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authorJuan José Casafranca <juan.casafranca@kdab.com>2020-09-30 13:34:39 +0200
committerJuan José Casafranca <juan.casafranca@kdab.com>2020-10-02 14:29:44 +0200
commit05c84e11f642616c9def8509de90fdb16a360f14 (patch)
tree66eac4c9a6d0f7983b9e2f40d524522f0cd3cc67
parent6fdf835639e56c68ae01da894c7d2b9f552dd87d (diff)
Set upload options for compressed textures
Change-Id: Icac2b16cfdb3ea98f1b85df397d83a8493bb60ad Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r--src/plugins/renderers/opengl/textures/gltexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plugins/renderers/opengl/textures/gltexture.cpp b/src/plugins/renderers/opengl/textures/gltexture.cpp
index 574db94f0..bb6ade197 100644
--- a/src/plugins/renderers/opengl/textures/gltexture.cpp
+++ b/src/plugins/renderers/opengl/textures/gltexture.cpp
@@ -80,7 +80,7 @@ void uploadGLData(QOpenGLTexture *glTex,
QOpenGLPixelTransferOptions uploadOptions;
uploadOptions.setAlignment(alignment);
if (data->isCompressed())
- glTex->setCompressedData(level, layer, face, bytes.size(), bytes.constData());
+ glTex->setCompressedData(level, layer, face, bytes.size(), bytes.constData(), &uploadOptions);
else
glTex->setData(level, layer, face, data->pixelFormat(), data->pixelType(), bytes.constData(), &uploadOptions);
}