diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2016-09-06 09:26:21 +0200 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-11-24 09:08:17 +0000 |
commit | a55f8358c81224086170d263f3a60410b1b1fb05 (patch) | |
tree | 61ca1b8d05f4611ba7f4d04058695e9d5002db91 | |
parent | d6f4de0beddc1a88299a885026e2d4f87b5c155e (diff) |
Add unit tests for materialparametergathererjob
Change-Id: If31ebf6c148277067b8fe897d66b186f4f1d73fc
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
3 files changed, 472 insertions, 1 deletions
diff --git a/tests/auto/render/materialparametergathererjob/materialparametergathererjob.pro b/tests/auto/render/materialparametergathererjob/materialparametergathererjob.pro new file mode 100644 index 000000000..ac68b8248 --- /dev/null +++ b/tests/auto/render/materialparametergathererjob/materialparametergathererjob.pro @@ -0,0 +1,11 @@ +TEMPLATE = app + +TARGET = tst_materialparametergathererjob + +QT += core-private 3dcore 3dcore-private 3drender 3drender-private testlib + +CONFIG += testcase + +SOURCES += tst_materialparametergathererjob.cpp + +include(../commons/commons.pri) diff --git a/tests/auto/render/materialparametergathererjob/tst_materialparametergathererjob.cpp b/tests/auto/render/materialparametergathererjob/tst_materialparametergathererjob.cpp new file mode 100644 index 000000000..cd4ffb651 --- /dev/null +++ b/tests/auto/render/materialparametergathererjob/tst_materialparametergathererjob.cpp @@ -0,0 +1,459 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QtTest/QTest> +#include <Qt3DCore/qentity.h> +#include <Qt3DCore/qtransform.h> +#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h> +#include <Qt3DCore/private/qaspectjobmanager_p.h> + +#include <Qt3DRender/private/nodemanagers_p.h> +#include <Qt3DRender/private/managers_p.h> +#include <Qt3DRender/private/entity_p.h> +#include <Qt3DRender/private/materialparametergathererjob_p.h> +#include <Qt3DRender/private/techniquefilternode_p.h> +#include <Qt3DRender/private/renderpassfilternode_p.h> +#include <Qt3DRender/qrenderaspect.h> +#include <Qt3DRender/qeffect.h> +#include <Qt3DRender/qmaterial.h> +#include <Qt3DRender/qparameter.h> +#include <Qt3DRender/qtechniquefilter.h> +#include <Qt3DRender/qrenderpassfilter.h> +#include <Qt3DRender/qrenderpass.h> +#include <Qt3DRender/qshaderprogram.h> +#include <Qt3DRender/qviewport.h> +#include <Qt3DRender/private/qrenderaspect_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +class TestAspect : public Qt3DRender::QRenderAspect +{ +public: + TestAspect(Qt3DCore::QNode *root) + : Qt3DRender::QRenderAspect(Qt3DRender::QRenderAspect::Synchronous) + , m_jobManager(new Qt3DCore::QAspectJobManager()) + { + Qt3DCore::QAbstractAspectPrivate::get(this)->m_jobManager = m_jobManager.data(); + QRenderAspect::onRegistered(); + + const Qt3DCore::QNodeCreatedChangeGenerator generator(root); + const QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges = generator.creationChanges(); + + for (const Qt3DCore::QNodeCreatedChangeBasePtr change : creationChanges) + d_func()->createBackendNode(change); + } + + ~TestAspect() + { + QRenderAspect::onUnregistered(); + } + + Qt3DRender::Render::NodeManagers *nodeManagers() const + { + return d_func()->m_renderer->nodeManagers(); + } + + void initializeRenderer() + { + d_func()->m_renderer->initialize(); + } + + Render::MaterialParameterGathererJobPtr materialGathererJob() const + { + Render::MaterialParameterGathererJobPtr job = Render::MaterialParameterGathererJobPtr::create(); + job->setNodeManagers(nodeManagers()); + job->setRenderer(static_cast<Render::Renderer *>(d_func()->m_renderer)); + return job; + } + + void onRegistered() { QRenderAspect::onRegistered(); } + void onUnregistered() { QRenderAspect::onUnregistered(); } + +private: + QScopedPointer<Qt3DCore::QAspectJobManager> m_jobManager; +}; + +} // namespace Qt3DRender + +QT_END_NAMESPACE + +namespace { + +class TestMaterial : public Qt3DRender::QMaterial +{ + Q_OBJECT +public: + explicit TestMaterial(Qt3DCore::QNode *parent = nullptr) + : Qt3DRender::QMaterial(parent) + , m_effect(new Qt3DRender::QEffect()) + , m_gl3Technique(new Qt3DRender::QTechnique()) + , m_gl2Technique(new Qt3DRender::QTechnique()) + , m_es2Technique(new Qt3DRender::QTechnique()) + , m_gl3Pass(new Qt3DRender::QRenderPass()) + , m_gl2Pass(new Qt3DRender::QRenderPass()) + , m_es2Pass(new Qt3DRender::QRenderPass()) + , m_gl3Program(new Qt3DRender::QShaderProgram()) + , m_gl2es2Program(new Qt3DRender::QShaderProgram()) + { + m_gl3Pass->setShaderProgram(m_gl3Program); + m_gl2Pass->setShaderProgram(m_gl2es2Program); + m_es2Pass->setShaderProgram(m_gl2es2Program); + + m_gl3Technique->addRenderPass(m_gl3Pass); + m_gl2Technique->addRenderPass(m_gl2Pass); + m_es2Technique->addRenderPass(m_es2Pass); + + m_effect->addTechnique(m_gl3Technique); + m_effect->addTechnique(m_gl2Technique); + m_effect->addTechnique(m_es2Technique); + + setEffect(m_effect); + } + + Qt3DRender::QTechnique *gl3Technique() const { return m_gl3Technique; } + Qt3DRender::QTechnique *gl2Technique() const { return m_gl2Technique; } + Qt3DRender::QTechnique *es2Technique() const { return m_es2Technique; } + + Qt3DRender::QRenderPass *gl3Pass() const { return m_gl3Pass; } + Qt3DRender::QRenderPass *gl2Pass() const { return m_gl2Pass; } + Qt3DRender::QRenderPass *es2Pass() const { return m_es2Pass; } + + Qt3DRender::QShaderProgram *gl3Shader() const { return m_gl3Program; } + Qt3DRender::QShaderProgram *gl2shader() const { return m_gl2es2Program; } + Qt3DRender::QShaderProgram *es2Shader() const { return m_gl2es2Program; } + +private: + Qt3DRender::QEffect *m_effect; + Qt3DRender::QTechnique *m_gl3Technique; + Qt3DRender::QTechnique *m_gl2Technique; + Qt3DRender::QTechnique *m_es2Technique; + Qt3DRender::QRenderPass *m_gl3Pass; + Qt3DRender::QRenderPass *m_gl2Pass; + Qt3DRender::QRenderPass *m_es2Pass; + Qt3DRender::QShaderProgram *m_gl3Program; + Qt3DRender::QShaderProgram *m_gl2es2Program; +}; + +Qt3DRender::QViewport *viewportFrameGraph() +{ + Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport(); + return viewport; +} + +Qt3DRender::QTechniqueFilter *techniqueFilterFrameGraph() +{ + Qt3DRender::QTechniqueFilter *techniqueFilter = new Qt3DRender::QTechniqueFilter(); + return techniqueFilter; +} + +Qt3DRender::QRenderPassFilter *renderPassFilter() +{ + Qt3DRender::QRenderPassFilter *passFilter = new Qt3DRender::QRenderPassFilter(); + return passFilter; +} + +Qt3DCore::QEntity *buildScene(Qt3DRender::QFrameGraphNode *frameGraph, Qt3DRender::QMaterial *material = nullptr) +{ + Qt3DCore::QEntity *root = new Qt3DCore::QEntity(); + + // FrameGraph + Qt3DRender::QRenderSettings* renderSettings = new Qt3DRender::QRenderSettings(); + renderSettings->setActiveFrameGraph(frameGraph); + root->addComponent(renderSettings); + + // Scene + for (int i = 0; i < 10; i++) { + Qt3DCore::QEntity *e = new Qt3DCore::QEntity(); + if (material != nullptr) + e->addComponent(material); + e->setParent(root); + } + + return root; +} + +} // anonymous + +class tst_MaterialParameterGatherer : public QObject +{ + Q_OBJECT +private Q_SLOTS: + + void checkRunNoHandlesNoTechniqueFilterNoPassFilter() + { + // GIVEN + Qt3DCore::QEntity *sceneRoot = buildScene(viewportFrameGraph()); + Qt3DRender::TestAspect testAspect(sceneRoot); + Qt3DRender::Render::MaterialParameterGathererJobPtr gatherer = testAspect.materialGathererJob(); + + testAspect.initializeRenderer(); + + // THEN + QCOMPARE(testAspect.nodeManagers()->materialManager()->activeHandles().size(), 0); + + // WHEN + gatherer->run(); + + // THEN + QCOMPARE(gatherer->materialToPassAndParameter().size(), 0); + } + + void checkRunSelectAllNoTechniqueFilterNoPassFilter() + { + // GIVEN + TestMaterial material; + Qt3DCore::QEntity *sceneRoot = buildScene(viewportFrameGraph(), &material); + Qt3DRender::TestAspect testAspect(sceneRoot); + Qt3DRender::Render::MaterialParameterGathererJobPtr gatherer = testAspect.materialGathererJob(); + + testAspect.initializeRenderer(); + + // THEN + QCOMPARE(testAspect.nodeManagers()->materialManager()->activeHandles().size(), 1); + + // WHEN + gatherer->setHandles(testAspect.nodeManagers()->materialManager()->activeHandles()); + gatherer->run(); + + // THEN + QCOMPARE(gatherer->materialToPassAndParameter().size(), 1); + } + + void checkRunDisabledMaterial() + { + // GIVEN + TestMaterial material; + material.setEnabled(false); + Qt3DCore::QEntity *sceneRoot = buildScene(viewportFrameGraph(), &material); + Qt3DRender::TestAspect testAspect(sceneRoot); + Qt3DRender::Render::MaterialParameterGathererJobPtr gatherer = testAspect.materialGathererJob(); + + testAspect.initializeRenderer(); + + // THEN + QCOMPARE(testAspect.nodeManagers()->materialManager()->activeHandles().size(), 1); + + // WHEN + gatherer->setHandles(testAspect.nodeManagers()->materialManager()->activeHandles()); + gatherer->run(); + + // THEN + QCOMPARE(gatherer->materialToPassAndParameter().size(), 0); + } + + void checkRunSelectAllTechniqueFilterWithNoFilterNoPassFilter() + { + // GIVEN + Qt3DRender::QTechniqueFilter *frameGraphFilter = techniqueFilterFrameGraph(); + + TestMaterial material; + + Qt3DRender::QFilterKey techniqueFilterKey; + techniqueFilterKey.setName(QStringLiteral("renderingStyle")); + techniqueFilterKey.setValue(QVariant(QStringLiteral("backward"))); + + material.gl2Technique()->addFilterKey(&techniqueFilterKey); + material.gl3Technique()->addFilterKey(&techniqueFilterKey); + material.es2Technique()->addFilterKey(&techniqueFilterKey); + + Qt3DCore::QEntity *sceneRoot = buildScene(frameGraphFilter, &material); + Qt3DRender::TestAspect testAspect(sceneRoot); + Qt3DRender::Render::MaterialParameterGathererJobPtr gatherer = testAspect.materialGathererJob(); + + testAspect.initializeRenderer(); + + // THEN + QCOMPARE(testAspect.nodeManagers()->materialManager()->activeHandles().size(), 1); + Qt3DRender::Render::TechniqueFilter *backendTechniqueFilter = static_cast<Qt3DRender::Render::TechniqueFilter *>(testAspect.nodeManagers()->frameGraphManager()->lookupNode(frameGraphFilter->id())); + QVERIFY(backendTechniqueFilter != nullptr); + + // WHEN + gatherer->setHandles(testAspect.nodeManagers()->materialManager()->activeHandles()); + gatherer->setTechniqueFilter(backendTechniqueFilter); + gatherer->run(); + + // THEN + QCOMPARE(gatherer->materialToPassAndParameter().size(), 1); + } + + void checkRunSelectAllTechniqueFilterWithIncompatibleFilterNoPassFilter() + { + // GIVEN + Qt3DRender::QTechniqueFilter *frameGraphFilter = techniqueFilterFrameGraph(); + TestMaterial material; + + Qt3DRender::QFilterKey techniqueFilterFilterKey; + techniqueFilterFilterKey.setName(QStringLiteral("renderingStyle")); + techniqueFilterFilterKey.setValue(QVariant(QStringLiteral("forward"))); + + Qt3DRender::QFilterKey techniqueFilterKey; + techniqueFilterKey.setName(QStringLiteral("renderingStyle")); + techniqueFilterKey.setValue(QVariant(QStringLiteral("backward"))); + + frameGraphFilter->addMatch(&techniqueFilterFilterKey); + + material.gl2Technique()->addFilterKey(&techniqueFilterKey); + material.gl3Technique()->addFilterKey(&techniqueFilterKey); + material.es2Technique()->addFilterKey(&techniqueFilterKey); + + Qt3DCore::QEntity *sceneRoot = buildScene(frameGraphFilter, &material); + Qt3DRender::TestAspect testAspect(sceneRoot); + Qt3DRender::Render::MaterialParameterGathererJobPtr gatherer = testAspect.materialGathererJob(); + + testAspect.initializeRenderer(); + + // THEN + QCOMPARE(testAspect.nodeManagers()->materialManager()->activeHandles().size(), 1); + Qt3DRender::Render::TechniqueFilter *backendTechniqueFilter = static_cast<Qt3DRender::Render::TechniqueFilter *>(testAspect.nodeManagers()->frameGraphManager()->lookupNode(frameGraphFilter->id())); + QVERIFY(backendTechniqueFilter != nullptr); + + // WHEN + gatherer->setHandles(testAspect.nodeManagers()->materialManager()->activeHandles()); + gatherer->setTechniqueFilter(backendTechniqueFilter); + gatherer->run(); + + // THEN + QCOMPARE(gatherer->materialToPassAndParameter().size(), 0); + } + + void checkRunSelectAllTechniqueFilterWithCompatibleFilterNoPassFilter() + { + // GIVEN + Qt3DRender::QTechniqueFilter *frameGraphFilter = techniqueFilterFrameGraph(); + TestMaterial material; + + Qt3DRender::QFilterKey techniqueFilterKey; + techniqueFilterKey.setName(QStringLiteral("renderingStyle")); + techniqueFilterKey.setValue(QVariant(QStringLiteral("backward"))); + + frameGraphFilter->addMatch(&techniqueFilterKey); + + material.gl2Technique()->addFilterKey(&techniqueFilterKey); + material.gl3Technique()->addFilterKey(&techniqueFilterKey); + material.es2Technique()->addFilterKey(&techniqueFilterKey); + + Qt3DCore::QEntity *sceneRoot = buildScene(frameGraphFilter, &material); + Qt3DRender::TestAspect testAspect(sceneRoot); + Qt3DRender::Render::MaterialParameterGathererJobPtr gatherer = testAspect.materialGathererJob(); + + testAspect.initializeRenderer(); + + // THEN + QCOMPARE(testAspect.nodeManagers()->materialManager()->activeHandles().size(), 1); + Qt3DRender::Render::TechniqueFilter *backendTechniqueFilter = static_cast<Qt3DRender::Render::TechniqueFilter *>(testAspect.nodeManagers()->frameGraphManager()->lookupNode(frameGraphFilter->id())); + QVERIFY(backendTechniqueFilter != nullptr); + + // WHEN + gatherer->setHandles(testAspect.nodeManagers()->materialManager()->activeHandles()); + gatherer->setTechniqueFilter(backendTechniqueFilter); + gatherer->run(); + + // THEN + QCOMPARE(gatherer->materialToPassAndParameter().size(), 1); + } + + void checkRunSelectAllNoTechniqueFilterPassFilterWithNoFilter() + { + // GIVEN + Qt3DRender::QRenderPassFilter *frameGraphFilter = renderPassFilter(); + TestMaterial material; + + Qt3DRender::QFilterKey passFilterKey; + passFilterKey.setName(QStringLiteral("renderingStyle")); + passFilterKey.setValue(QVariant(QStringLiteral("backward"))); + + material.gl3Pass()->addFilterKey(&passFilterKey); + material.gl2Pass()->addFilterKey(&passFilterKey); + material.es2Pass()->addFilterKey(&passFilterKey); + + Qt3DCore::QEntity *sceneRoot = buildScene(frameGraphFilter, &material); + Qt3DRender::TestAspect testAspect(sceneRoot); + Qt3DRender::Render::MaterialParameterGathererJobPtr gatherer = testAspect.materialGathererJob(); + + testAspect.initializeRenderer(); + + // THEN + QCOMPARE(testAspect.nodeManagers()->materialManager()->activeHandles().size(), 1); + Qt3DRender::Render::RenderPassFilter *backendPassFilter = static_cast<Qt3DRender::Render::RenderPassFilter *>(testAspect.nodeManagers()->frameGraphManager()->lookupNode(frameGraphFilter->id())); + QVERIFY(backendPassFilter != nullptr); + + // WHEN + gatherer->setHandles(testAspect.nodeManagers()->materialManager()->activeHandles()); + gatherer->setRenderPassFilter(backendPassFilter); + gatherer->run(); + + // THEN + QCOMPARE(gatherer->materialToPassAndParameter().size(), 1); + } + + void checkRunSelectAllNoTechniqueFilterPassFilterWithIncompatibleFilter() + { + // GIVEN + Qt3DRender::QRenderPassFilter *frameGraphFilter = renderPassFilter(); + TestMaterial material; + + Qt3DRender::QFilterKey passFilterFilterKey; + passFilterFilterKey.setName(QStringLiteral("renderingStyle")); + passFilterFilterKey.setValue(QVariant(QStringLiteral("forward"))); + + Qt3DRender::QFilterKey passFilterKey; + passFilterKey.setName(QStringLiteral("renderingStyle")); + passFilterKey.setValue(QVariant(QStringLiteral("backward"))); + + frameGraphFilter->addMatch(&passFilterFilterKey); + + material.gl3Pass()->addFilterKey(&passFilterKey); + material.gl2Pass()->addFilterKey(&passFilterKey); + material.es2Pass()->addFilterKey(&passFilterKey); + + Qt3DCore::QEntity *sceneRoot = buildScene(frameGraphFilter, &material); + Qt3DRender::TestAspect testAspect(sceneRoot); + Qt3DRender::Render::MaterialParameterGathererJobPtr gatherer = testAspect.materialGathererJob(); + + testAspect.initializeRenderer(); + + // THEN + QCOMPARE(testAspect.nodeManagers()->materialManager()->activeHandles().size(), 1); + Qt3DRender::Render::RenderPassFilter *backendPassFilter = static_cast<Qt3DRender::Render::RenderPassFilter *>(testAspect.nodeManagers()->frameGraphManager()->lookupNode(frameGraphFilter->id())); + QVERIFY(backendPassFilter != nullptr); + + // WHEN + gatherer->setHandles(testAspect.nodeManagers()->materialManager()->activeHandles()); + gatherer->setRenderPassFilter(backendPassFilter); + gatherer->run(); + + // THEN + QCOMPARE(gatherer->materialToPassAndParameter().size(), 0); + } +}; + +QTEST_MAIN(tst_MaterialParameterGatherer) + +#include "tst_materialparametergathererjob.moc" diff --git a/tests/auto/render/render.pro b/tests/auto/render/render.pro index 311d604ea..8902d4ca2 100644 --- a/tests/auto/render/render.pro +++ b/tests/auto/render/render.pro @@ -89,7 +89,8 @@ qtConfig(private_tests) { effect \ filterkey \ qmesh \ - technique + technique \ + materialparametergathererjob !macos: SUBDIRS += graphicshelpergl4 } |