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authorPaul Lemire <paul.lemire@kdab.com>2015-03-09 11:12:31 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-05-12 14:04:08 +0000
commitebff027b83f9c0a48439fa49b52cbebd07f62cce (patch)
treec7119d0de83d2148a795c6716d2d75bd88e9e88e
parent3b39eaac6ac3385908dd09c3d12d1b2ae71c8a9f (diff)
anaglyph-3d example
Note: you need red/cyan glasses to fully enjoy the experience Change-Id: Ic823831eea0f4658c2ab9116eb1505893847b6e8 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r--examples/qt3d/anaglyph-rendering/StereoCamera.qml102
-rw-r--r--examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml76
-rw-r--r--examples/qt3d/anaglyph-rendering/anaglyph-rendering.pro18
-rw-r--r--examples/qt3d/anaglyph-rendering/main.cpp68
-rw-r--r--examples/qt3d/anaglyph-rendering/main.qml227
-rw-r--r--examples/qt3d/anaglyph-rendering/resources.qrc7
-rw-r--r--examples/qt3d/qt3d.pro3
-rw-r--r--examples/qt3d/skybox/Skybox.qml66
-rw-r--r--examples/qt3d/skybox/main.qml4
9 files changed, 510 insertions, 61 deletions
diff --git a/examples/qt3d/anaglyph-rendering/StereoCamera.qml b/examples/qt3d/anaglyph-rendering/StereoCamera.qml
new file mode 100644
index 000000000..c91d81ddf
--- /dev/null
+++ b/examples/qt3d/anaglyph-rendering/StereoCamera.qml
@@ -0,0 +1,102 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+
+Entity {
+ id: root
+ property real convergence: 2000.0
+ property real eyeSeparation: 35.0
+ property real aspectRatio: _window.width / _window.height
+ property real fieldOfView: 60.0
+ property real nearPlane: 10.0
+ property real farPlane: 10000.0
+
+ property alias viewCenter: eyeLookAt.viewCenter
+ property alias position: eyeLookAt.position
+
+ readonly property real _fov2: Math.tan(fieldOfView * Math.PI / 180 * 0.5)
+ readonly property real top: nearPlane * _fov2
+ readonly property real a: aspectRatio * _fov2 * convergence
+
+ CameraLens {
+ id: leftEyeLens
+ projectionType: CameraLens.FrustumProjection
+ nearPlane : root.nearPlane
+ farPlane : root.farPlane
+ left: -(a - eyeSeparation * 0.5) * nearPlane / convergence
+ right: (a + eyeSeparation * 0.5) * nearPlane / convergence
+ top: root.top
+ bottom: -root.top
+ }
+
+ CameraLens {
+ id: rightEyeLens
+ projectionType: CameraLens.FrustumProjection
+ nearPlane : root.nearPlane
+ farPlane : root.farPlane
+ left: -(a + eyeSeparation * 0.5) * nearPlane / convergence
+ right: (a - eyeSeparation * 0.5) * nearPlane / convergence
+ top: root.top
+ bottom: -root.top
+ }
+
+ Transform {
+ id: eyeTransform
+ LookAt {
+ id: eyeLookAt
+ upVector: Qt.vector3d(0.0, 1.0, 0.0)
+ viewCenter: root.viewCenter
+ position: root.position
+ }
+ }
+
+ property Entity leftCamera: Entity {
+ components: [
+ leftEyeLens,
+ eyeTransform
+ ]
+ }
+
+ property Entity rightCamera: Entity {
+ id: rightCameraEntity
+ components: [
+ rightEyeLens,
+ eyeTransform
+ ]
+ }
+}
diff --git a/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml b/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml
new file mode 100644
index 000000000..46164fc60
--- /dev/null
+++ b/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml
@@ -0,0 +1,76 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+
+Viewport {
+
+ property alias leftCamera: leftCameraSelector.camera
+ property alias rightCamera: rightCameraSelector.camera
+
+ // ColorMask is reset by default
+ // By default reset to the default if not specified
+ ClearBuffer {
+ buffers: ClearBuffer.ColorDepthBuffer
+ NoDraw {} // We just want to clear the buffers
+ }
+
+ // Draw with left eye
+ CameraSelector {
+ id: leftCameraSelector
+ StateSet {
+ renderStates: [
+ ColorMask { red: true; green: false; blue: false; alpha: false },
+ DepthTest { func: DepthTest.Less }
+ ]
+ }
+ }
+
+ // Draw with right eye
+ ClearBuffer {
+ buffers: ClearBuffer.DepthBuffer
+ CameraSelector {
+ id: rightCameraSelector
+ StateSet {
+ renderStates: [
+ ColorMask { red: false; green: true; blue: true; alpha: false },
+ DepthTest { func: DepthTest.Less }
+ ]
+ }
+ }
+ }
+}
diff --git a/examples/qt3d/anaglyph-rendering/anaglyph-rendering.pro b/examples/qt3d/anaglyph-rendering/anaglyph-rendering.pro
new file mode 100644
index 000000000..e57436172
--- /dev/null
+++ b/examples/qt3d/anaglyph-rendering/anaglyph-rendering.pro
@@ -0,0 +1,18 @@
+TEMPLATE = app
+
+SOURCE += main.cpp
+
+QT += qml quick 3dcore 3drenderer 3dinput 3dquick
+
+OTHER_FILES += *.qml
+
+SOURCES += \
+ main.cpp
+
+include("../exampleresources/exampleresources.pri")
+
+RESOURCES += \
+ resources.qrc
+
+DISTFILES += \
+ StereoFrameGraph.qml
diff --git a/examples/qt3d/anaglyph-rendering/main.cpp b/examples/qt3d/anaglyph-rendering/main.cpp
new file mode 100644
index 000000000..621217c61
--- /dev/null
+++ b/examples/qt3d/anaglyph-rendering/main.cpp
@@ -0,0 +1,68 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <exampleresources.h>
+
+#include <Qt3DCore/window.h>
+#include <Qt3DRenderer/qrenderaspect.h>
+#include <Qt3DInput/QInputAspect>
+#include <Qt3DQuick/QQmlAspectEngine>
+
+#include <QGuiApplication>
+#include <QtQml>
+
+int main(int argc, char* argv[])
+{
+ QGuiApplication app(argc, argv);
+
+ initializeAssetResources("../exampleresources/example-assets.qrb");
+
+ Qt3D::Window view;
+ Qt3D::Quick::QQmlAspectEngine engine;
+
+ engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ QVariantMap data;
+ data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
+ data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
+ engine.aspectEngine()->setData(data);
+ engine.aspectEngine()->initialize();
+ engine.qmlEngine()->rootContext()->setContextProperty("_window", &view);
+ engine.setSource(QUrl("qrc:/main.qml"));
+ view.show();
+
+ return app.exec();
+}
diff --git a/examples/qt3d/anaglyph-rendering/main.qml b/examples/qt3d/anaglyph-rendering/main.qml
new file mode 100644
index 000000000..bf1dd211c
--- /dev/null
+++ b/examples/qt3d/anaglyph-rendering/main.qml
@@ -0,0 +1,227 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.4 as QQ2
+
+Entity {
+ id: root
+
+ components: FrameGraph {
+ StereoFrameGraph {
+ id: stereoFrameGraph
+ leftCamera: stereoCamera.leftCamera
+ rightCamera: stereoCamera.rightCamera
+ }
+ }
+
+ // Camera
+ StereoCamera {
+ id: stereoCamera
+ property real circleRotation: 0
+ readonly property real cameraRadius: obstaclesRepeater.radius - 50
+ readonly property vector3d circlePosition: Qt.vector3d(cameraRadius * Math.cos(circleRotation), 0.0, cameraRadius * Math.sin(circleRotation))
+ readonly property vector3d tan: circlePosition.crossProduct(Qt.vector3d(0, 1, 0).normalized())
+ viewCenter: planeTranslation.translation
+ position: circlePosition.plus(Qt.vector3d(0, 45 * Math.sin(circleRotation * 2), 0)).plus(tan.times(-2))
+
+ QQ2.NumberAnimation {
+ target: stereoCamera
+ property: "circleRotation"
+ from: 0; to: Math.PI * 2
+ duration: 10000
+ loops: QQ2.Animation.Infinite
+ running: true
+ }
+ }
+
+ // Skybox
+ SkyboxEntity {
+ cameraPosition: stereoCamera.position
+ baseName: "qrc:/assets/cubemaps/miramar/miramar"
+ extension: ".webp"
+ }
+
+ // Cylinder
+ Entity {
+ property CylinderMesh cylinder: CylinderMesh {
+ radius: 1
+ length: 3
+ rings: 100
+ slices: 20
+ }
+ property Transform transform: Transform {
+ Scale { id: cylinderScale; scale: 5 }
+ Rotate {
+ id: cylinderRotationTheta
+ angle: 45
+ axis: Qt.vector3d(1, 0, 0)
+ }
+ Rotate {
+ id: cylinderRotationPhi
+ angle: 30
+ axis: Qt.vector3d(1, 0, 0)
+ }
+ }
+ property Material phong: PhongMaterial {}
+
+ QQ2.ParallelAnimation {
+ loops: QQ2.Animation.Infinite
+ running: true
+ QQ2.SequentialAnimation {
+ QQ2.NumberAnimation {
+ target: cylinderScale
+ property: "scale"
+ from: 5; to: 45
+ duration: 2000
+ easing.type: QQ2.Easing.OutInQuad
+ }
+ QQ2.NumberAnimation {
+ target: cylinderScale
+ property: "scale"
+ from: 45; to: 5
+ duration: 2000
+ easing.type: QQ2.Easing.InOutQuart
+ }
+ }
+ QQ2.NumberAnimation {
+ target: cylinderRotationPhi
+ property: "angle"
+ from: 0; to: 360
+ duration: 4000
+ }
+ QQ2.NumberAnimation {
+ target: cylinderRotationTheta
+ property: "angle"
+ from: 0; to: 720
+ duration: 4000
+ }
+ }
+
+ components: [cylinder, transform, phong]
+ }
+
+ // AirPlane
+ Entity {
+ components: [
+ Mesh {
+ source: "assets/obj/toyplane.obj"
+ },
+ Transform {
+ Rotate { // roll
+ id: roll
+ axis : Qt.vector3d(1, 0, 0)
+ angle : 30
+ }
+ Rotate {
+ axis: Qt.vector3d(0, 1, 0)
+ angle: stereoCamera.circleRotation * -2 * 180 / Math.PI + 180
+ }
+ Translate {
+ id: planeTranslation
+ dx: Math.sin(stereoCamera.circleRotation * -2) * obstaclesRepeater.radius
+ dy: 0
+ dz: Math.cos(stereoCamera.circleRotation * -2) * obstaclesRepeater.radius
+ }
+ },
+ PhongMaterial {
+ shininess: 20.0
+ diffuse: "#ba1a02" // Inferno Orange
+ }
+ ]
+
+ QQ2.SequentialAnimation {
+ running: true
+ loops: QQ2.Animation.Infinite
+
+ QQ2.NumberAnimation {
+ target: roll
+ property: "angle"
+ from: 30; to: 45
+ duration: 750
+ }
+ QQ2.NumberAnimation {
+ target: roll
+ property: "angle"
+ from: 45; to: 25
+ duration: 500
+ }
+ QQ2.NumberAnimation {
+ target: roll
+ property: "angle"
+ from: 25; to: 390
+ duration: 800
+ }
+ }
+ }
+
+ // Torus obsctacles
+ NodeInstantiator {
+ id: obstaclesRepeater
+ model: 4
+ readonly property real radius: 130.0;
+ readonly property real det: 1.0 / model
+ delegate: Entity {
+ components: [
+ TorusMesh {
+ radius: 35
+ minorRadius: 5
+ rings: 100
+ slices: 20
+ },
+ Transform {
+ id: transform
+ readonly property real angle: Math.PI * 2.0 * index * obstaclesRepeater.det
+ Rotate {
+ angle: transform.angle * 180 / Math.PI
+ axis: Qt.vector3d(0.0, 1.0, 0.0)
+ }
+ Translate {
+ dx: obstaclesRepeater.radius * Math.cos(transform.angle)
+ dz: obstaclesRepeater.radius * Math.sin(transform.angle)
+ }
+ },
+ PhongMaterial {
+ diffuse: Qt.rgba(Math.abs(Math.cos(transform.angle)), 204 / 255, 75 / 255, 1)
+ specular: "white"
+ shininess: 20.0
+ }
+ ]
+ }
+ }
+}
+
diff --git a/examples/qt3d/anaglyph-rendering/resources.qrc b/examples/qt3d/anaglyph-rendering/resources.qrc
new file mode 100644
index 000000000..e217f138c
--- /dev/null
+++ b/examples/qt3d/anaglyph-rendering/resources.qrc
@@ -0,0 +1,7 @@
+<RCC>
+ <qresource prefix="/">
+ <file>main.qml</file>
+ <file>StereoCamera.qml</file>
+ <file>StereoFrameGraph.qml</file>
+ </qresource>
+</RCC>
diff --git a/examples/qt3d/qt3d.pro b/examples/qt3d/qt3d.pro
index 1f0db6160..d8979dabd 100644
--- a/examples/qt3d/qt3d.pro
+++ b/examples/qt3d/qt3d.pro
@@ -29,7 +29,8 @@ SUBDIRS += \
scene3d \
enabled-qml \
skybox \
- controls
+ controls \
+ anaglyph-rendering
# TODO Port the old examples to new APIs
#SUBDIRS += qt3d
diff --git a/examples/qt3d/skybox/Skybox.qml b/examples/qt3d/skybox/Skybox.qml
index e8dfc29d1..49d269bf5 100644
--- a/examples/qt3d/skybox/Skybox.qml
+++ b/examples/qt3d/skybox/Skybox.qml
@@ -40,7 +40,7 @@ import Qt3D.Render 2.0
Entity {
property alias cameraPosition: cameraTranslate.translation;
- property string sourceDirectory: "qrc:/assets/cubemaps/miramar/miramar";
+ property string sourceDirectory: "";
property string extension: ".webp"
property TextureCubeMap skyboxTexture: TextureCubeMap {
@@ -61,63 +61,14 @@ Entity {
ShaderProgram {
id: gl3SkyboxShader
-
- vertexShaderCode: "
- #version 140
-
- in vec3 vertexPosition;
- out vec3 texCoord0;
-
- uniform mat4 mvp;
- uniform mat4 inverseProjectionMatrix;
- uniform mat4 inverseModelView;
-
- void main()
- {
- texCoord0 = vertexPosition.xyz;
- gl_Position = vec4(mvp * vec4(vertexPosition, 1.0)).xyww;
- }
- "
- fragmentShaderCode: "
- #version 140
-
- in vec3 texCoord0;
- out vec4 fragColor;
- uniform samplerCube skyboxTexture;
-
- void main()
- {
- fragColor = texture(skyboxTexture, texCoord0);
- }
- "
+ vertexShaderCode: loadSource("qrc:/shaders/gl3/skybox.vert")
+ fragmentShaderCode: loadSource("qrc:/shaders/gl3/skybox.frag")
}
ShaderProgram {
id: gl2es2SkyboxShader
-
- vertexShaderCode: "
- attribute vec3 vertexPosition;
- varying vec3 texCoord0;
-
- uniform mat4 mvp;
- uniform mat4 inverseProjectionMatrix;
- uniform mat4 inverseModelView;
-
- void main()
- {
- texCoord0 = vertexPosition.xyz;
- gl_Position = vec4(mvp * vec4(vertexPosition, 1.0)).xyww;
- }
- "
- fragmentShaderCode: "
- varying highp vec3 texCoord0;
- uniform samplerCube skyboxTexture;
-
- void main()
- {
- gl_FragColor = textureCube(skyboxTexture, texCoord0);
- }
- "
+ vertexShaderCode: loadSource("qrc:/shaders/es2/skybox.vert")
+ fragmentShaderCode: loadSource("qrc:/shaders/es2/skybox.frag")
}
CuboidMesh {
@@ -129,15 +80,12 @@ Entity {
Transform {
id: transform
- Translate { id: cameraTranslate; }
+ Translate { id: cameraTranslate }
}
Material {
id: skyboxMaterial
-
- parameters: [
- Parameter { name: "skyboxTexture"; value: skyboxTexture}
- ]
+ parameters: Parameter { name: "skyboxTexture"; value: skyboxTexture}
effect: Effect {
techniques: [
diff --git a/examples/qt3d/skybox/main.qml b/examples/qt3d/skybox/main.qml
index 83bb663cf..8c995e94f 100644
--- a/examples/qt3d/skybox/main.qml
+++ b/examples/qt3d/skybox/main.qml
@@ -60,8 +60,10 @@ Entity {
}
// So that the camera is rendered always at the same position as the camera
- Skybox {
+ SkyboxEntity {
cameraPosition: basicCamera.position
+ sourceDirectory: "qrc:/assets/cubemaps/miramar/miramar"
+ extension: ".webp"
}
Configuration {