summaryrefslogtreecommitdiffstats
path: root/dist/changes-5.12.1
diff options
context:
space:
mode:
authorQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2019-02-02 03:04:17 +0100
committerQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2019-02-02 03:04:17 +0100
commitbf40a6cbf6b0045c157431f2717697c37bd20697 (patch)
tree1c0ec64c7e4833d5f70f4816a55913353ed31ec9 /dist/changes-5.12.1
parentd51c6983baedc283020b39062714962b6b7d0c5e (diff)
parentf4ce60ca6b92c5cbfebf7ed5f8436e5d84bfeab4 (diff)
Merge remote-tracking branch 'origin/5.12' into 5.13v5.13.0-alpha1
Diffstat (limited to 'dist/changes-5.12.1')
-rw-r--r--dist/changes-5.12.133
1 files changed, 33 insertions, 0 deletions
diff --git a/dist/changes-5.12.1 b/dist/changes-5.12.1
new file mode 100644
index 000000000..0f6813e10
--- /dev/null
+++ b/dist/changes-5.12.1
@@ -0,0 +1,33 @@
+Qt 5.12.1 is a bug-fix release. It maintains both forward and backward
+compatibility (source and binary) with Qt 5.12.0.
+
+For more details, refer to the online documentation included in this
+distribution. The documentation is also available online:
+
+http://doc.qt.io/qt-5/index.html
+
+The Qt version 5.12 series is binary compatible with the 5.11.x series.
+Applications compiled for 5.11 will continue to run with 5.12.
+
+Some of the changes listed in this file include issue tracking numbers
+corresponding to tasks in the Qt Bug Tracker:
+
+https://bugreports.qt.io/
+
+Each of these identifiers can be entered in the bug tracker to obtain more
+information about a particular change.
+
+****************************************************************************
+* Qt 5.12.1 Changes *
+****************************************************************************
+
+ - Fixes to support loading uncompressed HDR textures
+ - Do not set texture layers when target is a 3D texture
+ - Recompute bounding volumes when a geometry buffer changes
+ - Fixes to PBR Metal Rough material on OpenGL ES 3 platforms
+ - Fix ordering of parameters to glDrawArraysInstancedBaseInstance
+ - Initialize texture internal format to NoFormat
+ - Do not send incorrect texture format back to frontend
+ - Fix loading of animation aspect on iOS
+ - Fix for locking in Scene3D rendering loop
+ - Various documentation fixes