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authorPaul Lemire <paul.lemire@kdab.com>2016-10-21 08:51:21 +0200
committerPaul Lemire <paul.lemire@kdab.com>2016-11-23 20:56:35 +0000
commitd457074ed24fd0af49dd6ab1aefc25044a1e3a1d (patch)
treebf1c621d0d00f64b168d4a9699f3f04cdbca5645
parentdcda5a7c3d042a3d6cfe87351258644e4f2153d2 (diff)
Manual test: fix clipping planes
With the uniform changes, a QML property should have the same type as the uniform in the shader, otherwise this could result in a float being uploaded instead of an int and result in system wide freezes. Change-Id: Ica0e77f972c1c1f41767e67e85ea48b799dfc0e5 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r--tests/manual/clip-planes-qml/ClippingPlanes.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/manual/clip-planes-qml/ClippingPlanes.qml b/tests/manual/clip-planes-qml/ClippingPlanes.qml
index 62deabc73..2fed0ce9c 100644
--- a/tests/manual/clip-planes-qml/ClippingPlanes.qml
+++ b/tests/manual/clip-planes-qml/ClippingPlanes.qml
@@ -59,7 +59,7 @@ Entity {
property Layer visualizationLayer
property ShaderData sectionData: ShaderData {
- property real sectionsCount: 3
+ property int sectionsCount: 3
property ShaderDataArray sections: ShaderDataArray {
ShaderData {
property vector4d equation: clipPlane0.equation