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author | Antti Kokko <antti.kokko@qt.io> | 2019-01-09 10:09:41 +0200 |
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committer | Jani Heikkinen <jani.heikkinen@qt.io> | 2019-01-17 05:08:34 +0000 |
commit | a0496abe3890766638e8601c4bd11ba1755138e3 (patch) | |
tree | 551b1479ec3cd1c6bddb44a8741a61e4807f6e9f /dist | |
parent | d12aced2ea1673a51429a4f0c34b72c9a6a766ae (diff) |
Add changelog file for Qt 5.12.1v5.12.1
Change-Id: I91f2b59967d6e35fe6c5285223a76e8908c56d50
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'dist')
-rw-r--r-- | dist/changes-5.12.1 | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/dist/changes-5.12.1 b/dist/changes-5.12.1 new file mode 100644 index 000000000..0f6813e10 --- /dev/null +++ b/dist/changes-5.12.1 @@ -0,0 +1,33 @@ +Qt 5.12.1 is a bug-fix release. It maintains both forward and backward +compatibility (source and binary) with Qt 5.12.0. + +For more details, refer to the online documentation included in this +distribution. The documentation is also available online: + +http://doc.qt.io/qt-5/index.html + +The Qt version 5.12 series is binary compatible with the 5.11.x series. +Applications compiled for 5.11 will continue to run with 5.12. + +Some of the changes listed in this file include issue tracking numbers +corresponding to tasks in the Qt Bug Tracker: + +https://bugreports.qt.io/ + +Each of these identifiers can be entered in the bug tracker to obtain more +information about a particular change. + +**************************************************************************** +* Qt 5.12.1 Changes * +**************************************************************************** + + - Fixes to support loading uncompressed HDR textures + - Do not set texture layers when target is a 3D texture + - Recompute bounding volumes when a geometry buffer changes + - Fixes to PBR Metal Rough material on OpenGL ES 3 platforms + - Fix ordering of parameters to glDrawArraysInstancedBaseInstance + - Initialize texture internal format to NoFormat + - Do not send incorrect texture format back to frontend + - Fix loading of animation aspect on iOS + - Fix for locking in Scene3D rendering loop + - Various documentation fixes |