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authorPaul Lemire <paul.lemire@kdab.com>2020-04-15 14:50:25 +0200
committerPaul Lemire <paul.lemire@kdab.com>2020-04-15 16:09:53 +0200
commit0cd80d4f4e0390c7ba3aa2b2d36781403c1c2aae (patch)
tree47cb24bdd35b7fe50553d67a058181b449a2bf26 /dist
parented079cb387f25e88757b87a7a9fc956266fd0c4f (diff)
Shader: check frontend node still exists before synching
Since backend shaders might outlive their frontend counterparts when using the OpenGL renderer (we need 1 more frame to properly cleanup shaders), check they still exists before trying to send changes. Also make sure we unset the send changes flag when we cleanup a backend shader Change-Id: I3d9cee13fa66e346e040f3be35de223c9081267e Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'dist')
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