diff options
author | Luca Di Sera <luca.disera@qt.io> | 2021-11-22 17:08:42 +0100 |
---|---|---|
committer | Luca Di Sera <luca.disera@qt.io> | 2021-11-25 09:55:56 +0100 |
commit | 91b6648ac89bb452219c5c89a3ffe79fa4d3de49 (patch) | |
tree | 0cbf56ead5f7f309821d402ebfc31d6e7f7609f2 | |
parent | 9bdabc8c1412ae58080f700f42f2393c6357788a (diff) |
Doc: Replace use of \oldcode-\newcode
The command-pair was recently deprecated.
The replacement code should produce an output that is equal to the
previous one.
Task-number: QTBUG-98499
Change-Id: I31a7cf8cb29e76dd73b676039b87c108af1bd1af
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
-rw-r--r-- | src/core/doc/snippets/code/src_render_renderstates_qmultisampleantialiasing.qdocinc | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/core/doc/snippets/code/src_render_renderstates_qmultisampleantialiasing.qdocinc b/src/core/doc/snippets/code/src_render_renderstates_qmultisampleantialiasing.qdocinc index 9c530382f..097de42c1 100644 --- a/src/core/doc/snippets/code/src_render_renderstates_qmultisampleantialiasing.qdocinc +++ b/src/core/doc/snippets/code/src_render_renderstates_qmultisampleantialiasing.qdocinc @@ -1,8 +1,9 @@ Further, the shader code must use multisampling sampler types and texelFetch() instead of texture(). -\oldcode +For example, if you have code like +\code #version 150 uniform sampler2D colorTexture; @@ -13,9 +14,11 @@ void main() { fragColor = texture(colorTexture, texCoord); } +\endcode -\newcode +you can rewrite it as +\code #version 150 uniform sampler2DMS colorTexture; @@ -31,5 +34,4 @@ void main() texelFetch(colorTexture, tc, 3); fragColor = c / 4.0; } - \endcode |