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author | Paul Lemire <paul.lemire@kdab.com> | 2019-07-11 16:19:28 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2019-07-15 12:11:43 +0200 |
commit | c9eb1f347a501c6915595bfb705af3aecc2fbadd (patch) | |
tree | 65330563084c5818cd2c342e06f089285c4104af /LICENSE.GPL | |
parent | 69f112354dc09645a21db75f0630140c4480d809 (diff) |
QRay3D: normalize the direction vector internally
It can be created with a non normalized dir vector but we should
always perform the computations with a normalized dir vector for
correct results.
Change-Id: Ie9108de7ed2092f6b979a70ad9391267fe6c4696
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'LICENSE.GPL')
0 files changed, 0 insertions, 0 deletions