diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2019-06-04 09:37:12 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2019-06-05 16:05:13 +0200 |
commit | 7f72710d73510b9d58e822ffa5b39dbd3fbbc11a (patch) | |
tree | dd903a1b468d004e0a2d212e6c770fb2eb93be00 | |
parent | bece22b6385ff1b6088006edcac1cd0dc5201190 (diff) |
Uniform: add handling of uniform of Image based types
Change-Id: I94adc182a0f744b022fb13f4e2dbd16e47e2ba71
Reviewed-by: Michael Brasser <michael.brasser@live.com>
7 files changed, 328 insertions, 2 deletions
diff --git a/src/render/backend/uniform_p.h b/src/render/backend/uniform_p.h index 7f273566e..09575a077 100644 --- a/src/render/backend/uniform_p.h +++ b/src/render/backend/uniform_p.h @@ -101,6 +101,7 @@ enum UniformType { Mat3x4, Mat4x3, Sampler, + Image, Unknown }; @@ -111,7 +112,8 @@ public: ScalarValue, NodeId, TextureValue, - BufferValue + BufferValue, + ShaderImageValue }; // UniformValue implicitely converts doubles to floats to ensure diff --git a/src/render/renderers/opengl/graphicshelpers/graphicscontext.cpp b/src/render/renderers/opengl/graphicshelpers/graphicscontext.cpp index 05b294885..76320cfe5 100644 --- a/src/render/renderers/opengl/graphicshelpers/graphicscontext.cpp +++ b/src/render/renderers/opengl/graphicshelpers/graphicscontext.cpp @@ -782,6 +782,7 @@ void GraphicsContext::applyUniform(const ShaderUniform &description, const Unifo break; case UniformType::Sampler: + case UniformType::Image: case UniformType::Int: applyUniformHelper<UniformType::Int>(description, v); break; diff --git a/src/render/renderers/opengl/graphicshelpers/graphicshelperes3_1.cpp b/src/render/renderers/opengl/graphicshelpers/graphicshelperes3_1.cpp index 6b702efa4..9c424d962 100644 --- a/src/render/renderers/opengl/graphicshelpers/graphicshelperes3_1.cpp +++ b/src/render/renderers/opengl/graphicshelpers/graphicshelperes3_1.cpp @@ -110,6 +110,42 @@ QT_BEGIN_NAMESPACE #ifndef GL_SHADER_STORAGE_BARRIER_BIT #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 #endif +#ifndef GL_IMAGE_2D +#define GL_IMAGE_2D 0x904D +#endif +#ifndef GL_IMAGE_3D +#define GL_IMAGE_3D 0x904E +#endif +#ifndef GL_IMAGE_CUBE +#define GL_IMAGE_CUBE 0x9050 +#endif +#ifndef GL_IMAGE_2D_ARRAY +#define GL_IMAGE_2D_ARRAY 0x9053 +#endif +#ifndef GL_INT_IMAGE_2D +#define GL_INT_IMAGE_2D 0x9058 +#endif +#ifndef GL_INT_IMAGE_3D +#define GL_INT_IMAGE_3D 0x9059 +#endif +#ifndef GL_INT_IMAGE_CUBE +#define GL_INT_IMAGE_CUBE 0x905B +#endif +#ifndef GL_INT_IMAGE_2D_ARRAY +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#endif +#ifndef GL_UNSIGNED_INT_IMAGE_2D +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#endif +#ifndef GL_UNSIGNED_INT_IMAGE_3D +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#endif +#ifndef GL_UNSIGNED_INT_IMAGE_CUBE +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#endif +#ifndef GL_UNSIGNED_INT_IMAGE_2D_ARRAY +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#endif namespace Qt3DRender { @@ -254,6 +290,19 @@ UniformType GraphicsHelperES3_1::uniformTypeFromGLType(GLenum glType) case GL_INT_SAMPLER_2D_MULTISAMPLE: case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: return UniformType::Sampler; + case GL_IMAGE_2D: + case GL_IMAGE_3D: + case GL_IMAGE_CUBE: + case GL_IMAGE_2D_ARRAY: + case GL_INT_IMAGE_2D: + case GL_INT_IMAGE_3D: + case GL_INT_IMAGE_CUBE: + case GL_INT_IMAGE_2D_ARRAY: + case GL_UNSIGNED_INT_IMAGE_2D: + case GL_UNSIGNED_INT_IMAGE_3D: + case GL_UNSIGNED_INT_IMAGE_CUBE: + case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: + return UniformType::Image; default: return GraphicsHelperES3::uniformTypeFromGLType(glType); @@ -268,6 +317,18 @@ uint GraphicsHelperES3_1::uniformByteSize(const ShaderUniform &description) case GL_SAMPLER_2D_MULTISAMPLE: case GL_INT_SAMPLER_2D_MULTISAMPLE: case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: + case GL_IMAGE_2D: + case GL_IMAGE_3D: + case GL_IMAGE_CUBE: + case GL_IMAGE_2D_ARRAY: + case GL_INT_IMAGE_2D: + case GL_INT_IMAGE_3D: + case GL_INT_IMAGE_CUBE: + case GL_INT_IMAGE_2D_ARRAY: + case GL_UNSIGNED_INT_IMAGE_2D: + case GL_UNSIGNED_INT_IMAGE_3D: + case GL_UNSIGNED_INT_IMAGE_CUBE: + case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: rawByteSize = 4; break; diff --git a/src/render/renderers/opengl/graphicshelpers/graphicshelperes3_2.cpp b/src/render/renderers/opengl/graphicshelpers/graphicshelperes3_2.cpp index 56da249f2..9d0988410 100644 --- a/src/render/renderers/opengl/graphicshelpers/graphicshelperes3_2.cpp +++ b/src/render/renderers/opengl/graphicshelpers/graphicshelperes3_2.cpp @@ -56,6 +56,25 @@ QT_BEGIN_NAMESPACE #define GL_PATCH_VERTICES 36466 #endif +#ifndef GL_IMAGE_BUFFER +#define GL_IMAGE_BUFFER 0x9051 +#endif +#ifndef GL_IMAGE_CUBE_MAP_ARRAY +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#endif +#ifndef GL_INT_IMAGE_BUFFER +#define GL_INT_IMAGE_BUFFER 0x905C +#endif +#ifndef GL_INT_IMAGE_CUBE_MAP_ARRAY +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#endif +#ifndef GL_UNSIGNED_INT_IMAGE_BUFFER +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#endif +#ifndef GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#endif + namespace Qt3DRender { namespace Render { @@ -130,6 +149,44 @@ void GraphicsHelperES3_2::drawElementsInstancedBaseVertexBaseInstance(GLenum pri baseVertex); } +UniformType GraphicsHelperES3_2::uniformTypeFromGLType(GLenum glType) +{ + switch (glType) { + case GL_IMAGE_BUFFER: + case GL_IMAGE_CUBE_MAP_ARRAY: + case GL_INT_IMAGE_BUFFER: + case GL_INT_IMAGE_CUBE_MAP_ARRAY: + case GL_UNSIGNED_INT_IMAGE_BUFFER: + case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: + return UniformType::Image; + + default: + return GraphicsHelperES3_1::uniformTypeFromGLType(glType); + } +} + +uint GraphicsHelperES3_2::uniformByteSize(const ShaderUniform &description) +{ + uint rawByteSize = 0; + + switch (description.m_type) { + case GL_IMAGE_BUFFER: + case GL_IMAGE_CUBE_MAP_ARRAY: + case GL_INT_IMAGE_BUFFER: + case GL_INT_IMAGE_CUBE_MAP_ARRAY: + case GL_UNSIGNED_INT_IMAGE_BUFFER: + case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: + rawByteSize = 4; + break; + + default: + rawByteSize = GraphicsHelperES3_1::uniformByteSize(description); + break; + } + + return rawByteSize; +} + } // namespace Render } // namespace Qt3DRender diff --git a/src/render/renderers/opengl/graphicshelpers/graphicshelperes3_2_p.h b/src/render/renderers/opengl/graphicshelpers/graphicshelperes3_2_p.h index 259864379..6b1a893d4 100644 --- a/src/render/renderers/opengl/graphicshelpers/graphicshelperes3_2_p.h +++ b/src/render/renderers/opengl/graphicshelpers/graphicshelperes3_2_p.h @@ -71,6 +71,9 @@ public: bool frameBufferNeedsRenderBuffer(const Attachment &attachment) override; void setVerticesPerPatch(GLint verticesPerPatch) override; void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override; + UniformType uniformTypeFromGLType(GLenum glType) override; + uint uniformByteSize(const ShaderUniform &description) override; + }; } // namespace Render diff --git a/src/render/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp b/src/render/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp index 392bd4177..60caed273 100644 --- a/src/render/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp +++ b/src/render/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp @@ -79,6 +79,39 @@ # define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 # define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 # define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +# define GL_IMAGE_1D 0x904C +# define GL_IMAGE_2D 0x904D +# define GL_IMAGE_3D 0x904E +# define GL_IMAGE_2D_RECT 0x904F +# define GL_IMAGE_CUBE 0x9050 +# define GL_IMAGE_BUFFER 0x9051 +# define GL_IMAGE_1D_ARRAY 0x9052 +# define GL_IMAGE_2D_ARRAY 0x9053 +# define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +# define GL_IMAGE_2D_MULTISAMPLE 0x9055 +# define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +# define GL_INT_IMAGE_1D 0x9057 +# define GL_INT_IMAGE_2D 0x9058 +# define GL_INT_IMAGE_3D 0x9059 +# define GL_INT_IMAGE_2D_RECT 0x905A +# define GL_INT_IMAGE_CUBE 0x905B +# define GL_INT_IMAGE_BUFFER 0x905C +# define GL_INT_IMAGE_1D_ARRAY 0x905D +# define GL_INT_IMAGE_2D_ARRAY 0x905E +# define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +# define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +# define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +# define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +# define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +# define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +# define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +# define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +# define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +# define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +# define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +# define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +# define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +# define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C # endif QT_BEGIN_NAMESPACE @@ -635,6 +668,42 @@ UniformType GraphicsHelperGL4::uniformTypeFromGLType(GLenum type) case GL_UNSIGNED_INT_SAMPLER_CUBE: case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: return UniformType::Sampler; + + case GL_IMAGE_1D: + case GL_IMAGE_2D: + case GL_IMAGE_3D: + case GL_IMAGE_2D_RECT: + case GL_IMAGE_CUBE: + case GL_IMAGE_BUFFER: + case GL_IMAGE_1D_ARRAY: + case GL_IMAGE_2D_ARRAY: + case GL_IMAGE_CUBE_MAP_ARRAY: + case GL_IMAGE_2D_MULTISAMPLE: + case GL_IMAGE_2D_MULTISAMPLE_ARRAY: + case GL_INT_IMAGE_1D: + case GL_INT_IMAGE_2D: + case GL_INT_IMAGE_3D: + case GL_INT_IMAGE_2D_RECT: + case GL_INT_IMAGE_CUBE: + case GL_INT_IMAGE_BUFFER: + case GL_INT_IMAGE_1D_ARRAY: + case GL_INT_IMAGE_2D_ARRAY: + case GL_INT_IMAGE_CUBE_MAP_ARRAY: + case GL_INT_IMAGE_2D_MULTISAMPLE: + case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: + case GL_UNSIGNED_INT_IMAGE_1D: + case GL_UNSIGNED_INT_IMAGE_2D: + case GL_UNSIGNED_INT_IMAGE_3D: + case GL_UNSIGNED_INT_IMAGE_2D_RECT: + case GL_UNSIGNED_INT_IMAGE_CUBE: + case GL_UNSIGNED_INT_IMAGE_BUFFER: + case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: + case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: + case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: + case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: + case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: + return UniformType::Image; + default: // TO DO: Add support for Doubles and Images Q_UNREACHABLE(); @@ -1033,7 +1102,40 @@ void GraphicsHelperGL4::buildUniformBuffer(const QVariant &v, const ShaderUnifor case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: { + case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_IMAGE_1D: + case GL_IMAGE_2D: + case GL_IMAGE_3D: + case GL_IMAGE_2D_RECT: + case GL_IMAGE_CUBE: + case GL_IMAGE_BUFFER: + case GL_IMAGE_1D_ARRAY: + case GL_IMAGE_2D_ARRAY: + case GL_IMAGE_CUBE_MAP_ARRAY: + case GL_IMAGE_2D_MULTISAMPLE: + case GL_IMAGE_2D_MULTISAMPLE_ARRAY: + case GL_INT_IMAGE_1D: + case GL_INT_IMAGE_2D: + case GL_INT_IMAGE_3D: + case GL_INT_IMAGE_2D_RECT: + case GL_INT_IMAGE_CUBE: + case GL_INT_IMAGE_BUFFER: + case GL_INT_IMAGE_1D_ARRAY: + case GL_INT_IMAGE_2D_ARRAY: + case GL_INT_IMAGE_CUBE_MAP_ARRAY: + case GL_INT_IMAGE_2D_MULTISAMPLE: + case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: + case GL_UNSIGNED_INT_IMAGE_1D: + case GL_UNSIGNED_INT_IMAGE_2D: + case GL_UNSIGNED_INT_IMAGE_3D: + case GL_UNSIGNED_INT_IMAGE_2D_RECT: + case GL_UNSIGNED_INT_IMAGE_CUBE: + case GL_UNSIGNED_INT_IMAGE_BUFFER: + case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: + case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: + case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: + case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: + case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: { Q_ASSERT(description.m_size == 1); int value = v.toInt(); QGraphicsUtils::fillDataArray<GLint>(bufferData, &value, description, 1); @@ -1163,8 +1265,47 @@ uint GraphicsHelperGL4::uniformByteSize(const ShaderUniform &description) case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_IMAGE_1D: + case GL_IMAGE_2D: + case GL_IMAGE_3D: + case GL_IMAGE_2D_RECT: + case GL_IMAGE_CUBE: + case GL_IMAGE_BUFFER: + case GL_IMAGE_1D_ARRAY: + case GL_IMAGE_2D_ARRAY: + case GL_IMAGE_CUBE_MAP_ARRAY: + case GL_IMAGE_2D_MULTISAMPLE: + case GL_IMAGE_2D_MULTISAMPLE_ARRAY: + case GL_INT_IMAGE_1D: + case GL_INT_IMAGE_2D: + case GL_INT_IMAGE_3D: + case GL_INT_IMAGE_2D_RECT: + case GL_INT_IMAGE_CUBE: + case GL_INT_IMAGE_BUFFER: + case GL_INT_IMAGE_1D_ARRAY: + case GL_INT_IMAGE_2D_ARRAY: + case GL_INT_IMAGE_CUBE_MAP_ARRAY: + case GL_INT_IMAGE_2D_MULTISAMPLE: + case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: + case GL_UNSIGNED_INT_IMAGE_1D: + case GL_UNSIGNED_INT_IMAGE_2D: + case GL_UNSIGNED_INT_IMAGE_3D: + case GL_UNSIGNED_INT_IMAGE_2D_RECT: + case GL_UNSIGNED_INT_IMAGE_CUBE: + case GL_UNSIGNED_INT_IMAGE_BUFFER: + case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: + case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: + case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: + case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: + case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: rawByteSize = 4; break; + + default: { + qWarning() << Q_FUNC_INFO << "unable to deduce rawByteSize for uniform type:" << description.m_type << "for uniform" << description.m_name; + break; + } + } return arrayStride ? rawByteSize * arrayStride : rawByteSize; diff --git a/tests/auto/render/graphicshelpergl4/tst_graphicshelpergl4.cpp b/tests/auto/render/graphicshelpergl4/tst_graphicshelpergl4.cpp index 8fb2dbc01..6e5c54303 100644 --- a/tests/auto/render/graphicshelpergl4/tst_graphicshelpergl4.cpp +++ b/tests/auto/render/graphicshelpergl4/tst_graphicshelpergl4.cpp @@ -174,6 +174,28 @@ const QByteArray fragCodeSamplers = QByteArrayLiteral( " texture(srect, texCoord);\n" \ "}\n"); +const QByteArray fragCodeImages = QByteArrayLiteral( + "#version 430 core\n" \ + "in vec2 texCoord;\n" \ + "out vec4 color;\n" \ + "layout(location = 1, rgba32f) readonly uniform image1D s1;\n" \ + "layout(location = 2, rg16f) readonly uniform image2D s2;\n" \ + "layout(location = 3, r16f) readonly uniform image2DArray s2a;\n" \ + "layout(location = 4, rg8) readonly uniform image3D s3;\n" \ + "layout(location = 5, rgba16_snorm) readonly uniform imageCube scube;\n" \ + "layout(location = 6, rg16) readonly uniform image2DRect srect;\n" \ + "void main()\n" \ + "{\n" \ + " ivec2 coords = ivec2(texCoord);\n"\ + " color = vec4(1, 0, 0, 1) *" \ + " imageLoad(s1, coords.x) *" \ + " imageLoad(s2, coords) *" \ + " imageLoad(s2a, ivec3(coords, 0)) *" \ + " imageLoad(s3, ivec3(coords, 0)) *" \ + " imageLoad(scube, ivec3(coords, 0)) *" \ + " imageLoad(srect, coords);\n" \ + "}\n"); + const QByteArray computeShader = QByteArrayLiteral( "#version 430 core\n" \ "uniform float particleStep;\n" \ @@ -1508,6 +1530,13 @@ private Q_SLOTS: ADD_UNIFORM_ENTRY(fragCodeSamplers, GL_SAMPLER_3D, 4, 1, 4); ADD_UNIFORM_ENTRY(fragCodeSamplers, GL_SAMPLER_CUBE, 5, 1, 4); ADD_UNIFORM_ENTRY(fragCodeSamplers, GL_SAMPLER_2D_RECT, 6, 1, 4); + + ADD_UNIFORM_ENTRY(fragCodeImages, GL_IMAGE_1D, 1, 1, 4); + ADD_UNIFORM_ENTRY(fragCodeImages, GL_IMAGE_2D, 2, 1, 4); + ADD_UNIFORM_ENTRY(fragCodeImages, GL_IMAGE_2D_ARRAY, 3, 1, 4); + ADD_UNIFORM_ENTRY(fragCodeImages, GL_IMAGE_3D, 4, 1, 4); + ADD_UNIFORM_ENTRY(fragCodeImages, GL_IMAGE_CUBE, 5, 1, 4); + ADD_UNIFORM_ENTRY(fragCodeImages, GL_IMAGE_2D_RECT, 6, 1, 4); } void uniformsByteSize() @@ -2329,6 +2358,38 @@ private Q_SLOTS: ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler); ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_CUBE, UniformType::Sampler); ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, UniformType::Sampler); + ADD_GL_TYPE_ENTRY(GL_IMAGE_1D, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_IMAGE_2D, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_IMAGE_3D, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_IMAGE_2D_RECT, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_IMAGE_CUBE, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_IMAGE_BUFFER, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_IMAGE_1D_ARRAY, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_IMAGE_2D_ARRAY, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_IMAGE_CUBE_MAP_ARRAY, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_IMAGE_2D_MULTISAMPLE, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_IMAGE_2D_MULTISAMPLE_ARRAY, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_1D, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_2D, UniformType::Image); ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_3D, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_2D_RECT, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_CUBE, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_BUFFER, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_1D_ARRAY, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_2D_ARRAY, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_CUBE_MAP_ARRAY, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_2D_MULTISAMPLE, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_1D, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_2D, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_3D, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_2D_RECT, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_CUBE, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_BUFFER, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_1D_ARRAY, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_2D_ARRAY, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, UniformType::Image); + ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, UniformType::Image); } void uniformTypeFromGLType() |