diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2015-03-20 16:34:47 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-04-23 10:04:20 +0000 |
commit | d68ef44c74259c6ea46f140c247925d896118edf (patch) | |
tree | 04acc0e812b329d719ee5766db8b2c5710e53947 | |
parent | bfbc1503ce31f4f932ef3fd367108430a9d268bd (diff) |
QComponent: completed doc
Change-Id: I916a315254c7724796ee085e99877f96f9d95a9a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r-- | src/core/nodes/qcomponent.cpp | 34 |
1 files changed, 27 insertions, 7 deletions
diff --git a/src/core/nodes/qcomponent.cpp b/src/core/nodes/qcomponent.cpp index d3ed84c22..7cd68dc73 100644 --- a/src/core/nodes/qcomponent.cpp +++ b/src/core/nodes/qcomponent.cpp @@ -85,10 +85,30 @@ void QComponentPrivate::removeEntity(QEntity *entity) } /*! + \class Qt3D::QComponent + \inmodule Qt3DCore + \inherits Qt3D::QNode + \since 5.5 + + \brief The base class of scene nodes that can be aggregated by Qt3D::QEntity + instances as a component. + + A Qt3D::QComponent provides a vertical slice of behavior that can be assigned to and + sometimes shared across Qt3D::QEntity instances. + + Qt3D::QComponent subclasses are often aggregated in groups that impart useful + behavior to the aggregating entity. For example, to have an Entity that gets + drawn by the Qt3D renderer aspect, an entity would most likely aggregate + Qt3D::QTransform, Qt3D::QMesh, and Qt3D::QMaterial components. + + \sa Qt3D::QEntity +*/ + +/*! Constructs a new QComponent instance with \a parent as the parent. \note a QComponent should never be instanced directly, instance one of the subclasses instead. - */ +*/ QComponent::QComponent(QNode *parent) : QNode(*new QComponentPrivate(this), parent) { @@ -105,7 +125,7 @@ QComponent::~QComponent() /*! \return whether the QComponent is shareable across entities or not. - */ +*/ bool QComponent::shareable() const { Q_D(const QComponent); @@ -114,7 +134,7 @@ bool QComponent::shareable() const /*! \returns whether the QComponent is enabled or not. - */ +*/ bool QComponent::isEnabled() const { Q_D(const QComponent); @@ -128,7 +148,7 @@ bool QComponent::isEnabled() const \note the interpretation of what enabled means is aspect-dependent. Even if enabled is set to false, some aspects may still consider the component in some manner. This is documented on a class by class basis. - */ +*/ void QComponent::setEnabled(bool enabled) { Q_D(QComponent); @@ -140,7 +160,7 @@ void QComponent::setEnabled(bool enabled) /*! The QComponent can be shared across several entities if \a shareable is true. - */ +*/ void QComponent::setShareable(bool shareable) { Q_D(QComponent); @@ -159,8 +179,8 @@ void QComponent::copy(const QNode *ref) } /*! - * \return a QVector containing all the entities that reference this component. - */ + \return a QVector containing all the entities that reference this component. +*/ QVector<QEntity *> QComponent::entities() const { Q_D(const QComponent); |