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authorPaul Lemire <paul.lemire@kdab.com>2019-07-11 16:19:28 +0200
committerPaul Lemire <paul.lemire@kdab.com>2019-07-15 12:11:43 +0200
commitc9eb1f347a501c6915595bfb705af3aecc2fbadd (patch)
tree65330563084c5818cd2c342e06f089285c4104af /LICENSE.GPL
parent69f112354dc09645a21db75f0630140c4480d809 (diff)
QRay3D: normalize the direction vector internally
It can be created with a non normalized dir vector but we should always perform the computations with a normalized dir vector for correct results. Change-Id: Ie9108de7ed2092f6b979a70ad9391267fe6c4696 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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