diff options
author | Daniel Pope <daniel.pope@nokia.com> | 2011-04-15 14:42:51 +1000 |
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committer | Daniel Pope <daniel.pope@nokia.com> | 2011-04-15 14:42:51 +1000 |
commit | 9f9233a6f31b8b3dc09165085450089fca0efa27 (patch) | |
tree | be2c5d65d18a914aaa1dddf81d863ffacbb217f3 /demos | |
parent | 8524f7ddf68d344296bdfb4bdc9211801e6c3400 (diff) | |
parent | a7e16ec4088d0793d16780e05565047a1baa30b4 (diff) |
Merge branch 'master' of scm.dev.nokia.troll.no:qt/quick3d
Conflicts:
examples/quick3d/tutorials/teapot_bounce_qml/teapot_bounce_qml.pro
Diffstat (limited to 'demos')
-rw-r--r-- | demos/quick3d/lander/Jet.qml | 77 | ||||
-rw-r--r-- | demos/quick3d/lander/README | 5 | ||||
-rw-r--r-- | demos/quick3d/lander/dropshadow.png | bin | 3996 -> 0 bytes | |||
-rw-r--r-- | demos/quick3d/lander/flame.png | bin | 9004 -> 0 bytes | |||
-rw-r--r-- | demos/quick3d/lander/icon-l-qtquick3d.png | bin | 6565 -> 0 bytes | |||
-rw-r--r-- | demos/quick3d/lander/lander.desktop | 8 | ||||
-rw-r--r-- | demos/quick3d/lander/lander.qml | 393 | ||||
-rw-r--r-- | demos/quick3d/lander/lander.qmlproject | 16 | ||||
-rw-r--r-- | demos/quick3d/lander/meshes/lintel.3ds | bin | 3631854 -> 0 bytes | |||
-rw-r--r-- | demos/quick3d/lander/meshes/lunar-lander.3ds | bin | 23456 -> 0 bytes |
10 files changed, 0 insertions, 499 deletions
diff --git a/demos/quick3d/lander/Jet.qml b/demos/quick3d/lander/Jet.qml deleted file mode 100644 index 266c8c427..000000000 --- a/demos/quick3d/lander/Jet.qml +++ /dev/null @@ -1,77 +0,0 @@ -import QtQuick 1.0 -import Qt3D 1.0 -import Qt3D.Shapes 1.0 - -Item3D { - // We want to scale the flame, but keep the top constant so it - // looks like it's attached to the lander's foot, so we use a - // container Item3D to translate the flame's origin - - // This magic number lines up the jet with the bottom of the lander model - y: -0.97 - 0.25 + 0.5 - id: jet - - property real scaleFactor: 1.0 - property real internalScaleFactor: 1.0 - - Behavior on scaleFactor { NumberAnimation { duration: 200 }} - - transform: Scale3D { scale: jet.scaleFactor * internalScaleFactor * 0.5 } - - SequentialAnimation { - running: true - loops: Animation.Infinite - NumberAnimation { target: jet;property: "internalScaleFactor"; - from: 1.0; to: 0.8; duration: 100 } - PauseAnimation { duration: 100 } - NumberAnimation { target: jet; property: "internalScaleFactor"; - from: 0.8; to: 1.0; duration: 100 } - PauseAnimation { duration: 100 } - } - - Quad { - y: -1.0 - pretransform: Rotation3D { axis: Qt.vector3d(1, 0, 0); angle: 90 } - effect: flame - } - - ShaderProgram { - id: flame - blending: true - texture: "flame.png" - property real interpolationFactor : 1.0 - - SequentialAnimation on interpolationFactor { - running: true - loops: Animation.Infinite - NumberAnimation { to : 1.0; duration: 150; } - NumberAnimation { to : 0.0; duration: 150; } - } - - vertexShader: " - attribute highp vec4 qt_Vertex; - attribute highp vec4 qt_MultiTexCoord0; - uniform mediump mat4 qt_ModelViewProjectionMatrix; - varying highp vec4 texCoord; - - void main(void) - { - gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex; - texCoord = qt_MultiTexCoord0; - } - " - fragmentShader: " - varying highp vec4 texCoord; - uniform sampler2D qt_Texture0; - uniform sampler2D texture2; - uniform mediump float interpolationFactor; - - void main(void) - { - mediump vec4 col1 = texture2D(qt_Texture0, texCoord.st); - mediump vec4 col2 = texture2D(texture2, texCoord.st); - gl_FragColor = mix(col1, col2, interpolationFactor); - } - " - } -} diff --git a/demos/quick3d/lander/README b/demos/quick3d/lander/README deleted file mode 100644 index b089fd32a..000000000 --- a/demos/quick3d/lander/README +++ /dev/null @@ -1,5 +0,0 @@ -Lander is intended to use the Joystix font available for free from Ray Larabie via: -http://typodermicfonts.com/the-larabie-fonts-collection - -Licencing does not allow distribution in ttf form as part of the source package, so please download and place the "JOYSTIX.TTF" file in this directory. - diff --git a/demos/quick3d/lander/dropshadow.png b/demos/quick3d/lander/dropshadow.png Binary files differdeleted file mode 100644 index 105d34e4a..000000000 --- a/demos/quick3d/lander/dropshadow.png +++ /dev/null diff --git a/demos/quick3d/lander/flame.png b/demos/quick3d/lander/flame.png Binary files differdeleted file mode 100644 index 8b80c0c2a..000000000 --- a/demos/quick3d/lander/flame.png +++ /dev/null diff --git a/demos/quick3d/lander/icon-l-qtquick3d.png b/demos/quick3d/lander/icon-l-qtquick3d.png Binary files differdeleted file mode 100644 index 69deef3f6..000000000 --- a/demos/quick3d/lander/icon-l-qtquick3d.png +++ /dev/null diff --git a/demos/quick3d/lander/lander.desktop b/demos/quick3d/lander/lander.desktop deleted file mode 100644 index 09241e0ec..000000000 --- a/demos/quick3d/lander/lander.desktop +++ /dev/null @@ -1,8 +0,0 @@ -[Desktop Entry] -Type=Application -Name=Lunar Lander -Icon=icon-l-qtquick3d -Exec=/usr/bin/lander -fullscreen -OnlyShowIn=X-MeeGo; -X-MeeGo-Logical-Id=qtn_comm_appname_lander -X-MeeGo-Translation-Catalog=essentials diff --git a/demos/quick3d/lander/lander.qml b/demos/quick3d/lander/lander.qml deleted file mode 100644 index 59140585b..000000000 --- a/demos/quick3d/lander/lander.qml +++ /dev/null @@ -1,393 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor -** the names of its contributors may be used to endorse or promote -** products derived from this software without specific prior written -** permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import Qt 4.7 -import Qt3D 1.0 -import Qt3D.Shapes 1.0 - -Rectangle { - id: screen - width: 1000 - height: 800 - color: "black" - - // Joystix font available for free from Ray Larabie via - // http://typodermicfonts.com/the-larabie-fonts-collection - // Licence does *NOT* allow distribution in ttf form as part of the - // source package. - FontLoader { source: "JOYSTIX.TTF" } - // Normally, you'd give the font an id and use fontId.name - // we hard-wire it here in order to get a silent failure if - // the font is not present. - property string fontString: "Joystix"; - - Viewport { - id: viewport - y: 30 - anchors.fill: parent - visible: false - - Rectangle { - id: fuelGauge - } - - camera: Camera { - eye.x: cameraTarget.x - // Keep the lander and pad in view for reasonable values - eye.y: (Math.abs(lander.x) * 2.0) + (lander.y * 2.0) + (Math.abs(lander.z) * 2.0) + 5.0 - // eye.y: (Math.abs(lander.x) * 2.0) + (lander.y * 2.0) + 5.0 - eye.z: lander.z + 20.0 - // eye.z: 20.0 - center: cameraTarget.position - } - - Item3D { - id:cameraTarget - x: ((lander.x + landingPad.x) / 2.0) - y: 0 - z: 0 - } - - Item3D { - // Landing pad must come before lander so that transparency on - // the flames is in the correct order - id: landingPad - scale: 0.005 - y: -2.4 - mesh: Mesh { source: "meshes/lintel.3ds"} - - // HACK. There should be API for this - property real yMax : y + 2.4; - } - - Quad { - // Simple drop shadow - x: lander.x - y: landingPad.yMax - z: lander.z - scale: 2.0 - effect: Effect { texture: "dropshadow.png"; blending: true } - } - - Item3D { - id: lander - scale: 0.5 - mesh: Mesh { source: "meshes/lunar-lander.3ds" } - effect: Effect { - color: "#aaca00" - texture: "rusty.png" - decal: true - } - - transform: [ - Rotation3D { - Behavior on angle { NumberAnimation { duration: 200}} - axis: Qt.vector3d(-1.0,0,0) - angle: gameLogic.zBoostInput * 50 - }, - Rotation3D { - Behavior on angle { NumberAnimation { duration: 200}} - axis: Qt.vector3d(0,0,1.0) - angle: gameLogic.xBoostInput * 50 - } - ] - - // HACK. There should be API for this - property real yMin: -0.37; - property bool jetsVisible: true - property real yBoostScaleFactor: (gameLogic.yboosting ? 1.2 : 0.7) - property real activeScaleFactor: 1.3 - - // Draw back to front to avoid depth vs transparancy issues - - // Back - Jet { - z: -2.7 - scaleFactor: lander.yBoostScaleFactor - - gameLogic.zBoostInput * lander.activeScaleFactor - enabled: lander.jetsVisible - } - - // Left - Jet { - x: -2.7 - scaleFactor: lander.yBoostScaleFactor - - gameLogic.xBoostInput * lander.activeScaleFactor - enabled: lander.jetsVisible - } - - // Right - Jet { - x: 2.7 - scaleFactor: lander.yBoostScaleFactor + - gameLogic.xBoostInput * lander.activeScaleFactor - enabled: lander.jetsVisible - } - - // Front - Jet { - z: 2.7 - scaleFactor: lander.yBoostScaleFactor + - gameLogic.zBoostInput * lander.activeScaleFactor - enabled: lander.jetsVisible - } - } - - MouseArea { - id: gameInputPad - anchors.fill: parent - enabled: false - - onMousePositionChanged: { - gameLogic.yboosting = true; - gameLogic.xBoostInput = (mouseX / viewport.width) - 0.5; - gameLogic.zBoostInput = (mouseY / viewport.height) - 0.5; - } - onPressed: { - gameLogic.yboosting = true; - gameLogic.xBoostInput = (mouseX / viewport.width) - 0.5; - gameLogic.zBoostInput = (mouseY / viewport.height) - 0.5; - } - onReleased: { - gameLogic.yboosting = false; - gameLogic.xBoostInput = 0.0; - gameLogic.zBoostInput = 0.0; - } - } - - // TODO : Key input - - Item { - id: gameLogic - visible: false - property string state: "titleScreen" - - // Game State - property int score : 0 - property int hiScore : 0 - property real xBoostInput: 0.0 - property real xVelocity : 0 - property real xBoostFactor: gravity - - property bool yboosting: false - property real yVelocity : 0 - property real yBoostFactor: gravity * 2.0 - - property real zBoostInput: 0.0 - property real zVelocity : 0 - property real zBoostFactor: gravity - - // Constants - property real gravity: 0.1 / 60.0; - - Timer { - id: simulationTickTimer - running: false - interval: 1000.0 / 60.0 - repeat: true - onTriggered: { - gameLogic.tick() - } - } - - function tick() { - // apply gravity and user inputs to velocities - yVelocity -= gravity; - if (yboosting) - yVelocity += yBoostFactor; - xVelocity -= xBoostInput * xBoostFactor; - zVelocity -= zBoostInput * zBoostFactor; - - // update lander position - lander.x += xVelocity; - lander.y += yVelocity; - lander.z += zVelocity; - - // Check win condition - if (lander.y + lander.yMin <= landingPad.yMax) - { - // Correct very fast landings - lander.y = landingPad.yMax - lander.yMin; - win(); - } - } - - function win() { - // Theoretical max score is 100^5, or 10,000,000,000 - score = Math.floor(sanitize(xVelocity) / sanitize(yVelocity) / - sanitize(zVelocity) / sanitize(lander.x) - / sanitize(lander.z) - ); - if (score > hiScore) hiScore = score; - simulationTickTimer.running = false; - endGame(); - } - - // When calculating scores, don't divide by zero and ignore sign. - // Can't have infinite scores, and don't want negative ones! - function sanitize(value) { - return Math.max(0.01, Math.abs(value)); - } - - function newGame() { - titleBar.visible = false; - tapToStart.visible = false; - viewport.visible = true; - simulationTickTimer.running = true; - gameInputPad.enabled = true; - lander.jetsVisible = true; - - // reset state - score = 0; - xBoostInput = 0.0 - xVelocity = 0 - zBoostInput = 0.0 - zVelocity = 0 - yboosting = false - - // Random starting position - lander.position = Qt.vector3d(Math.random() * 10.0 - 5.0, - 5.0, - Math.random() * 10.0 - 5.0); - // add a small positive yVelocity to give the player a chance - // to get their bearings - yVelocity = 0.1 - } - - function endGame() { - simulationTickTimer.running = false; - // Tidy up visuals - titleBar.visible = true; - tapToStart.visible = true; - gameInputPad.enabled = false; - lander.jetsVisible = false; - gameLogic.zBoostInput = 0.0; - gameLogic.xBoostInput = 0.0; - gameLogic.yboosting = false; - } - } - } - - Row { - id: scoreBar - anchors.left: parent.left - anchors.right: parent.right - Column { - // Player 1 Score - width: parent.width / 3.0 - Text { - text: "Player 1" - anchors.horizontalCenter: parent.horizontalCenter - font.family: fontString; - color: "red" - } - Text { - id: scoreBoardText - text: "Score: " + gameLogic.score - anchors.horizontalCenter: parent.horizontalCenter - font.family: fontString; - color: "white" - } - } - Column { - // Hi Score - width: parent.width / 3.0 - Text { - text: "Hi Score" - anchors.horizontalCenter: parent.horizontalCenter - font.family: fontString; - color: "red" - } - Text { - text: "Score: " + gameLogic.hiScore - anchors.horizontalCenter: parent.horizontalCenter - font.family: fontString; - color: "white" - } - } - Column { - // Player 2 Score (Not used) - width: screen.width / 3.0 - Text { - text: "Player 2" - anchors.horizontalCenter: parent.horizontalCenter - font.family: fontString; - color: "red" - } - } - } - - Text { - id: titleBar - anchors.horizontalCenter: parent.horizontalCenter - y: screen.height / 5.0 - text: "Qt-Lander" - font.family: fontString - font.pointSize: 48 - color: "white" - SequentialAnimation on color { - loops: Animation.Infinite - ColorAnimation { to: "#ff0000"; duration: 100 } - ColorAnimation { to: "#ffff00"; duration: 100 } - ColorAnimation { to: "#00ff00"; duration: 100 } - ColorAnimation { to: "#00ffff"; duration: 100 } - ColorAnimation { to: "#0000ff"; duration: 100 } - ColorAnimation { to: "#ff00ff"; duration: 100 } - } - } - - Item { - id: tapToStart - anchors.fill: parent - Text { - text: "Tap to Play" - anchors.centerIn: parent - font.family: fontString - font.pointSize: 20 - color: "#2288ff" - } - MouseArea { - // Note - this mousearea will be obscured by the game's mousearea - // during play - anchors.fill: parent - onClicked: gameLogic.newGame(); - } - } -} diff --git a/demos/quick3d/lander/lander.qmlproject b/demos/quick3d/lander/lander.qmlproject deleted file mode 100644 index d4909f868..000000000 --- a/demos/quick3d/lander/lander.qmlproject +++ /dev/null @@ -1,16 +0,0 @@ -import QmlProject 1.0 - -Project { - /* Include .qml, .js, and image files from current directory and subdirectories */ - QmlFiles { - directory: "." - } - JavaScriptFiles { - directory: "." - } - ImageFiles { - directory: "." - } - /* List of plugin directories passed to QML runtime */ - // importPaths: [ " ../exampleplugin " ] -} diff --git a/demos/quick3d/lander/meshes/lintel.3ds b/demos/quick3d/lander/meshes/lintel.3ds Binary files differdeleted file mode 100644 index 572c50256..000000000 --- a/demos/quick3d/lander/meshes/lintel.3ds +++ /dev/null diff --git a/demos/quick3d/lander/meshes/lunar-lander.3ds b/demos/quick3d/lander/meshes/lunar-lander.3ds Binary files differdeleted file mode 100644 index 7403fdefe..000000000 --- a/demos/quick3d/lander/meshes/lunar-lander.3ds +++ /dev/null |