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authorPaul Lemire <paul.lemire@kdab.com>2015-05-08 14:46:13 +0200
committerPaul Lemire <paul.lemire@kdab.com>2015-05-12 14:27:41 +0000
commitcbc5f1cf75c1a047af3b991ac8ea96daea420028 (patch)
tree11ed7f81594ea76a31c98efd79deba87e2356af4
parentebff027b83f9c0a48439fa49b52cbebd07f62cce (diff)
Add an example demonstrating inline and in separate file shaders
Change-Id: I9ded38f9d65e8b528abc729f0eb6f35558b0ce6d Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r--examples/qt3d/qt3d.pro3
-rw-r--r--examples/qt3d/simple-shaders-qml/main.cpp63
-rw-r--r--examples/qt3d/simple-shaders-qml/main.qml196
-rw-r--r--examples/qt3d/simple-shaders-qml/simple-shader.frag29
-rw-r--r--examples/qt3d/simple-shaders-qml/simple-shader.vert21
-rw-r--r--examples/qt3d/simple-shaders-qml/simple-shaders-qml.pro13
-rw-r--r--examples/qt3d/simple-shaders-qml/simple-shaders-qml.qrc7
7 files changed, 331 insertions, 1 deletions
diff --git a/examples/qt3d/qt3d.pro b/examples/qt3d/qt3d.pro
index d8979dabd..ce4ec4576 100644
--- a/examples/qt3d/qt3d.pro
+++ b/examples/qt3d/qt3d.pro
@@ -30,7 +30,8 @@ SUBDIRS += \
enabled-qml \
skybox \
controls \
- anaglyph-rendering
+ anaglyph-rendering \
+ simple-shaders-qml
# TODO Port the old examples to new APIs
#SUBDIRS += qt3d
diff --git a/examples/qt3d/simple-shaders-qml/main.cpp b/examples/qt3d/simple-shaders-qml/main.cpp
new file mode 100644
index 000000000..1141958fd
--- /dev/null
+++ b/examples/qt3d/simple-shaders-qml/main.cpp
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <Qt3DCore/window.h>
+#include <Qt3DRenderer/qrenderaspect.h>
+#include <Qt3DInput/QInputAspect>
+#include <Qt3DQuick/QQmlAspectEngine>
+
+#include <QGuiApplication>
+
+int main(int argc, char* argv[])
+{
+ QGuiApplication app(argc, argv);
+
+ Qt3D::Window view;
+ Qt3D::Quick::QQmlAspectEngine engine;
+
+ engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->initialize();
+ QVariantMap data;
+ data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
+ data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
+ engine.aspectEngine()->setData(data);
+ engine.setSource(QUrl("qrc:/main.qml"));
+
+ view.show();
+
+ return app.exec();
+}
diff --git a/examples/qt3d/simple-shaders-qml/main.qml b/examples/qt3d/simple-shaders-qml/main.qml
new file mode 100644
index 000000000..22b6322be
--- /dev/null
+++ b/examples/qt3d/simple-shaders-qml/main.qml
@@ -0,0 +1,196 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.2 as QQ2
+
+Entity {
+ id: sceneRoot
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -40.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ Configuration {
+ controlledCamera: camera
+ }
+
+ components: [
+ FrameGraph {
+ activeFrameGraph: ForwardRenderer {
+ clearColor: Qt.rgba(0, 0.5, 1, 1)
+ camera: camera
+ }
+ }
+ ]
+
+ TorusMesh {
+ id: torusMesh
+ radius: 5
+ minorRadius: 1
+ rings: 100
+ slices: 20
+ }
+
+ Entity {
+ id: torusEntityInlineShader
+
+ property Transform transform: Transform {
+ Translate { translation: Qt.vector3d(-2.0, 0.0, 0.0) }
+ Rotate {
+ angle: 45
+ axis: Qt.vector3d(1, 0, 0)
+ }
+ }
+
+ // Shader defined inline
+ property Material material: Material {
+
+ parameters: Parameter { name: "finalColor"; value: "#e76140" /* Inferno Orange */ }
+
+ effect: Effect {
+ techniques: [
+ Technique {
+ openGLFilter {
+ api: OpenGLFilter.Desktop
+ majorVersion: 3
+ minorVersion: 2
+ profile: OpenGLFilter.Core
+ }
+
+ renderPasses: RenderPass {
+ shaderProgram: ShaderProgram {
+
+ vertexShaderCode: "
+ #version 150
+
+ in vec3 vertexPosition;
+ in vec3 vertexNormal;
+
+ out vec3 position;
+ out vec3 normal;
+
+ uniform mat4 modelView;
+ uniform mat3 modelViewNormal;
+ uniform mat4 mvp;
+
+ void main()
+ {
+ normal = normalize(modelViewNormal * vertexNormal);
+ position = vec3(modelView * vec4(vertexPosition, 1.0));
+ gl_Position = mvp * vec4(vertexPosition, 1.0);
+ }
+ "
+
+ fragmentShaderCode: "
+ #version 150
+
+ in vec3 normal;
+ in vec3 position;
+
+ uniform vec3 finalColor;
+
+ out vec4 fragColor;
+
+ void main()
+ {
+ vec3 n = normalize(normal);
+ vec3 s = normalize(vec3(1.0, 0.0, 1.0) - position);
+ vec3 v = normalize(-position);
+ float diffuse = max(dot(s, n), 0.0);
+ fragColor = vec4(diffuse * finalColor, 1.0);
+ }
+ "
+
+ } // ShaderProgram
+ } // RenderPass
+ } // Technique
+ ] // techniques
+ } // Effect
+ } // Material
+
+ components: [ torusMesh, material, transform ]
+ }
+
+ Entity {
+ id: torusEntitySeparateShader
+
+ property Transform transform: Transform {
+ Translate { translation: Qt.vector3d(2.0, 0.0, 0.0) }
+ Rotate {
+ angle: 15
+ axis: Qt.vector3d(1, 0, 0)
+ }
+ }
+
+ // Shader defined in a separate file
+ property Material material: Material {
+
+ parameters: Parameter { name: "finalColor"; value: "yellow" }
+
+ effect: Effect {
+ techniques: [
+ Technique {
+ openGLFilter {
+ api: OpenGLFilter.Desktop
+ majorVersion: 3
+ minorVersion: 2
+ profile: OpenGLFilter.Core
+ }
+
+ renderPasses: RenderPass {
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource("qrc:/simple-shader.vert")
+ fragmentShaderCode: loadSource("qrc:/simple-shader.frag")
+ } // ShaderProgram
+ } // RenderPass
+ } // Technique
+ ] // techniques
+ } // Effect
+ } // Material
+
+ components: [ torusMesh, material, transform ]
+ }
+}
diff --git a/examples/qt3d/simple-shaders-qml/simple-shader.frag b/examples/qt3d/simple-shaders-qml/simple-shader.frag
new file mode 100644
index 000000000..330899070
--- /dev/null
+++ b/examples/qt3d/simple-shaders-qml/simple-shader.frag
@@ -0,0 +1,29 @@
+#version 150
+
+in vec3 normal;
+in vec3 position;
+in vec2 texCoord;
+
+uniform vec3 finalColor;
+
+out vec4 fragColor;
+
+void main()
+{
+ vec3 n = normalize(normal);
+ vec3 s = normalize(vec3(1.0, 0.0, 1.0) - position);
+ vec3 v = normalize(-position);
+
+ float diffuse = max(dot(s, n), 0.0);
+
+ if (diffuse > 0.95)
+ diffuse = 1.0;
+ else if (diffuse > 0.5)
+ diffuse = 0.5;
+ else if (diffuse > 0.25)
+ diffuse = 0.25;
+ else
+ diffuse = 0.1;
+
+ fragColor = vec4(diffuse * finalColor, 1.0);
+}
diff --git a/examples/qt3d/simple-shaders-qml/simple-shader.vert b/examples/qt3d/simple-shaders-qml/simple-shader.vert
new file mode 100644
index 000000000..ab8e4a0af
--- /dev/null
+++ b/examples/qt3d/simple-shaders-qml/simple-shader.vert
@@ -0,0 +1,21 @@
+#version 150
+
+in vec3 vertexPosition;
+in vec3 vertexNormal;
+in vec2 vertexTexCoord;
+
+out vec3 position;
+out vec3 normal;
+out vec2 texCoord;
+
+uniform mat4 modelView;
+uniform mat3 modelViewNormal;
+uniform mat4 mvp;
+
+void main()
+{
+ normal = normalize(modelViewNormal * vertexNormal);
+ position = vec3(modelView * vec4(vertexPosition, 1.0));
+ texCoord = vertexTexCoord;
+ gl_Position = mvp * vec4(vertexPosition, 1.0);
+}
diff --git a/examples/qt3d/simple-shaders-qml/simple-shaders-qml.pro b/examples/qt3d/simple-shaders-qml/simple-shaders-qml.pro
new file mode 100644
index 000000000..cd283c37b
--- /dev/null
+++ b/examples/qt3d/simple-shaders-qml/simple-shaders-qml.pro
@@ -0,0 +1,13 @@
+TEMPLATE = app
+QT += 3dcore 3drenderer 3dinput 3dquick qml quick
+
+SOURCES += \
+ main.cpp
+
+OTHER_FILES += \
+ main.qml \
+ simple-shader.vert \
+ simple-shader.frag
+
+RESOURCES += \
+ simple-shaders-qml.qrc
diff --git a/examples/qt3d/simple-shaders-qml/simple-shaders-qml.qrc b/examples/qt3d/simple-shaders-qml/simple-shaders-qml.qrc
new file mode 100644
index 000000000..d0469bcb4
--- /dev/null
+++ b/examples/qt3d/simple-shaders-qml/simple-shaders-qml.qrc
@@ -0,0 +1,7 @@
+<RCC>
+ <qresource prefix="/">
+ <file>main.qml</file>
+ <file>simple-shader.frag</file>
+ <file>simple-shader.vert</file>
+ </qresource>
+</RCC>