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authorSean Harmer <sean.harmer@kdab.com>2015-06-21 16:25:48 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-06-21 18:10:43 +0000
commit68ead5b04fb3e271524c19cc0b6d12a4c9c8a3c2 (patch)
treee477b2e4693c49c8b0524f70904cd6b694f6e6a7
parentb71f09d143002f15abfd4a407651544942a75c44 (diff)
Map keyevents to correct signal names with namespaced arguments
Task-number: QTBUG-46752 Change-Id: I5e331849cbde6ca24cfd6dca3b019e6e8377dd3f Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r--src/input/qkeyboardinput.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/input/qkeyboardinput.cpp b/src/input/qkeyboardinput.cpp
index bf80abecf..1ad9342f4 100644
--- a/src/input/qkeyboardinput.cpp
+++ b/src/input/qkeyboardinput.cpp
@@ -167,7 +167,7 @@ void QKeyboardInput::keyEvent(Q3DKeyEvent *event)
QByteArray keySignal = keyToSignal(event->key());
if (!keySignal.isEmpty()) {
- keySignal += "(Q3DKeyEvent*)";
+ keySignal += "(Qt3D::Q3DKeyEvent*)";
// TO DO: Finding if the signal is connected to anything before doing the invocation
// could be an improvement
// That's what QQ2 does but since it accesses QML private classes to do so, that may not be