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author | Volker Krause <volker.krause@kdab.com> | 2018-01-12 14:51:20 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2018-01-12 13:54:46 +0000 |
commit | 855a19b41237711037f85ae671d7999021b4cc4e (patch) | |
tree | 01e609af69e390c070f3beb24befa2c37a2bacc6 | |
parent | c9edc164ab165ddd31ef2411be19deb130614e8b (diff) |
Don't insert nullptr shader programs into the shader cache
This can happen when the shader program fails to compile/link, and will
subsequently trigger an assert in the shader cache.
Change-Id: I4c4093d89a8a0f5ed1970012258be5efe8ec29c9
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r-- | src/render/graphicshelpers/graphicscontext.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/render/graphicshelpers/graphicscontext.cpp b/src/render/graphicshelpers/graphicscontext.cpp index 5ac83cac0..84163780d 100644 --- a/src/render/graphicshelpers/graphicscontext.cpp +++ b/src/render/graphicshelpers/graphicscontext.cpp @@ -517,7 +517,8 @@ void GraphicsContext::loadShader(Shader *shader, ShaderManager *manager) shaderProgram = createShaderProgram(shader); // Store in cache - m_shaderCache.insert(shader->dna(), shader->peerId(), shaderProgram); + if (shaderProgram) + m_shaderCache.insert(shader->dna(), shader->peerId(), shaderProgram); } // Ensure the Shader node knows about the program interface |