcb9aa10cf86f0239d284733493f6 (patch) | |
tree | 16a95bbb05a6a5504f0e602e3f2ad374f2749350 | |
parent | 29683b1f79bdd6ffa8c8b02155c20995ad704770 (diff) |
assimp: Provide names for generated child entities
Allow them to be found via QSceneLoader::entity()
Change-Id: I3b2fbfa780eb0a2be928554689d03c5c0e3ba5c9
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r-- | src/plugins/sceneparsers/assimp/assimpimporter.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/plugins/sceneparsers/assimp/assimpimporter.cpp b/src/plugins/sceneparsers/assimp/assimpimporter.cpp index a9a149c32..a91bc268d 100644 --- a/src/plugins/sceneparsers/assimp/assimpimporter.cpp +++ b/src/plugins/sceneparsers/assimp/assimpimporter.cpp @@ -533,6 +533,7 @@ Qt3DCore::QEntity *AssimpImporter::node(aiNode *node) entityNode->addComponent(mesh); } else { QEntity *childEntity = QAbstractNodeFactory::createNode<Qt3DCore::QEntity>("QEntity"); + childEntity->setObjectName(entityNode->objectName() + QLatin1String("_Child") + QString::number(i)); if (material) childEntity->addComponent(material); childEntity->addComponent(mesh); |