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authorMike Krus <mike.krus@kdab.com>2020-07-02 10:27:21 +0100
committerMike Krus <mike.krus@kdab.com>2020-07-03 10:36:02 +0100
commit85c21500c52fe4cbfa1aa9d556296f85abc062b9 (patch)
treeb2c5249329005e1e8558a197330de47291398ab3
parentc9eb0a41dfafa6a9e1dcb6216dcecfb7b039b40f (diff)
Fix misuse of QByteArrayLiteral vs QStringLiteral
Change-Id: Ic42739ebefd3b5f81ab177d6d155da014c28bab9 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r--tools/qgltf/qgltf.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/qgltf/qgltf.cpp b/tools/qgltf/qgltf.cpp
index 98b2915d8..953bbe23f 100644
--- a/tools/qgltf/qgltf.cpp
+++ b/tools/qgltf/qgltf.cpp
@@ -1847,7 +1847,7 @@ void GltfExporter::exportMaterials(QJsonObject &materials, QHash<QString, QStrin
if (vals.contains(it.key()))
continue;
// alpha is supported for the diffuse color. < 1 will enable blending.
- const bool alpha = it.key() == QStringLiteral("diffuse");
+ const bool alpha = it.key() == QByteArrayLiteral("diffuse");
if (alpha && it.value()[3] < 1.0f)
opaque = false;
vals[it.key()] = col2jsvec(it.value(), alpha);