diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2014-07-02 12:54:47 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2014-07-05 16:03:19 +0200 |
commit | 3c37d50d0e526959223b8c51dd75cde7a2527d9d (patch) | |
tree | bad3c01af4e28e27d660726b460a09650a4b2a31 /examples/cpp_example | |
parent | a20f272b2fe5179d95e397afc6aa3ed80afb7188 (diff) |
Refactored QAbstractMesh, QMesh and QAbstractShapeMesh
The Backend now monitors QAbstractMesh elements instead of QMesh.
QAbstractMesh subclasses have to implement a load method.
For QMesh it uses the ObjLoader to create MeshData from a source file
while QAbstractShapeMesh loads MeshData created by code.
Each scene parser can then implement its own QAbstractMesh subclass.
The loadmeshdatajobs has been corrected and works with QAbstractMesh.
Change-Id: I5caae63a153f18eaae3b2f1bdbfa8995c63a2d23
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/cpp_example')
-rw-r--r-- | examples/cpp_example/main.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/examples/cpp_example/main.cpp b/examples/cpp_example/main.cpp index 4ea59c23c..72aeef828 100644 --- a/examples/cpp_example/main.cpp +++ b/examples/cpp_example/main.cpp @@ -90,10 +90,7 @@ int main(int ac, char **av) torus->setRadius(40); torus->setMinorRadius(15); - // Torus mesh holding the shape's data - Qt3D::QMesh *torusMesh = new Qt3D::QMesh(); - torusMesh->setData(torus->data()); - torusEntity->addComponent(torusMesh); + torusEntity->addComponent(torus); // TorusMesh Transform Qt3D::TranslateTransform *torusTranslation = new Qt3D::TranslateTransform(); |