diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-06-21 16:25:48 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-06-21 18:10:43 +0000 |
commit | 68ead5b04fb3e271524c19cc0b6d12a4c9c8a3c2 (patch) | |
tree | e477b2e4693c49c8b0524f70904cd6b694f6e6a7 | |
parent | b71f09d143002f15abfd4a407651544942a75c44 (diff) |
Map keyevents to correct signal names with namespaced arguments
Task-number: QTBUG-46752
Change-Id: I5e331849cbde6ca24cfd6dca3b019e6e8377dd3f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r-- | src/input/qkeyboardinput.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/input/qkeyboardinput.cpp b/src/input/qkeyboardinput.cpp index bf80abecf..1ad9342f4 100644 --- a/src/input/qkeyboardinput.cpp +++ b/src/input/qkeyboardinput.cpp @@ -167,7 +167,7 @@ void QKeyboardInput::keyEvent(Q3DKeyEvent *event) QByteArray keySignal = keyToSignal(event->key()); if (!keySignal.isEmpty()) { - keySignal += "(Q3DKeyEvent*)"; + keySignal += "(Qt3D::Q3DKeyEvent*)"; // TO DO: Finding if the signal is connected to anything before doing the invocation // could be an improvement // That's what QQ2 does but since it accesses QML private classes to do so, that may not be |