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authorPaul Lemire <paul.lemire@kdab.com>2015-04-28 19:53:28 +0200
committerSean Harmer <sean.harmer@kdab.com>2015-05-10 15:26:50 +0000
commit477751038d35542657d2179627fc8bced84b12d9 (patch)
treee0a90414f223a4560321e36c7888ea3122d6fbbc
parent6d08e1ba22cd74ee8cde735f391a50b711e08bd1 (diff)
Add SkyboxEntity as a QML default
Cpp classes to follow Change-Id: If2479917aa516cf5da37111ae6a5886a8e24e9e7 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r--src/quick3d/imports/render/defaults/defaults.pri1
-rw-r--r--src/quick3d/imports/render/defaults/qml/SkyboxEntity.qml145
-rw-r--r--src/quick3d/imports/render/qt3dquick3drenderplugin.cpp4
-rw-r--r--src/render/render.qrc4
-rw-r--r--src/render/shaders/es2/skybox.frag8
-rw-r--r--src/render/shaders/es2/skybox.vert12
-rw-r--r--src/render/shaders/gl3/skybox.frag10
-rw-r--r--src/render/shaders/gl3/skybox.vert14
8 files changed, 197 insertions, 1 deletions
diff --git a/src/quick3d/imports/render/defaults/defaults.pri b/src/quick3d/imports/render/defaults/defaults.pri
index 797dd09f0..4e871abc3 100644
--- a/src/quick3d/imports/render/defaults/defaults.pri
+++ b/src/quick3d/imports/render/defaults/defaults.pri
@@ -13,3 +13,4 @@ QML_FILES = \
$$PWD/qml/NormalDiffuseSpecularMapMaterial.qml \
$$PWD/qml/ForwardRenderer.qml \
$$PWD/qml/PerVertexColorMaterial.qml \
+ $$PWD/qml/SkyboxEntity.qml \
diff --git a/src/quick3d/imports/render/defaults/qml/SkyboxEntity.qml b/src/quick3d/imports/render/defaults/qml/SkyboxEntity.qml
new file mode 100644
index 000000000..2f0c54600
--- /dev/null
+++ b/src/quick3d/imports/render/defaults/qml/SkyboxEntity.qml
@@ -0,0 +1,145 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+
+Entity {
+
+ property alias cameraPosition: cameraTranslate.translation;
+ property string baseName: "";
+ property string extension: ".png"
+
+ property TextureCubeMap skyboxTexture: TextureCubeMap {
+ generateMipMaps: false
+ magnificationFilter: Texture.Linear
+ minificationFilter: Texture.Linear
+ wrapMode {
+ x: WrapMode.ClampToEdge
+ y: WrapMode.ClampToEdge
+ }
+ TextureImage { cubeMapFace: Texture.CubeMapPositiveX; source: baseName + "_posx" + extension }
+ TextureImage { cubeMapFace: Texture.CubeMapPositiveY; source: baseName + "_posy" + extension }
+ TextureImage { cubeMapFace: Texture.CubeMapPositiveZ; source: baseName + "_posz" + extension }
+ TextureImage { cubeMapFace: Texture.CubeMapNegativeX; source: baseName + "_negx" + extension }
+ TextureImage { cubeMapFace: Texture.CubeMapNegativeY; source: baseName + "_negy" + extension }
+ TextureImage { cubeMapFace: Texture.CubeMapNegativeZ; source: baseName + "_negz" + extension }
+ }
+
+ ShaderProgram {
+ id: gl3SkyboxShader
+ vertexShaderCode: loadSource("qrc:/shaders/gl3/skybox.vert")
+ fragmentShaderCode: loadSource("qrc:/shaders/gl3/skybox.frag")
+ }
+
+ ShaderProgram {
+ id: gl2es2SkyboxShader
+ vertexShaderCode: loadSource("qrc:/shaders/es2/skybox.vert")
+ fragmentShaderCode: loadSource("qrc:/shaders/es2/skybox.frag")
+ }
+
+ CuboidMesh {
+ id: cuboidMesh
+ yzMeshResolution: Qt.size(2, 2)
+ xzMeshResolution: Qt.size(2, 2)
+ xyMeshResolution: Qt.size(2, 2)
+ }
+
+ Transform {
+ id: transform
+ Translate { id: cameraTranslate }
+ }
+
+ Material {
+ id: skyboxMaterial
+ parameters: Parameter { name: "skyboxTexture"; value: skyboxTexture}
+
+ effect: Effect {
+ techniques: [
+ // GL3 Technique
+ Technique {
+ openGLFilter {
+ api: OpenGLFilter.Desktop
+ profile: OpenGLFilter.Core
+ majorVersion: 3
+ minorVersion: 1
+ }
+ renderPasses: RenderPass {
+ shaderProgram: gl3SkyboxShader
+ renderStates: [
+ // cull front faces
+ CullFace { mode: CullFace.Front },
+ DepthTest { func: DepthTest.LessOrEqual }
+ ]
+ }
+ },
+ Technique {
+ openGLFilter {
+ api: OpenGLFilter.Desktop
+ profile: OpenGLFilter.None
+ majorVersion: 2
+ minorVersion: 0
+ }
+ renderPasses: RenderPass {
+ shaderProgram: gl2es2SkyboxShader
+ renderStates: [
+ CullFace { mode: CullFace.Front },
+ DepthTest { func: DepthTest.LessOrEqual }
+ ]
+ }
+ },
+ Technique {
+ openGLFilter {
+ api: OpenGLFilter.ES
+ profile: OpenGLFilter.None
+ majorVersion: 2
+ minorVersion: 0
+ }
+ renderPasses: RenderPass {
+ shaderProgram: gl2es2SkyboxShader
+ renderStates: [
+ CullFace { mode: CullFace.Front },
+ DepthTest { func: DepthTest.LessOrEqual }
+ ]
+ }
+ }
+ ]
+ }
+ }
+
+ components: [cuboidMesh, skyboxMaterial, transform]
+}
+
diff --git a/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp b/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp
index 6c690b9fa..bec37a758 100644
--- a/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp
+++ b/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp
@@ -124,7 +124,9 @@ static const struct {
{ "NormalDiffuseSpecularMapMaterial", 2, 0 },
{ "PerVertexColorMaterial", 2, 0 },
// FrameGraphs
- { "ForwardRenderer", 2, 0 }
+ { "ForwardRenderer", 2, 0 },
+ // Entities
+ { "SkyboxEntity", 2, 0 }
};
QVariantList Quick3DShaderDataArrayToVariantListConverter(Qt3D::Render::Quick::Quick3DShaderDataArray *array)
diff --git a/src/render/render.qrc b/src/render/render.qrc
index 7e2227aa2..9878bec69 100644
--- a/src/render/render.qrc
+++ b/src/render/render.qrc
@@ -45,5 +45,9 @@
<file>shaders/gl3/pervertexcolor.vert</file>
<file>shaders/es2/pervertexcolor.frag</file>
<file>shaders/es2/pervertexcolor.vert</file>
+ <file>shaders/es2/skybox.frag</file>
+ <file>shaders/es2/skybox.vert</file>
+ <file>shaders/gl3/skybox.frag</file>
+ <file>shaders/gl3/skybox.vert</file>
</qresource>
</RCC>
diff --git a/src/render/shaders/es2/skybox.frag b/src/render/shaders/es2/skybox.frag
new file mode 100644
index 000000000..3de08be44
--- /dev/null
+++ b/src/render/shaders/es2/skybox.frag
@@ -0,0 +1,8 @@
+varying highp vec3 texCoord0;
+uniform samplerCube skyboxTexture;
+
+void main()
+{
+ gl_FragColor = textureCube(skyboxTexture, texCoord0);
+}
+
diff --git a/src/render/shaders/es2/skybox.vert b/src/render/shaders/es2/skybox.vert
new file mode 100644
index 000000000..e2de1d88b
--- /dev/null
+++ b/src/render/shaders/es2/skybox.vert
@@ -0,0 +1,12 @@
+attribute vec3 vertexPosition;
+varying vec3 texCoord0;
+
+uniform mat4 mvp;
+uniform mat4 inverseProjectionMatrix;
+uniform mat4 inverseModelView;
+
+void main()
+{
+ texCoord0 = vertexPosition.xyz;
+ gl_Position = vec4(mvp * vec4(vertexPosition, 1.0)).xyww;
+}
diff --git a/src/render/shaders/gl3/skybox.frag b/src/render/shaders/gl3/skybox.frag
new file mode 100644
index 000000000..99c8f111b
--- /dev/null
+++ b/src/render/shaders/gl3/skybox.frag
@@ -0,0 +1,10 @@
+#version 140
+
+in vec3 texCoord0;
+out vec4 fragColor;
+uniform samplerCube skyboxTexture;
+
+void main()
+{
+ fragColor = texture(skyboxTexture, texCoord0);
+}
diff --git a/src/render/shaders/gl3/skybox.vert b/src/render/shaders/gl3/skybox.vert
new file mode 100644
index 000000000..17bb2b00b
--- /dev/null
+++ b/src/render/shaders/gl3/skybox.vert
@@ -0,0 +1,14 @@
+#version 140
+
+in vec3 vertexPosition;
+out vec3 texCoord0;
+
+uniform mat4 mvp;
+uniform mat4 inverseProjectionMatrix;
+uniform mat4 inverseModelView;
+
+void main()
+{
+ texCoord0 = vertexPosition.xyz;
+ gl_Position = vec4(mvp * vec4(vertexPosition, 1.0)).xyww;
+}