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author | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2019-02-02 03:04:17 +0100 |
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committer | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2019-02-02 03:04:17 +0100 |
commit | bf40a6cbf6b0045c157431f2717697c37bd20697 (patch) | |
tree | 1c0ec64c7e4833d5f70f4816a55913353ed31ec9 /dist/changes-5.12.1 | |
parent | d51c6983baedc283020b39062714962b6b7d0c5e (diff) | |
parent | f4ce60ca6b92c5cbfebf7ed5f8436e5d84bfeab4 (diff) |
Merge remote-tracking branch 'origin/5.12' into 5.13v5.13.0-alpha1
Change-Id: I9b3faae3e87e1c68ae34bac278f08087dc6ac1a9
Diffstat (limited to 'dist/changes-5.12.1')
-rw-r--r-- | dist/changes-5.12.1 | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/dist/changes-5.12.1 b/dist/changes-5.12.1 new file mode 100644 index 000000000..0f6813e10 --- /dev/null +++ b/dist/changes-5.12.1 @@ -0,0 +1,33 @@ +Qt 5.12.1 is a bug-fix release. It maintains both forward and backward +compatibility (source and binary) with Qt 5.12.0. + +For more details, refer to the online documentation included in this +distribution. The documentation is also available online: + +http://doc.qt.io/qt-5/index.html + +The Qt version 5.12 series is binary compatible with the 5.11.x series. +Applications compiled for 5.11 will continue to run with 5.12. + +Some of the changes listed in this file include issue tracking numbers +corresponding to tasks in the Qt Bug Tracker: + +https://bugreports.qt.io/ + +Each of these identifiers can be entered in the bug tracker to obtain more +information about a particular change. + +**************************************************************************** +* Qt 5.12.1 Changes * +**************************************************************************** + + - Fixes to support loading uncompressed HDR textures + - Do not set texture layers when target is a 3D texture + - Recompute bounding volumes when a geometry buffer changes + - Fixes to PBR Metal Rough material on OpenGL ES 3 platforms + - Fix ordering of parameters to glDrawArraysInstancedBaseInstance + - Initialize texture internal format to NoFormat + - Do not send incorrect texture format back to frontend + - Fix loading of animation aspect on iOS + - Fix for locking in Scene3D rendering loop + - Various documentation fixes |