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authorMike Krus <mike.krus@kdab.com>2016-03-04 21:20:37 +0000
committerSean Harmer <sean.harmer@kdab.com>2016-03-05 01:07:11 +0000
commit2b90bd2976be13af392fb290b68b9dba864798f2 (patch)
treecefd9041b041fa62fc5b2133d41f5ee587e8728e
parentc3ed77c7affb071e47c1d5efefa8cad4e595ac32 (diff)
Renamed to QKeyboardHandler
Also: - rename property controller to sourceDevice - remove protected ctor - move keyEvent() to the dpointer class Change-Id: I0badbc4d0ef0bcc202866f8cbdbaea8d107374fa Task-Id: QTBUG-51439 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r--examples/qt3d/keyboardinput-qml/SphereEntity.qml2
-rw-r--r--examples/qt3d/keyboardinput-qml/main.qml6
-rw-r--r--examples/qt3d/playground-qml/main.qml6
-rw-r--r--examples/qt3d/wave/main.qml2
-rw-r--r--src/input/backend/assignkeyboardfocusjob.cpp6
-rw-r--r--src/input/backend/backend.pri4
-rw-r--r--src/input/backend/handle_types_p.h4
-rw-r--r--src/input/backend/inputmanagers_p.h4
-rw-r--r--src/input/backend/keyboardcontroller_p.h4
-rw-r--r--src/input/backend/keyboardhandler.cpp (renamed from src/input/backend/keyboardinput.cpp)40
-rw-r--r--src/input/backend/keyboardhandler_p.h (renamed from src/input/backend/keyboardinput_p.h)14
-rw-r--r--src/input/backend/keyeventdispatcherjob.cpp6
-rw-r--r--src/input/backend/keyeventdispatcherjob_p.h2
-rw-r--r--src/input/frontend/frontend.pri6
-rw-r--r--src/input/frontend/qinputaspect.cpp6
-rw-r--r--src/input/frontend/qkeyboardcontroller.cpp10
-rw-r--r--src/input/frontend/qkeyboardcontroller.h10
-rw-r--r--src/input/frontend/qkeyboardcontroller_p.h4
-rw-r--r--src/input/frontend/qkeyboardhandler.cpp (renamed from src/input/frontend/qkeyboardinput.cpp)257
-rw-r--r--src/input/frontend/qkeyboardhandler.h (renamed from src/input/frontend/qkeyboardinput.h)28
-rw-r--r--src/input/frontend/qkeyboardhandler_p.h (renamed from src/input/frontend/qkeyboardinput_p.h)18
-rw-r--r--src/input/frontend/qkeyevent.cpp2
-rw-r--r--src/quick3d/imports/input/qt3dquick3dinputplugin.cpp4
23 files changed, 223 insertions, 222 deletions
diff --git a/examples/qt3d/keyboardinput-qml/SphereEntity.qml b/examples/qt3d/keyboardinput-qml/SphereEntity.qml
index 468e72740..f0e26e776 100644
--- a/examples/qt3d/keyboardinput-qml/SphereEntity.qml
+++ b/examples/qt3d/keyboardinput-qml/SphereEntity.qml
@@ -74,7 +74,7 @@ Entity {
}
}
- KeyboardInput { id: input }
+ KeyboardHandler { id: input }
components: [material, sphereMesh, transform, input]
}
diff --git a/examples/qt3d/keyboardinput-qml/main.qml b/examples/qt3d/keyboardinput-qml/main.qml
index fb89519ee..e5ae5a199 100644
--- a/examples/qt3d/keyboardinput-qml/main.qml
+++ b/examples/qt3d/keyboardinput-qml/main.qml
@@ -89,14 +89,14 @@ Entity {
color: "red"
input.onTabPressed: sphere2.input.focus = true
input.focus: true
- input.controller: keyboardController
+ input.sourceDevice: keyboardController
}
SphereEntity {
id: sphere2
color: "green"
input.onTabPressed: sphere3.input.focus = true
- input.controller: keyboardController
+ input.sourceDevice: keyboardController
}
SphereEntity {
@@ -104,6 +104,6 @@ Entity {
position: Qt.vector3d(5, 0, 0)
color: "blue"
input.onTabPressed: sphere1.input.focus = true
- input.controller: keyboardController
+ input.sourceDevice: keyboardController
}
}
diff --git a/examples/qt3d/playground-qml/main.qml b/examples/qt3d/playground-qml/main.qml
index 35bd7a2c6..0ab5942c1 100644
--- a/examples/qt3d/playground-qml/main.qml
+++ b/examples/qt3d/playground-qml/main.qml
@@ -69,14 +69,14 @@ Entity {
KeyboardController {id: keyboardController}
- KeyboardInput {
- id: keyboardInput
+ KeyboardHandler {
+ id: keyboardHandler
controller: keyboardController
focus: true
onTabPressed: root.detailCamera = !root.detailCamera;
}
- components: [external_forward_renderer, keyboardInput]
+ components: [external_forward_renderer, keyboardHandler]
FirstPersonCameraController { camera: mainView.camera }
diff --git a/examples/qt3d/wave/main.qml b/examples/qt3d/wave/main.qml
index 69d605a07..403173039 100644
--- a/examples/qt3d/wave/main.qml
+++ b/examples/qt3d/wave/main.qml
@@ -58,7 +58,7 @@ Entity {
KeyboardController { id: keyboard1 }
- KeyboardInput {
+ KeyboardHandler {
id: input
controller: keyboard1
focus: true
diff --git a/src/input/backend/assignkeyboardfocusjob.cpp b/src/input/backend/assignkeyboardfocusjob.cpp
index b7e946039..b1fed1bdb 100644
--- a/src/input/backend/assignkeyboardfocusjob.cpp
+++ b/src/input/backend/assignkeyboardfocusjob.cpp
@@ -39,7 +39,7 @@
#include "assignkeyboardfocusjob_p.h"
#include "keyboardcontroller_p.h"
-#include "keyboardinput_p.h"
+#include "keyboardhandler_p.h"
#include "inputhandler_p.h"
#include "inputmanagers_p.h"
@@ -63,8 +63,8 @@ void AssignKeyboardFocusJob::setInputHandler(InputHandler *handler)
void AssignKeyboardFocusJob::run()
{
KeyboardController *controller = m_inputHandler->keyboardControllerManager()->lookupResource(m_keyboardController);
- Q_FOREACH (const HKeyboardInput handle, controller->keyboardInputsHandles()) {
- KeyboardInput *input = m_inputHandler->keyboardInputManager()->data(handle);
+ Q_FOREACH (const HKeyboardHandler handle, controller->keyboardInputsHandles()) {
+ KeyboardHandler *input = m_inputHandler->keyboardInputManager()->data(handle);
if (input) {
bool hasFocus = input->peerUuid() == controller->lastKeyboardInputRequester();
input->setFocus(hasFocus);
diff --git a/src/input/backend/backend.pri b/src/input/backend/backend.pri
index dde8064ef..c856cc473 100644
--- a/src/input/backend/backend.pri
+++ b/src/input/backend/backend.pri
@@ -1,6 +1,6 @@
HEADERS += \
$$PWD/keyboardcontroller_p.h \
- $$PWD/keyboardinput_p.h \
+ $$PWD/keyboardhandler_p.h \
$$PWD/inputhandler_p.h \
$$PWD/inputmanagers_p.h \
$$PWD/handle_types_p.h \
@@ -31,7 +31,7 @@ HEADERS += \
SOURCES += \
$$PWD/keyboardcontroller.cpp \
- $$PWD/keyboardinput.cpp \
+ $$PWD/keyboardhandler.cpp \
$$PWD/inputhandler.cpp \
$$PWD/keyboardeventfilter.cpp \
$$PWD/assignkeyboardfocusjob.cpp \
diff --git a/src/input/backend/handle_types_p.h b/src/input/backend/handle_types_p.h
index 909b1fe04..5fb7cab74 100644
--- a/src/input/backend/handle_types_p.h
+++ b/src/input/backend/handle_types_p.h
@@ -59,7 +59,7 @@ namespace Qt3DInput {
namespace Input {
class KeyboardController;
-class KeyboardInput;
+class KeyboardHandler;
class MouseController;
class MouseHandler;
class Axis;
@@ -74,7 +74,7 @@ class LogicalDevice;
class GenericDeviceBackendNode;
typedef Qt3DCore::QHandle<KeyboardController, 8> HKeyboardController;
-typedef Qt3DCore::QHandle<KeyboardInput, 16> HKeyboardInput;
+typedef Qt3DCore::QHandle<KeyboardHandler, 16> HKeyboardHandler;
typedef Qt3DCore::QHandle<MouseController, 8> HMouseController;
typedef Qt3DCore::QHandle<MouseHandler, 16> HMouseHandler;
typedef Qt3DCore::QHandle<Axis, 16> HAxis;
diff --git a/src/input/backend/inputmanagers_p.h b/src/input/backend/inputmanagers_p.h
index 772c5d38a..1118931f6 100644
--- a/src/input/backend/inputmanagers_p.h
+++ b/src/input/backend/inputmanagers_p.h
@@ -54,7 +54,7 @@
#include <QtGlobal>
#include <Qt3DInput/private/handle_types_p.h>
#include <Qt3DInput/private/keyboardcontroller_p.h>
-#include <Qt3DInput/private/keyboardinput_p.h>
+#include <Qt3DInput/private/keyboardhandler_p.h>
#include <Qt3DInput/private/mousecontroller_p.h>
#include <Qt3DInput/private/mousehandler_p.h>
#include <Qt3DCore/private/qresourcemanager_p.h>
@@ -74,7 +74,7 @@ namespace Qt3DInput {
namespace Input {
class KeyboardInputManager : public Qt3DCore::QResourceManager<
- KeyboardInput,
+ KeyboardHandler,
Qt3DCore::QNodeId,
16,
Qt3DCore::ArrayAllocatingPolicy>
diff --git a/src/input/backend/keyboardcontroller_p.h b/src/input/backend/keyboardcontroller_p.h
index c571d026e..442947191 100644
--- a/src/input/backend/keyboardcontroller_p.h
+++ b/src/input/backend/keyboardcontroller_p.h
@@ -90,7 +90,7 @@ public:
inline Qt3DCore::QNodeId currentFocusItem() const { return m_currentFocusItem; }
inline Qt3DCore::QNodeId lastKeyboardInputRequester() const { return m_lastRequester; }
inline QVector<Qt3DCore::QNodeId> keyboardInputs() const { return m_keyboardInputs; }
- inline QVector<HKeyboardInput> keyboardInputsHandles() const { return m_keyboardInputHandles; }
+ inline QVector<HKeyboardHandler> keyboardInputsHandles() const { return m_keyboardInputHandles; }
protected:
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) Q_DECL_OVERRIDE;
@@ -100,7 +100,7 @@ private:
InputHandler *m_inputHandler;
QVector<Qt3DCore::QNodeId> m_keyboardInputs;
- QVector<HKeyboardInput> m_keyboardInputHandles;
+ QVector<HKeyboardHandler> m_keyboardInputHandles;
Qt3DCore::QNodeId m_lastRequester;
Qt3DCore::QNodeId m_currentFocusItem;
diff --git a/src/input/backend/keyboardinput.cpp b/src/input/backend/keyboardhandler.cpp
index 6bcfca901..4afad30b2 100644
--- a/src/input/backend/keyboardinput.cpp
+++ b/src/input/backend/keyboardhandler.cpp
@@ -37,8 +37,8 @@
**
****************************************************************************/
-#include "keyboardinput_p.h"
-#include "qkeyboardinput.h"
+#include "keyboardhandler_p.h"
+#include "qkeyboardhandler.h"
#include "qkeyboardcontroller.h"
#include "inputhandler_p.h"
#include "inputmanagers_p.h"
@@ -53,37 +53,37 @@ using namespace Qt3DCore;
namespace Qt3DInput {
namespace Input {
-KeyboardInput::KeyboardInput()
+KeyboardHandler::KeyboardHandler()
: QBackendNode(QBackendNode::ReadWrite)
, m_inputHandler(Q_NULLPTR)
, m_focus(false)
{
}
-void KeyboardInput::updateFromPeer(Qt3DCore::QNode *peer)
+void KeyboardHandler::updateFromPeer(Qt3DCore::QNode *peer)
{
- QKeyboardInput *input = static_cast<QKeyboardInput *>(peer);
- if (input->controller() != Q_NULLPTR)
- setController(input->controller()->id());
+ QKeyboardHandler *input = static_cast<QKeyboardHandler *>(peer);
+ if (input->sourceDevice() != Q_NULLPTR)
+ setController(input->sourceDevice()->id());
m_focus = false;
m_enabled = input->isEnabled();
if (input->focus())
requestFocus();
}
-Qt3DCore::QNodeId KeyboardInput::keyboardController() const
+Qt3DCore::QNodeId KeyboardHandler::keyboardController() const
{
return m_keyboardController;
}
-void KeyboardInput::setInputHandler(InputHandler *handler)
+void KeyboardHandler::setInputHandler(InputHandler *handler)
{
m_inputHandler = handler;
}
-// Called by the KeyboadController when the focus for the KeyboardInput has changed
+// Called by the KeyboadController when the focus for the KeyboardHandler has changed
// Sends a change notification so that the frontend can update itself
-void KeyboardInput::setFocus(bool focus)
+void KeyboardHandler::setFocus(bool focus)
{
if (focus != m_focus) {
m_focus = focus;
@@ -95,7 +95,7 @@ void KeyboardInput::setFocus(bool focus)
}
}
-void KeyboardInput::keyEvent(const QKeyEventPtr &event)
+void KeyboardHandler::keyEvent(const QKeyEventPtr &event)
{
QBackendScenePropertyChangePtr e(new QBackendScenePropertyChange(NodeUpdated, peerUuid()));
e->setTargetNode(peerUuid());
@@ -104,7 +104,7 @@ void KeyboardInput::keyEvent(const QKeyEventPtr &event)
notifyObservers(e);
}
-void KeyboardInput::sceneChangeEvent(const QSceneChangePtr &e)
+void KeyboardHandler::sceneChangeEvent(const QSceneChangePtr &e)
{
bool focusRequest = false;
if (e->type() == NodeUpdated) {
@@ -125,14 +125,14 @@ void KeyboardInput::sceneChangeEvent(const QSceneChangePtr &e)
requestFocus();
}
-void KeyboardInput::requestFocus()
+void KeyboardHandler::requestFocus()
{
KeyboardController *controller = m_inputHandler->keyboardControllerManager()->lookupResource(m_keyboardController);
if (controller && m_enabled)
controller->requestFocusForInput(peerUuid());
}
-void KeyboardInput::setController(QNodeId controller)
+void KeyboardHandler::setController(QNodeId controller)
{
if (!m_keyboardController.isNull()) {
KeyboardController *controller = m_inputHandler->keyboardControllerManager()->lookupResource(m_keyboardController);
@@ -147,25 +147,25 @@ void KeyboardInput::setController(QNodeId controller)
}
}
-KeyboardInputFunctor::KeyboardInputFunctor(InputHandler *handler)
+KeyboardHandlerFunctor::KeyboardHandlerFunctor(InputHandler *handler)
: m_handler(handler)
{
}
-QBackendNode *KeyboardInputFunctor::create(QNode *frontend) const
+QBackendNode *KeyboardHandlerFunctor::create(QNode *frontend) const
{
- KeyboardInput *input = m_handler->keyboardInputManager()->getOrCreateResource(frontend->id());
+ KeyboardHandler *input = m_handler->keyboardInputManager()->getOrCreateResource(frontend->id());
input->setInputHandler(m_handler);
input->setPeer(frontend);
return input;
}
-QBackendNode *KeyboardInputFunctor::get(QNodeId id) const
+QBackendNode *KeyboardHandlerFunctor::get(QNodeId id) const
{
return m_handler->keyboardInputManager()->lookupResource(id);
}
-void KeyboardInputFunctor::destroy(QNodeId id) const
+void KeyboardHandlerFunctor::destroy(QNodeId id) const
{
m_handler->keyboardInputManager()->releaseResource(id);
}
diff --git a/src/input/backend/keyboardinput_p.h b/src/input/backend/keyboardhandler_p.h
index f1a90ad9e..204d4955e 100644
--- a/src/input/backend/keyboardinput_p.h
+++ b/src/input/backend/keyboardhandler_p.h
@@ -37,8 +37,8 @@
**
****************************************************************************/
-#ifndef QT3DINPUT_INPUT_KEYBOARDINPUT_P_H
-#define QT3DINPUT_INPUT_KEYBOARDINPUT_P_H
+#ifndef QT3DINPUT_INPUT_KEYBOARDHANDLER_P_H
+#define QT3DINPUT_INPUT_KEYBOARDHANDLER_P_H
//
// W A R N I N G
@@ -63,10 +63,10 @@ namespace Input {
class InputHandler;
-class KeyboardInput : public Qt3DCore::QBackendNode
+class KeyboardHandler : public Qt3DCore::QBackendNode
{
public:
- KeyboardInput();
+ KeyboardHandler();
void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
Qt3DCore::QNodeId keyboardController() const;
void setInputHandler(InputHandler *handler);
@@ -87,10 +87,10 @@ private:
bool m_enabled;
};
-class KeyboardInputFunctor : public Qt3DCore::QBackendNodeMapper
+class KeyboardHandlerFunctor : public Qt3DCore::QBackendNodeMapper
{
public:
- explicit KeyboardInputFunctor(InputHandler *handler);
+ explicit KeyboardHandlerFunctor(InputHandler *handler);
Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend) const Q_DECL_OVERRIDE;
Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const Q_DECL_OVERRIDE;
@@ -105,4 +105,4 @@ private:
QT_END_NAMESPACE
-#endif // QT3DINPUT_INPUT_KEYBOARDINPUT_P_H
+#endif // QT3DINPUT_INPUT_KEYBOARDHANDLER_P_H
diff --git a/src/input/backend/keyeventdispatcherjob.cpp b/src/input/backend/keyeventdispatcherjob.cpp
index b877e0fd6..eb8224a4f 100644
--- a/src/input/backend/keyeventdispatcherjob.cpp
+++ b/src/input/backend/keyeventdispatcherjob.cpp
@@ -39,7 +39,7 @@
#include "keyeventdispatcherjob_p.h"
#include "inputhandler_p.h"
-#include "keyboardinput_p.h"
+#include "keyboardhandler_p.h"
#include "inputmanagers_p.h"
QT_BEGIN_NAMESPACE
@@ -50,7 +50,7 @@ namespace Input {
KeyEventDispatcherJob::KeyEventDispatcherJob(Qt3DCore::QNodeId input, const QList<QT_PREPEND_NAMESPACE(QKeyEvent)> &events)
: QAspectJob()
, m_inputHandler(Q_NULLPTR)
- , m_keyboardInput(input)
+ , m_keyboardHandler(input)
, m_events(events)
{
}
@@ -62,7 +62,7 @@ void KeyEventDispatcherJob::setInputHandler(InputHandler *handler)
void KeyEventDispatcherJob::run()
{
- KeyboardInput *input = m_inputHandler->keyboardInputManager()->lookupResource(m_keyboardInput);
+ KeyboardHandler *input = m_inputHandler->keyboardInputManager()->lookupResource(m_keyboardHandler);
if (input)
Q_FOREACH (const QT_PREPEND_NAMESPACE(QKeyEvent) &e, m_events) {
// Send events to frontend
diff --git a/src/input/backend/keyeventdispatcherjob_p.h b/src/input/backend/keyeventdispatcherjob_p.h
index 366183d83..b89d8ced2 100644
--- a/src/input/backend/keyeventdispatcherjob_p.h
+++ b/src/input/backend/keyeventdispatcherjob_p.h
@@ -71,7 +71,7 @@ public:
private:
InputHandler *m_inputHandler;
- const Qt3DCore::QNodeId m_keyboardInput;
+ const Qt3DCore::QNodeId m_keyboardHandler;
const QList<QT_PREPEND_NAMESPACE(QKeyEvent)> m_events;
};
diff --git a/src/input/frontend/frontend.pri b/src/input/frontend/frontend.pri
index a1a840203..c798d6aab 100644
--- a/src/input/frontend/frontend.pri
+++ b/src/input/frontend/frontend.pri
@@ -2,8 +2,8 @@ HEADERS += \
$$PWD/qinputaspect.h \
$$PWD/qkeyboardcontroller.h \
$$PWD/qkeyboardcontroller_p.h \
- $$PWD/qkeyboardinput.h \
- $$PWD/qkeyboardinput_p.h \
+ $$PWD/qkeyboardhandler.h \
+ $$PWD/qkeyboardhandler_p.h \
$$PWD/qinputaspect_p.h \
$$PWD/qkeyevent.h \
$$PWD/qmousecontroller.h \
@@ -35,7 +35,7 @@ HEADERS += \
SOURCES += \
$$PWD/qinputaspect.cpp \
$$PWD/qkeyboardcontroller.cpp \
- $$PWD/qkeyboardinput.cpp \
+ $$PWD/qkeyboardhandler.cpp \
$$PWD/qkeyevent.cpp \
$$PWD/qmousehandler.cpp \
$$PWD/qmousecontroller.cpp \
diff --git a/src/input/frontend/qinputaspect.cpp b/src/input/frontend/qinputaspect.cpp
index d4afaf1b6..4c8441a38 100644
--- a/src/input/frontend/qinputaspect.cpp
+++ b/src/input/frontend/qinputaspect.cpp
@@ -41,11 +41,11 @@
#include "qinputaspect_p.h"
#include "inputhandler_p.h"
#include "keyboardcontroller_p.h"
-#include "keyboardinput_p.h"
+#include "keyboardhandler_p.h"
#include "mousecontroller_p.h"
#include "mousehandler_p.h"
#include <Qt3DInput/qkeyboardcontroller.h>
-#include <Qt3DInput/qkeyboardinput.h>
+#include <Qt3DInput/qkeyboardhandler.h>
#include <Qt3DInput/qmousecontroller.h>
#include <Qt3DInput/qmousehandler.h>
#include <Qt3DInput/qinputdeviceintegration.h>
@@ -111,7 +111,7 @@ QInputAspect::QInputAspect(QObject *parent)
: QAbstractAspect(*new QInputAspectPrivate, parent)
{
registerBackendType<QKeyboardController>(QBackendNodeMapperPtr(new Input::KeyboardControllerFunctor(this, d_func()->m_inputHandler.data())));
- registerBackendType<QKeyboardInput>(QBackendNodeMapperPtr(new Input::KeyboardInputFunctor(d_func()->m_inputHandler.data())));
+ registerBackendType<QKeyboardHandler>(QBackendNodeMapperPtr(new Input::KeyboardHandlerFunctor(d_func()->m_inputHandler.data())));
registerBackendType<QMouseController>(QBackendNodeMapperPtr(new Input::MouseControllerFunctor(this, d_func()->m_inputHandler.data())));
registerBackendType<QMouseHandler>(QBackendNodeMapperPtr(new Input::MouseHandlerFunctor(d_func()->m_inputHandler.data())));
registerBackendType<QAxis>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager())));
diff --git a/src/input/frontend/qkeyboardcontroller.cpp b/src/input/frontend/qkeyboardcontroller.cpp
index 1923c655c..04f3f81ec 100644
--- a/src/input/frontend/qkeyboardcontroller.cpp
+++ b/src/input/frontend/qkeyboardcontroller.cpp
@@ -39,7 +39,7 @@
#include "qkeyboardcontroller.h"
#include "qkeyboardcontroller_p.h"
-#include "qkeyboardinput.h"
+#include "qkeyboardhandler.h"
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/qbackendscenepropertychange.h>
@@ -226,10 +226,10 @@ QKeyboardController::~QKeyboardController()
}
/*!
- \qmlproperty KeyboardInput Qt3D.Input::KeyboardController::activeInput
+ \qmlproperty KeyboardHandler Qt3D.Input::KeyboardController::activeInput
\readonly
*/
-QKeyboardInput *QKeyboardController::activeInput() const
+QKeyboardHandler *QKeyboardController::activeInput() const
{
Q_D(const QKeyboardController);
return d->m_activeInput;
@@ -281,11 +281,11 @@ void QKeyboardController::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &chan
QBackendScenePropertyChangePtr e = qSharedPointerCast<QBackendScenePropertyChange>(change);
if (e->type() == NodeUpdated && e->propertyName() == QByteArrayLiteral("activeInput")) {
QNodeId activeInputId = e->value().value<QNodeId>();
- setActiveInput(qobject_cast<QKeyboardInput *>(d->scene()->lookupNode(activeInputId)));
+ setActiveInput(qobject_cast<QKeyboardHandler *>(d->scene()->lookupNode(activeInputId)));
}
}
-void QKeyboardController::setActiveInput(QKeyboardInput *activeInput)
+void QKeyboardController::setActiveInput(QKeyboardHandler *activeInput)
{
Q_D(QKeyboardController);
if (d->m_activeInput != activeInput) {
diff --git a/src/input/frontend/qkeyboardcontroller.h b/src/input/frontend/qkeyboardcontroller.h
index 17641dd4d..3571c2058 100644
--- a/src/input/frontend/qkeyboardcontroller.h
+++ b/src/input/frontend/qkeyboardcontroller.h
@@ -48,18 +48,18 @@ QT_BEGIN_NAMESPACE
namespace Qt3DInput {
class QKeyboardControllerPrivate;
-class QKeyboardInput;
+class QKeyboardHandler;
class QT3DINPUTSHARED_EXPORT QKeyboardController : public Qt3DInput::QAbstractPhysicalDevice
{
Q_OBJECT
- Q_PROPERTY(Qt3DInput::QKeyboardInput *activeInput READ activeInput NOTIFY activeInputChanged)
+ Q_PROPERTY(Qt3DInput::QKeyboardHandler *activeInput READ activeInput NOTIFY activeInputChanged)
public:
explicit QKeyboardController(QNode *parent = 0);
~QKeyboardController();
- QKeyboardInput *activeInput() const;
+ QKeyboardHandler *activeInput() const;
int axisCount() const Q_DECL_FINAL;
int buttonCount() const Q_DECL_FINAL;
@@ -73,12 +73,12 @@ protected:
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) Q_DECL_OVERRIDE;
Q_SIGNALS:
- void activeInputChanged(QKeyboardInput *activeInput);
+ void activeInputChanged(QKeyboardHandler *activeInput);
private:
Q_DECLARE_PRIVATE(QKeyboardController)
QT3D_CLONEABLE(QKeyboardController)
- void setActiveInput(QKeyboardInput *activeInput);
+ void setActiveInput(QKeyboardHandler *activeInput);
};
} // namespace Qt3DInput
diff --git a/src/input/frontend/qkeyboardcontroller_p.h b/src/input/frontend/qkeyboardcontroller_p.h
index 8885be11a..dd2918af6 100644
--- a/src/input/frontend/qkeyboardcontroller_p.h
+++ b/src/input/frontend/qkeyboardcontroller_p.h
@@ -60,7 +60,7 @@ QT_BEGIN_NAMESPACE
namespace Qt3DInput {
class QKeyboardController;
-class QKeyboardInput;
+class QKeyboardHandler;
class QKeyboardControllerPrivate : public Qt3DInput::QAbstractPhysicalDevicePrivate
{
@@ -68,7 +68,7 @@ public:
QKeyboardControllerPrivate();
Q_DECLARE_PUBLIC(QKeyboardController)
- QKeyboardInput *m_activeInput;
+ QKeyboardHandler *m_activeInput;
QHash<QString, int> m_keyMap;
QStringList m_keyNames;
};
diff --git a/src/input/frontend/qkeyboardinput.cpp b/src/input/frontend/qkeyboardhandler.cpp
index 4b9e3fab5..57e75d00e 100644
--- a/src/input/frontend/qkeyboardinput.cpp
+++ b/src/input/frontend/qkeyboardhandler.cpp
@@ -37,8 +37,8 @@
**
****************************************************************************/
-#include "qkeyboardinput.h"
-#include "qkeyboardinput_p.h"
+#include "qkeyboardhandler.h"
+#include "qkeyboardhandler_p.h"
#include "qkeyboardcontroller.h"
#include <Qt3DCore/qbackendscenepropertychange.h>
@@ -48,57 +48,7 @@ using namespace Qt3DCore;
namespace Qt3DInput {
-QKeyboardInputPrivate::QKeyboardInputPrivate()
- : QComponentPrivate()
- , m_controller(Q_NULLPTR)
- , m_focus(false)
-{
- m_shareable = false;
-}
-
-/*!
- \class Qt3DInput::QKeyboardInput
- \inmodule Qt3DInput
- \since 5.5
-*/
-
-/*!
- \qmltype KeyboardInput
- \inqmlmodule Qt3D.Input
- \instantiates Qt3DInput::QKeyboardInput
- \inherits Component3D
- \since 5.5
-*/
-
-/*!
- Constructs a new QKeyboardInput instance with parent \a parent.
- */
-QKeyboardInput::QKeyboardInput(QNode *parent)
- : QComponent(*new QKeyboardInputPrivate, parent)
-{
-}
-
-QKeyboardInput::~QKeyboardInput()
-{
- QNode::cleanup();
-}
-
-/*! \internal */
-QKeyboardInput::QKeyboardInput(QKeyboardInputPrivate &dd, QNode *parent)
- : QComponent(dd, parent)
-{
-}
-
-void QKeyboardInput::copy(const QNode *ref)
-{
- QComponent::copy(ref);
- const QKeyboardInput *input = static_cast<const QKeyboardInput *>(ref);
-
- // TO DO: We may want to store the controller id and only send a clone when we are the parent
- // of the controller
- if (input->d_func()->m_controller != Q_NULLPTR && input->d_func()->m_controller->parent() == ref)
- setController(qobject_cast<QKeyboardController *>(QNode::clone(input->d_func()->m_controller)));
-}
+namespace {
// SigMap and the sigMap table are taken from QQ2 QQuickKeysAttached
struct SigMap {
@@ -153,25 +103,21 @@ const QByteArray keyToSignal(int key)
return keySignal;
}
-void QKeyboardInput::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)
+} // anonymous
+
+QKeyboardHandlerPrivate::QKeyboardHandlerPrivate()
+ : QComponentPrivate()
+ , m_sourceDevice(Q_NULLPTR)
+ , m_focus(false)
{
- QBackendScenePropertyChangePtr e = qSharedPointerCast<QBackendScenePropertyChange>(change);
- if (e->type() == NodeUpdated) {
- if (e->propertyName() == QByteArrayLiteral("focus")) {
- bool block = blockNotifications(true);
- setFocus(e->value().toBool());
- blockNotifications(block);
- } else if (e->propertyName() == QByteArrayLiteral("event")) {
- QKeyEventPtr ev = e->value().value<QKeyEventPtr>();
- keyEvent(ev.data());
- }
- }
+ m_shareable = false;
}
-void QKeyboardInput::keyEvent(QKeyEvent *event)
+void QKeyboardHandlerPrivate::keyEvent(QKeyEvent *event)
{
+ Q_Q(QKeyboardHandler);
if (event->type() == QEvent::KeyPress) {
- emit pressed(event);
+ emit q->pressed(event);
QByteArray keySignal = keyToSignal(event->key());
if (!keySignal.isEmpty()) {
@@ -180,54 +126,109 @@ void QKeyboardInput::keyEvent(QKeyEvent *event)
// could be an improvement
// That's what QQ2 does but since it accesses QML private classes to do so, that may not be
// applicable in our case
- int idx = QKeyboardInput::staticMetaObject.indexOfSignal(keySignal);
- metaObject()->method(idx).invoke(this, Qt::DirectConnection, Q_ARG(QKeyEvent *, event));
+ int idx = QKeyboardHandler::staticMetaObject.indexOfSignal(keySignal);
+ q->metaObject()->method(idx).invoke(q, Qt::DirectConnection, Q_ARG(QKeyEvent *, event));
}
} else if (event->type() == QEvent::KeyRelease) {
- emit released(event);
+ emit q->released(event);
+ }
+}
+
+
+/*!
+ \class Qt3DInput::QKeyboardHandler
+ \inmodule Qt3DInput
+ \since 5.5
+*/
+
+/*!
+ \qmltype KeyboardHandler
+ \inqmlmodule Qt3D.Input
+ \instantiates Qt3DInput::QKeyboardHandler
+ \inherits Component3D
+ \since 5.5
+*/
+
+/*!
+ Constructs a new QKeyboardHandler instance with parent \a parent.
+ */
+QKeyboardHandler::QKeyboardHandler(QNode *parent)
+ : QComponent(*new QKeyboardHandlerPrivate, parent)
+{
+}
+
+QKeyboardHandler::~QKeyboardHandler()
+{
+ QNode::cleanup();
+}
+
+void QKeyboardHandler::copy(const QNode *ref)
+{
+ QComponent::copy(ref);
+ const QKeyboardHandler *input = static_cast<const QKeyboardHandler *>(ref);
+
+ // TO DO: We may want to store the controller id and only send a clone when we are the parent
+ // of the controller
+ if (input->d_func()->m_sourceDevice != Q_NULLPTR && input->d_func()->m_sourceDevice->parent() == ref)
+ setSourceDevice(qobject_cast<QKeyboardController *>(QNode::clone(input->d_func()->m_sourceDevice)));
+}
+
+void QKeyboardHandler::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)
+{
+ Q_D(QKeyboardHandler);
+ QBackendScenePropertyChangePtr e = qSharedPointerCast<QBackendScenePropertyChange>(change);
+ if (e->type() == NodeUpdated) {
+ if (e->propertyName() == QByteArrayLiteral("focus")) {
+ bool block = blockNotifications(true);
+ setFocus(e->value().toBool());
+ blockNotifications(block);
+ } else if (e->propertyName() == QByteArrayLiteral("event")) {
+ QKeyEventPtr ev = e->value().value<QKeyEventPtr>();
+ d->keyEvent(ev.data());
+ }
}
}
/*!
- \qmlproperty KeyboardController Qt3D.Input::KeyboardInput::controller
+ \qmlproperty KeyboardController Qt3D.Input::KeyboardHandler::controller
*/
/*!
Sets the keyboard controller to \a controller. Without a valid controller,
- the QKeyboardInput won't receive any event.
+ the QKeyboardHandler won't receive any event.
*/
-void QKeyboardInput::setController(QKeyboardController *controller)
+void QKeyboardHandler::setSourceDevice(QKeyboardController *sourceDevice)
{
- Q_D(QKeyboardInput);
- if (d->m_controller != controller) {
+ Q_D(QKeyboardHandler);
+ if (d->m_sourceDevice != sourceDevice) {
- if (controller && !controller->parent())
- controller->setParent(this);
+ if (sourceDevice && !sourceDevice->parent())
+ sourceDevice->setParent(this);
- d->m_controller = controller;
- emit controllerChanged(controller);
+ d->m_sourceDevice = sourceDevice;
+ emit sourceDeviceChanged(sourceDevice);
}
}
/*!
Returns the current keyboard controller.
*/
-QKeyboardController *QKeyboardInput::controller() const
+QKeyboardController *QKeyboardHandler::sourceDevice() const
{
- Q_D(const QKeyboardInput);
- return d->m_controller;
+ Q_D(const QKeyboardHandler);
+ return d->m_sourceDevice;
}
/*!
- \qmlproperty bool Qt3D.Input::KeyboardInput::focus
+ \qmlproperty bool Qt3D.Input::KeyboardHandler::focus
*/
/*!
Returns the current focus.
*/
-bool QKeyboardInput::focus() const
+bool QKeyboardHandler::focus() const
{
- Q_D(const QKeyboardInput);
+ Q_D(const QKeyboardHandler);
return d->m_focus;
}
@@ -235,9 +236,9 @@ bool QKeyboardInput::focus() const
Sets the focus to \a focus. If focus is not currently set to \c true,
this component will receive keyboard focus.
*/
-void QKeyboardInput::setFocus(bool focus)
+void QKeyboardHandler::setFocus(bool focus)
{
- Q_D(QKeyboardInput);
+ Q_D(QKeyboardHandler);
if (d->m_focus != focus) {
d->m_focus = focus;
emit focusChanged(focus);
@@ -245,167 +246,167 @@ void QKeyboardInput::setFocus(bool focus)
}
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::digit0Pressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::digit0Pressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::digit1Pressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::digit1Pressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::digit2Pressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::digit2Pressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::digit3Pressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::digit3Pressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::digit4Pressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::digit4Pressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::digit5Pressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::digit5Pressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::digit6Pressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::digit6Pressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::digit7Pressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::digit7Pressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::digit8Pressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::digit8Pressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::digit9Pressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::digit9Pressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::leftPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::leftPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::rightPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::rightPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::upPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::upPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::downPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::downPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::tabPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::tabPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::backtabPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::backtabPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::asteriskPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::asteriskPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::numberSignPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::numberSignPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::backtabPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::backtabPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::escapePressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::escapePressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::returnPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::returnPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::enterPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::enterPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::deletePressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::deletePressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::spacePressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::spacePressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::backPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::backPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::cancelPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::cancelPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::selectPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::selectPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::yesPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::yesPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::noPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::noPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::context1Pressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::context1Pressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::context2Pressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::context2Pressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::context3Pressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::context3Pressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::context4Pressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::context4Pressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::callPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::callPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::hangupPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::hangupPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::flipPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::flipPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::menuPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::menuPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::volumeUpPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::volumeUpPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::volumeDownPressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::volumeDownPressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::pressed(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::pressed(KeyEvent event)
*/
/*!
- \qmlsignal Qt3D.Input::KeyboardInput::released(KeyEvent event)
+ \qmlsignal Qt3D.Input::KeyboardHandler::released(KeyEvent event)
*/
} // namespace Qt3DInput
diff --git a/src/input/frontend/qkeyboardinput.h b/src/input/frontend/qkeyboardhandler.h
index 4729139d4..ef2c89977 100644
--- a/src/input/frontend/qkeyboardinput.h
+++ b/src/input/frontend/qkeyboardhandler.h
@@ -37,8 +37,8 @@
**
****************************************************************************/
-#ifndef QT3DINPUT_INPUT_QKEYBOARDINPUT_H
-#define QT3DINPUT_INPUT_QKEYBOARDINPUT_H
+#ifndef QT3DINPUT_INPUT_QKEYBOARDHANDLER_H
+#define QT3DINPUT_INPUT_QKEYBOARDHANDLER_H
#include <Qt3DInput/qt3dinput_global.h>
#include <Qt3DInput/qkeyevent.h>
@@ -49,26 +49,26 @@ QT_BEGIN_NAMESPACE
namespace Qt3DInput {
class QKeyboardController;
-class QKeyboardInputPrivate;
+class QKeyboardHandlerPrivate;
-class QT3DINPUTSHARED_EXPORT QKeyboardInput : public Qt3DCore::QComponent
+class QT3DINPUTSHARED_EXPORT QKeyboardHandler : public Qt3DCore::QComponent
{
Q_OBJECT
- Q_PROPERTY(Qt3DInput::QKeyboardController *controller READ controller WRITE setController NOTIFY controllerChanged)
+ Q_PROPERTY(Qt3DInput::QKeyboardController *sourceDevice READ sourceDevice WRITE setSourceDevice NOTIFY sourceDeviceChanged)
Q_PROPERTY(bool focus READ focus WRITE setFocus NOTIFY focusChanged)
public:
- explicit QKeyboardInput(QNode *parent = 0);
- ~QKeyboardInput();
+ explicit QKeyboardHandler(QNode *parent = 0);
+ ~QKeyboardHandler();
- QKeyboardController *controller() const;
+ QKeyboardController *sourceDevice() const;
bool focus() const;
public Q_SLOTS:
- void setController(QKeyboardController *controller);
+ void setSourceDevice(QKeyboardController *sourceDevice);
void setFocus(bool focus);
Q_SIGNALS:
- void controllerChanged(QKeyboardController *controller);
+ void sourceDeviceChanged(QKeyboardController *sourceDevice);
void focusChanged(bool focus);
void digit0Pressed(Qt3DInput::QKeyEvent *event);
@@ -116,18 +116,16 @@ Q_SIGNALS:
void released(Qt3DInput::QKeyEvent *event);
protected:
- QKeyboardInput(QKeyboardInputPrivate &dd, QNode *parent = 0);
void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) Q_DECL_OVERRIDE;
- void keyEvent(QKeyEvent *event);
private:
- Q_DECLARE_PRIVATE(QKeyboardInput)
- QT3D_CLONEABLE(QKeyboardInput)
+ Q_DECLARE_PRIVATE(QKeyboardHandler)
+ QT3D_CLONEABLE(QKeyboardHandler)
};
} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3DINPUT_INPUT_QKEYBOARDINPUT_H
+#endif // QT3DINPUT_INPUT_QKEYBOARDHANDLER_H
diff --git a/src/input/frontend/qkeyboardinput_p.h b/src/input/frontend/qkeyboardhandler_p.h
index 79a0fc7ee..3613c071f 100644
--- a/src/input/frontend/qkeyboardinput_p.h
+++ b/src/input/frontend/qkeyboardhandler_p.h
@@ -37,8 +37,8 @@
**
****************************************************************************/
-#ifndef QT3DINPUT_INPUT_QKEYBOARDINPUT_P_H
-#define QT3DINPUT_INPUT_QKEYBOARDINPUT_P_H
+#ifndef QT3DINPUT_INPUT_QKEYBOARDHANDLER_P_H
+#define QT3DINPUT_INPUT_QKEYBOARDHANDLER_P_H
//
// W A R N I N G
@@ -57,16 +57,18 @@ QT_BEGIN_NAMESPACE
namespace Qt3DInput {
-class QKeyboardInput;
+class QKeyboardHandler;
class QKeyboardController;
-class QKeyboardInputPrivate : public Qt3DCore::QComponentPrivate
+class QKeyboardHandlerPrivate : public Qt3DCore::QComponentPrivate
{
public:
- QKeyboardInputPrivate();
+ QKeyboardHandlerPrivate();
- Q_DECLARE_PUBLIC(QKeyboardInput)
- QKeyboardController *m_controller;
+ void keyEvent(QKeyEvent *event);
+
+ Q_DECLARE_PUBLIC(QKeyboardHandler)
+ QKeyboardController *m_sourceDevice;
bool m_focus;
};
@@ -74,4 +76,4 @@ public:
QT_END_NAMESPACE
-#endif // QT3DINPUT_INPUT_QKEYBOARDINPUT_P_H
+#endif // QT3DINPUT_INPUT_QKEYBOARDHANDLER_P_H
diff --git a/src/input/frontend/qkeyevent.cpp b/src/input/frontend/qkeyevent.cpp
index 69d50b2e9..50fa6d3e4 100644
--- a/src/input/frontend/qkeyevent.cpp
+++ b/src/input/frontend/qkeyevent.cpp
@@ -58,7 +58,7 @@ namespace Qt3DInput {
\since 5.5
The KeyEvent QML type cannot be directly created. Objects of this type
- are used as signal parameters in KeyboardInput.
+ are used as signal parameters in KeyboardHandler.
*/
QKeyEvent::QKeyEvent(QEvent::Type type, int key, Qt::KeyboardModifiers modifiers, const QString &text, bool autorep, ushort count)
diff --git a/src/quick3d/imports/input/qt3dquick3dinputplugin.cpp b/src/quick3d/imports/input/qt3dquick3dinputplugin.cpp
index 36c13e8a2..80195cc39 100644
--- a/src/quick3d/imports/input/qt3dquick3dinputplugin.cpp
+++ b/src/quick3d/imports/input/qt3dquick3dinputplugin.cpp
@@ -40,7 +40,7 @@
#include <QtQml>
#include <Qt3DInput/qgenericinputdevice.h>
#include <Qt3DInput/qkeyboardcontroller.h>
-#include <Qt3DInput/qkeyboardinput.h>
+#include <Qt3DInput/qkeyboardhandler.h>
#include <Qt3DInput/qkeyevent.h>
#include <Qt3DInput/qmousecontroller.h>
#include <Qt3DInput/qmousehandler.h>
@@ -74,7 +74,7 @@ void Qt3DQuick3DInputPlugin::registerTypes(const char *uri)
{
qmlRegisterUncreatableType<Qt3DInput::QKeyEvent>(uri, 2, 0, "KeyEvent", QStringLiteral("Events cannot be created"));
qmlRegisterType<Qt3DInput::QKeyboardController>(uri, 2, 0, "KeyboardController");
- qmlRegisterType<Qt3DInput::QKeyboardInput>(uri, 2, 0, "KeyboardInput");
+ qmlRegisterType<Qt3DInput::QKeyboardHandler>(uri, 2, 0, "KeyboardHandler");
qmlRegisterType<Qt3DInput::QInputSettings>(uri, 2, 0, "InputSettings");
qmlRegisterUncreatableType<Qt3DInput::QMouseEvent>(uri, 2, 0, "MouseEvent", QStringLiteral("Events cannot be created"));