diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2014-03-20 09:32:12 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2014-03-25 10:14:32 +0100 |
commit | 656aec9f9c42d1982f5a994f47cdeaef464cace8 (patch) | |
tree | 52a111947d0a3226fc76638ced1375be44ffd38d /examples/cpp_example/main.cpp | |
parent | 952d95bd8ebb0a8ec6f73bc24fef81b51d6c3027 (diff) |
Qt3D C++ API example
At the moment, this example needs to be compiles against the QML module.
In the future a Window dedicated to C++ scenes without QML dependencies
could solve that issue.
Change-Id: I22624d275ff345c581dd1070f6598aabc0a4e40e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/cpp_example/main.cpp')
-rw-r--r-- | examples/cpp_example/main.cpp | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/examples/cpp_example/main.cpp b/examples/cpp_example/main.cpp new file mode 100644 index 000000000..f822d73fd --- /dev/null +++ b/examples/cpp_example/main.cpp @@ -0,0 +1,116 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QGuiApplication> +#include <QtQml> + +#include <exampleresources.h> + +#include <window.h> +#include <scene.h> +#include <entity.h> +#include <camera.h> +#include <shape.h> +#include <mesh.h> +#include <technique.h> +#include <material.h> +#include <effect.h> +#include <translatetransform.h> +#include <matrixtransform.h> +#include <rotatetransform.h> +#include <texture.h> +#include <renderpass.h> +#include <renderpassfilter.h> +#include <techniquefilter.h> +#include <viewport.h> +#include <cameraselector.h> + +int main(int ac, char **av) +{ + QGuiApplication app(ac, av); + + initializeAssetResources("../exampleresources/example-assets.qrb"); + + qmlRegisterType<Qt3D::Node>("Qt3D", 2, 0, "Node"); + qmlRegisterType<Qt3D::Entity>("Qt3D", 2, 0, "Entity"); + + qmlRegisterType<Qt3D::MatrixTransform>("Qt3D", 2, 0, "MatrixTransform"); + + Qt3D::Window view; + + Qt3D::Entity *rootEntity = new Qt3D::Entity(); + Qt3D::Scene *scene = new Qt3D::Scene(); + + Qt3D::Entity *torusEntity = new Qt3D::Entity(); + Qt3D::Mesh *torusMesh = new Qt3D::Mesh(); + Qt3D::Shape *torus = new Qt3D::Shape(); + + torus->setType(Qt3D::Shape::ShapeTorus); + torus->setRadius(40); + torus->setMinorRadius(15); + + torusMesh->setData(torus->data()); + torusEntity->addComponent(torusMesh); + + Qt3D::TranslateTransform *torusTranslation = new Qt3D::TranslateTransform(); + Qt3D::RotateTransform *torusRotation = new Qt3D::RotateTransform(); + + torusTranslation->setTranslation(QVector3D(2.5f, 3.5f, 2.0f)); + torusRotation->setAxis(QVector3D(1, 0, 0)); + torusRotation->setAngleDeg(35.0f); + + torusEntity->appendTransfrom(torusTranslation); + torusEntity->appendTransfrom(torusRotation); + + scene->setSource(":/assets/gltf/wine/wine.json"); + + // Build Node Tree + scene->addChild(torusEntity); + rootEntity->addChild(scene); + + // Set root object of the scene + view.setRootObject(rootEntity); + + // Show window + view.show(); + + return app.exec(); +} |