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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-02-13 14:11:08 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-02-13 14:58:06 +0000 |
commit | 209efae5307bf6cf519848205dbbe637c62c4ae2 (patch) | |
tree | 4ddf105cfe9a59391a058665d4b670079e69f02d /examples/cpp_example | |
parent | 664b73dd36de6205cc84a219f936dd744a2dc184 (diff) |
Make scene parsers operate on URLs instead of raw filenames
This way they are compatible with how mesh and texture source URLs
are handled.
Change-Id: Ifeee504fd3f5957d23f5cade92a73663488bdaf9
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/cpp_example')
-rw-r--r-- | examples/cpp_example/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/cpp_example/main.cpp b/examples/cpp_example/main.cpp index cff6ad1f0..df20ba030 100644 --- a/examples/cpp_example/main.cpp +++ b/examples/cpp_example/main.cpp @@ -123,7 +123,7 @@ int main(int ac, char **av) sceneTransform->addTransform(sceneTranslateTransform); sceneEntity->addComponent(sceneTransform); // scene->setSource(":/assets/gltf/wine/wine.json"); - scene->setSource(":/assets/test_scene.dae"); + scene->setSource(QUrl("qrc:/assets/test_scene.dae")); sceneEntity->addComponent(scene); // Camera |