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author | Paul Lemire <paul.lemire@kdab.com> | 2019-07-24 14:09:55 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2019-07-24 16:02:34 +0200 |
commit | 309c3139f8111ea246dd3a1f996578d0b35bb151 (patch) | |
tree | a2c81db85a469e81781355dfeed7f0940a502e96 | |
parent | c1e4d12d22112ed12471f6929f293d4db854e882 (diff) |
ShaderData: don't call markDirty(AllDirty)
But only markDirty(ParametersDirty) as that's the only thing
this is affecting.
Change-Id: I450d013dc266ca70ca51cfa866b731a6e8b6499a
Reviewed-by: Mike Krus <mike.krus@kdab.com>
-rw-r--r-- | src/render/materialsystem/shaderdata.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/materialsystem/shaderdata.cpp b/src/render/materialsystem/shaderdata.cpp index de423c3c2..130333898 100644 --- a/src/render/materialsystem/shaderdata.cpp +++ b/src/render/materialsystem/shaderdata.cpp @@ -245,7 +245,7 @@ void ShaderData::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) // Note we aren't notified about nested QShaderData in this call // only scalar / vec properties m_originalProperties.insert(propertyName, propertyValue); - BackendNode::markDirty(AbstractRenderer::AllDirty); + BackendNode::markDirty(AbstractRenderer::ParameterDirty); } BackendNode::sceneChangeEvent(e); |