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authorPaul Lemire <paul.lemire@kdab.com>2020-03-27 13:54:06 +0100
committerPaul Lemire <paul.lemire@kdab.com>2020-03-30 17:10:12 +0100
commiteb7fc6b90c5138a9af3f83fb7aac58a8ea8b08c3 (patch)
treed3cbba71f0aa3a345151a1316343b27376382870
parent08281b3661547688b19cdaa52d5cf7bbdc171f56 (diff)
Disable sorting commands by textures on Windows
As it leads to a runtime assert based on the fact that the sorting predicate might return true for (a, b) and (b, a) This disables that part until it is rewritten properly. Change-Id: I0e90d02583d402599e7a38bf0c5cca6f2460a9a8 Reviewed-by: Mike Krus <mike.krus@kdab.com>
-rw-r--r--src/plugins/renderers/opengl/renderer/renderview.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/plugins/renderers/opengl/renderer/renderview.cpp b/src/plugins/renderers/opengl/renderer/renderview.cpp
index a15a1c66a..6e320e6d8 100644
--- a/src/plugins/renderers/opengl/renderer/renderview.cpp
+++ b/src/plugins/renderers/opengl/renderer/renderview.cpp
@@ -438,6 +438,7 @@ struct SubRangeSorter<QSortPolicy::Texture>
{
static void sortSubRange(CommandIt begin, const CommandIt end)
{
+#ifndef Q_OS_WIN
std::stable_sort(begin, end, [] (const RenderCommand &a, const RenderCommand &b) {
QVector<ShaderParameterPack::NamedResource> texturesA = a.m_parameterPack.textures();
QVector<ShaderParameterPack::NamedResource> texturesB = b.m_parameterPack.textures();
@@ -456,6 +457,7 @@ struct SubRangeSorter<QSortPolicy::Texture>
return identicalTextureCount < originalTextureASize;
});
+#endif
}
};