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authorKevin Ottens <kevin.ottens@kdab.com>2014-09-24 12:13:37 +0200
committerSean Harmer <sean.harmer@kdab.com>2014-09-28 10:43:53 +0200
commit83ce6e4b6fcd99fc45686e5b6f93b7930bb80e4a (patch)
treea2c4eeb01dbcfc2e83dede29a14a749790ae797c /examples/cylinder-cpp
parent9c7828c82999b454e19044fcde69a53f0e40db1b (diff)
Add the cylinder mesh
Change-Id: Ic19e480dc3682a7bbc5088f7700a99cc5f588b86 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/cylinder-cpp')
-rw-r--r--examples/cylinder-cpp/cylinder-cpp.pro7
-rw-r--r--examples/cylinder-cpp/main.cpp155
2 files changed, 162 insertions, 0 deletions
diff --git a/examples/cylinder-cpp/cylinder-cpp.pro b/examples/cylinder-cpp/cylinder-cpp.pro
new file mode 100644
index 000000000..2bee5ff07
--- /dev/null
+++ b/examples/cylinder-cpp/cylinder-cpp.pro
@@ -0,0 +1,7 @@
+TEMPLATE = app
+
+QT += 3dcore 3drenderer
+
+SOURCES += main.cpp
+
+
diff --git a/examples/cylinder-cpp/main.cpp b/examples/cylinder-cpp/main.cpp
new file mode 100644
index 000000000..ed7f8ca10
--- /dev/null
+++ b/examples/cylinder-cpp/main.cpp
@@ -0,0 +1,155 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+
+#include <Qt3DCore/window.h>
+#include <Qt3DCore/qcamera.h>
+#include <Qt3DCore/qentity.h>
+#include <Qt3DCore/qcameralens.h>
+
+#include <Qt3DRenderer/qcylindermesh.h>
+#include <Qt3DRenderer/qmesh.h>
+#include <Qt3DRenderer/qtechnique.h>
+#include <Qt3DRenderer/qmaterial.h>
+#include <Qt3DCore/qabstracteffect.h>
+#include <Qt3DRenderer/qtexture.h>
+#include <Qt3DRenderer/qrenderpass.h>
+#include <Qt3DRenderer/qscene.h>
+
+#include <Qt3DCore/qscaletransform.h>
+#include <Qt3DCore/qrotatetransform.h>
+#include <Qt3DCore/qlookattransform.h>
+#include <Qt3DCore/qtransform.h>
+
+#include <Qt3DRenderer/qcameraselector.h>
+#include <Qt3DRenderer/qrenderpassfilter.h>
+#include <Qt3DRenderer/qtechniquefilter.h>
+#include <Qt3DRenderer/qviewport.h>
+#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qframegraph.h>
+#include <Qt3DRenderer/qclearbuffer.h>
+
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+
+ Qt3D::Window view;
+ view.registerAspect(new Qt3D::RendererAspect());
+
+ // Root entity
+ Qt3D::QEntity *rootEntity = new Qt3D::QEntity();
+
+ // Camera
+ Qt3D::QCamera *cameraEntity = new Qt3D::QCamera();
+ cameraEntity->setObjectName(QStringLiteral("cameraEntity"));
+ Qt3D::QCameraLens *cameraLens = new Qt3D::QCameraLens();
+ Qt3D::QTransform *cameraTransform = new Qt3D::QTransform();
+ Qt3D::QLookAtTransform *cameraLookAtTransform = new Qt3D::QLookAtTransform();
+
+ cameraLens->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
+ cameraLookAtTransform->setPosition(QVector3D(0, 0, -20.0f));
+ cameraLookAtTransform->setUpVector(QVector3D(0, 1, 0));
+ cameraLookAtTransform->setViewCenter(QVector3D(0, 0, 0));
+ cameraTransform->appendTransform(cameraLookAtTransform);
+ cameraEntity->setTransform(cameraTransform);
+ cameraEntity->setLens(cameraLens);
+ view.setCamera(cameraEntity);
+
+ // FrameGraph
+ Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph();
+ Qt3D::QTechniqueFilter *techniqueFilter = new Qt3D::QTechniqueFilter();
+ Qt3D::QCameraSelector *cameraSelector = new Qt3D::QCameraSelector();
+ Qt3D::QRenderPassFilter *defaultRenderPassFilter = new Qt3D::QRenderPassFilter();
+ Qt3D::QViewport *viewport = new Qt3D::QViewport();
+ Qt3D::QClearBuffer *clearBuffer = new Qt3D::QClearBuffer();
+
+ // TechiqueFilter and renderPassFilter are not implement yet
+
+ viewport->setRect(QRectF(0, 0, 1, 1));
+ viewport->addChild(clearBuffer);
+ clearBuffer->setBuffers(Qt3D::QClearBuffer::ColorDepthBuffer);
+ clearBuffer->addChild(cameraSelector);
+ cameraSelector->setCamera(cameraEntity);
+ cameraSelector->addChild(defaultRenderPassFilter);
+ techniqueFilter->addChild(viewport);
+
+ frameGraph->setActiveFrameGraph(techniqueFilter);
+
+
+ // Cylinder shape data
+ Qt3D::QCylinderMesh *cylinder = new Qt3D::QCylinderMesh();
+ cylinder->setRadius(1);
+ cylinder->setLength(3);
+ cylinder->setRings(100);
+ cylinder->setSlices(20);
+
+ // CylinderMesh Transform
+ Qt3D::QScaleTransform *cylinderScale = new Qt3D::QScaleTransform();
+ Qt3D::QRotateTransform *cylinderRotation = new Qt3D::QRotateTransform();
+ Qt3D::QTransform *cylinderTransforms = new Qt3D::QTransform();
+
+ cylinderScale->setScale3D(QVector3D(1.5f, 1.5f, 1.5f));
+ cylinderRotation->setAngleDeg(45.0f);
+ cylinderRotation->setAxis(QVector3D(1, 0, 0));
+
+ cylinderTransforms->appendTransform(cylinderScale);
+ cylinderTransforms->appendTransform(cylinderRotation);
+
+ // Cylinder
+ Qt3D::QEntity *cylinderEntity = new Qt3D::QEntity();
+ cylinderEntity->addComponent(cylinder);
+ cylinderEntity->addComponent(cylinderTransforms);
+
+ // Setting the FrameGraph
+ rootEntity->addComponent(frameGraph);
+
+ // Build Node Tree
+ rootEntity->addChild(cameraEntity);
+ rootEntity->addChild(cylinderEntity);
+
+ // Set root object of the scene
+ view.setRootObject(rootEntity);
+ // Show window
+ view.show();
+
+ return app.exec();
+}