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authorJulian de Bhal <julian.debhal@nokia.com>2012-04-03 15:16:14 +1000
committerQt by Nokia <qt-info@nokia.com>2012-04-05 05:54:15 +0200
commitf35748a6162a8722a3e381f90c8eb8747b94925e (patch)
tree3a6257250e784d4493e25be8556001f97dd39014 /doc
parented901d975c36ed2996180694ffc07d4365be490d (diff)
Update markup tags to suit qdoc 5.0
Change-Id: Ibbfd09557c0b0504036ec3804bf8d68ab6c25110 Reviewed-by: Danny Pope <daniel.pope@nokia.com>
Diffstat (limited to 'doc')
-rw-r--r--doc/src/qt3d-all-modules.qdoc22
-rw-r--r--doc/src/qt3d-building.qdoc10
2 files changed, 16 insertions, 16 deletions
diff --git a/doc/src/qt3d-all-modules.qdoc b/doc/src/qt3d-all-modules.qdoc
index 047dd779d..015de171c 100644
--- a/doc/src/qt3d-all-modules.qdoc
+++ b/doc/src/qt3d-all-modules.qdoc
@@ -32,19 +32,19 @@
\table
\header
- \o Functionality Areas
+ \li Functionality Areas
\row
- \o
+ \li
\list
- \o \l {Qt3D Arrays and Vertex Buffers}{Arrays and Vertex Buffers}
- \o \l {Qt3D Geometry}{Geometry Building}
- \o \l {Qt3D Graphics View Integration}{Graphics View Integration}
- \o \l {Qt3D Materials}{Materials}
- \o \l {3D Math Basis}{Mathematical Primitives}
- \o \l {Qt3D Painting}{Painting in 3D}
- \o \l {Qt3D Scene Management}{Scene Management}
- \o \l {Qt3D Texture Handling}{Texture Management}
- \o \l {Qt3D Viewing}{Viewing Widgets}
+ \li \l {Qt3D Arrays and Vertex Buffers}{Arrays and Vertex Buffers}
+ \li \l {Qt3D Geometry}{Geometry Building}
+ \li \l {Qt3D Graphics View Integration}{Graphics View Integration}
+ \li \l {Qt3D Materials}{Materials}
+ \li \l {3D Math Basis}{Mathematical Primitives}
+ \li \l {Qt3D Painting}{Painting in 3D}
+ \li \l {Qt3D Scene Management}{Scene Management}
+ \li \l {Qt3D Texture Handling}{Texture Management}
+ \li \l {Qt3D Viewing}{Viewing Widgets}
\endlist
\endtable
*/
diff --git a/doc/src/qt3d-building.qdoc b/doc/src/qt3d-building.qdoc
index e6b8359ca..bb35663ca 100644
--- a/doc/src/qt3d-building.qdoc
+++ b/doc/src/qt3d-building.qdoc
@@ -91,14 +91,14 @@
\image build-qt3d-qtcreator-1.png
- \bold{Step 1} - Open the Qt3D project.
+ \b{Step 1} - Open the Qt3D project.
Choose \c{Open} from the \c{File} menu and navigate to the qt3d.pro project
file \c {$HOME/depot/qt/qt3d/qt3d.pro}. Click \c{Open}.
\image build-qt3d-qtcreator-2.png
- \bold{Step 2} - Select the Qt and load Qt3D.
+ \b{Step 2} - Select the Qt and load Qt3D.
\image build-qt3d-qtcreator-3.png
@@ -112,7 +112,7 @@
\image build-qt3d-qtcreator-4.png
- \bold{Step 3} - Set up for Building.
+ \b{Step 3} - Set up for Building.
Click the projects tab at the left to display the Qt3D target's \c{Build Settings}
pane, marked in the screenshot below.
@@ -138,7 +138,7 @@
For Windows check for the \c{jom} tool which you will already be using automatically, to see how many
parallel jobs your build will use.
- \bold{Special note for Windows} - make sure that the type of build matches the
+ \b{Special note for Windows} - make sure that the type of build matches the
Qt that you are building against. In the case of binary packages, and the Qt
that ships with the SDK these are binary release builds - so in those cases set
your Qt3D to a release build also. One way to tell that this has gone wrong is
@@ -147,7 +147,7 @@
\image build-qt3d-qtcreator-set-to-release.png
- \bold{Step 4} - Build Qt3D and run a test App.
+ \b{Step 4} - Build Qt3D and run a test App.
By default the Qt build system used by QtCreator will build Qt3D in debug mode.