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author | Paul Lemire <paul.lemire@kdab.com> | 2018-09-21 07:53:11 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2018-09-21 07:54:37 +0000 |
commit | 9486a8a4b60a678280db2c625064ca78b3aaf489 (patch) | |
tree | 45ac30029bbe12a3d98d373bdb8cf48c174ab422 /LICENSE.GPL2 | |
parent | 9884d3bffcdee9c6aabc51b036554947873b11c4 (diff) |
Complete ES 3.1 and 3.2 helpers
Which didn't handle indirect drawing, compute and tessellation
Since ES 3.1/3.2 don't provide API for glShaderStorageBlockBinding,
code was adjusted to use the default binding points and not require
that API.
Change-Id: Ie4dcd05f0a1d72e4a25f49b5fae138dc605ba5e3
Task-number: QTBUG-70660
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'LICENSE.GPL2')
0 files changed, 0 insertions, 0 deletions