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authorPaul Lemire <paul.lemire@kdab.com>2021-03-03 12:08:51 +0100
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2021-03-22 07:27:15 +0000
commitc8af23933a357dbd28630ff0589438ba35a3330e (patch)
treeec18ef83add7b176e0f864cb15d9df4382dd5adb
parent681cd61eb9910e8bdb229a2170599838c4d1e563 (diff)
Restore ObjectLevelLockingPolicy on ShaderManager
We are hitting a race condition otherwise. This is likely due to the fact that removing the shaders is done only once we have unloaded them from the graphics API which technically could happen in a separate thread than the scenegraph thread when running with Scene3D. Change-Id: Ic914f3b305bf807081294a90250413a5d263f124 Reviewed-by: Mike Krus <mike.krus@kdab.com> (cherry picked from commit a536039d102f911677e5efec03cc6f3d701aceac) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
-rw-r--r--src/render/backend/managers_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/backend/managers_p.h b/src/render/backend/managers_p.h
index f13f8cb67..0d9b692f2 100644
--- a/src/render/backend/managers_p.h
+++ b/src/render/backend/managers_p.h
@@ -201,7 +201,7 @@ public:
class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderManager : public Qt3DCore::QResourceManager<
Shader,
Qt3DCore::QNodeId,
- Qt3DCore::NonLockingPolicy>
+ Qt3DCore::ObjectLevelLockingPolicy>
{
public:
ShaderManager() {}