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authorAntti Määttä <antti.maatta@qt.io>2016-11-22 12:08:12 +0200
committerAntti Määttä <antti.maatta@qt.io>2017-01-26 12:18:23 +0000
commitcaf99904a91cb015b681b3ef5a9d8e13fd8323bf (patch)
treeb9b18cd8085111ed67bc493514583dc449f33a45
parent1cb4a185b85c2d8a3559e080ba61708607ca47d3 (diff)
Resend render event when texture is not in use
This ensures that it gets rendered when there is no animation Change-Id: Ib72808bedaa4a2847932e496980a7fc17fea7bba Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r--src/quick3d/quick3drender/scene2d/scene2d.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/quick3d/quick3drender/scene2d/scene2d.cpp b/src/quick3d/quick3drender/scene2d/scene2d.cpp
index 10bb9a3fe..51ddfaea0 100644
--- a/src/quick3d/quick3drender/scene2d/scene2d.cpp
+++ b/src/quick3d/quick3drender/scene2d/scene2d.cpp
@@ -260,6 +260,7 @@ void Scene2D::render()
syncRenderControl();
m_context->doneCurrent();
qCWarning(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Texture not in use.";
+ QCoreApplication::postEvent(m_sharedObject->m_renderObject, new QEvent(RENDER));
return;
}
textureLock->lock();