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authorAndy Shaw <andy.shaw@qt.io>2020-02-14 15:27:09 +0100
committerAndy Shaw <andy.shaw@qt.io>2020-02-16 23:10:59 +0100
commit42c0dbc377af4d307747a32ca1c1fd267ce4337f (patch)
tree7664781de64c7338413830ab1db942e5b7084bbd
parent294894610b02a2cd4682fafe139a60b2b96f3289 (diff)
Add in a call to applyAspects() that accidently got missed
This amends 648b7459e8a6ce8ce1f115a14da63d546b743439 which had moved the code into applyAspects() call but it was missed from the original setAspects() call. Change-Id: I431c07f260e6c91cbee155c052000d6e5081c4e7 Reviewed-by: Mike Krus <mike.krus@kdab.com>
-rw-r--r--src/quick3d/imports/scene3d/scene3ditem.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/quick3d/imports/scene3d/scene3ditem.cpp b/src/quick3d/imports/scene3d/scene3ditem.cpp
index 9a2caac89..7751832ae 100644
--- a/src/quick3d/imports/scene3d/scene3ditem.cpp
+++ b/src/quick3d/imports/scene3d/scene3ditem.cpp
@@ -250,6 +250,7 @@ void Scene3DItem::setAspects(const QStringList &aspects)
}
m_aspects = aspects;
+ applyAspects();
emit aspectsChanged();
}