diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2014-09-24 12:13:37 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2014-09-28 10:43:53 +0200 |
commit | 83ce6e4b6fcd99fc45686e5b6f93b7930bb80e4a (patch) | |
tree | a2c4eeb01dbcfc2e83dede29a14a749790ae797c /examples/cylinder-cpp | |
parent | 9c7828c82999b454e19044fcde69a53f0e40db1b (diff) |
Add the cylinder mesh
Change-Id: Ic19e480dc3682a7bbc5088f7700a99cc5f588b86
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/cylinder-cpp')
-rw-r--r-- | examples/cylinder-cpp/cylinder-cpp.pro | 7 | ||||
-rw-r--r-- | examples/cylinder-cpp/main.cpp | 155 |
2 files changed, 162 insertions, 0 deletions
diff --git a/examples/cylinder-cpp/cylinder-cpp.pro b/examples/cylinder-cpp/cylinder-cpp.pro new file mode 100644 index 000000000..2bee5ff07 --- /dev/null +++ b/examples/cylinder-cpp/cylinder-cpp.pro @@ -0,0 +1,7 @@ +TEMPLATE = app + +QT += 3dcore 3drenderer + +SOURCES += main.cpp + + diff --git a/examples/cylinder-cpp/main.cpp b/examples/cylinder-cpp/main.cpp new file mode 100644 index 000000000..ed7f8ca10 --- /dev/null +++ b/examples/cylinder-cpp/main.cpp @@ -0,0 +1,155 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QGuiApplication> + +#include <Qt3DCore/window.h> +#include <Qt3DCore/qcamera.h> +#include <Qt3DCore/qentity.h> +#include <Qt3DCore/qcameralens.h> + +#include <Qt3DRenderer/qcylindermesh.h> +#include <Qt3DRenderer/qmesh.h> +#include <Qt3DRenderer/qtechnique.h> +#include <Qt3DRenderer/qmaterial.h> +#include <Qt3DCore/qabstracteffect.h> +#include <Qt3DRenderer/qtexture.h> +#include <Qt3DRenderer/qrenderpass.h> +#include <Qt3DRenderer/qscene.h> + +#include <Qt3DCore/qscaletransform.h> +#include <Qt3DCore/qrotatetransform.h> +#include <Qt3DCore/qlookattransform.h> +#include <Qt3DCore/qtransform.h> + +#include <Qt3DRenderer/qcameraselector.h> +#include <Qt3DRenderer/qrenderpassfilter.h> +#include <Qt3DRenderer/qtechniquefilter.h> +#include <Qt3DRenderer/qviewport.h> +#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qframegraph.h> +#include <Qt3DRenderer/qclearbuffer.h> + +int main(int argc, char **argv) +{ + QGuiApplication app(argc, argv); + + Qt3D::Window view; + view.registerAspect(new Qt3D::RendererAspect()); + + // Root entity + Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); + + // Camera + Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(); + cameraEntity->setObjectName(QStringLiteral("cameraEntity")); + Qt3D::QCameraLens *cameraLens = new Qt3D::QCameraLens(); + Qt3D::QTransform *cameraTransform = new Qt3D::QTransform(); + Qt3D::QLookAtTransform *cameraLookAtTransform = new Qt3D::QLookAtTransform(); + + cameraLens->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); + cameraLookAtTransform->setPosition(QVector3D(0, 0, -20.0f)); + cameraLookAtTransform->setUpVector(QVector3D(0, 1, 0)); + cameraLookAtTransform->setViewCenter(QVector3D(0, 0, 0)); + cameraTransform->appendTransform(cameraLookAtTransform); + cameraEntity->setTransform(cameraTransform); + cameraEntity->setLens(cameraLens); + view.setCamera(cameraEntity); + + // FrameGraph + Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph(); + Qt3D::QTechniqueFilter *techniqueFilter = new Qt3D::QTechniqueFilter(); + Qt3D::QCameraSelector *cameraSelector = new Qt3D::QCameraSelector(); + Qt3D::QRenderPassFilter *defaultRenderPassFilter = new Qt3D::QRenderPassFilter(); + Qt3D::QViewport *viewport = new Qt3D::QViewport(); + Qt3D::QClearBuffer *clearBuffer = new Qt3D::QClearBuffer(); + + // TechiqueFilter and renderPassFilter are not implement yet + + viewport->setRect(QRectF(0, 0, 1, 1)); + viewport->addChild(clearBuffer); + clearBuffer->setBuffers(Qt3D::QClearBuffer::ColorDepthBuffer); + clearBuffer->addChild(cameraSelector); + cameraSelector->setCamera(cameraEntity); + cameraSelector->addChild(defaultRenderPassFilter); + techniqueFilter->addChild(viewport); + + frameGraph->setActiveFrameGraph(techniqueFilter); + + + // Cylinder shape data + Qt3D::QCylinderMesh *cylinder = new Qt3D::QCylinderMesh(); + cylinder->setRadius(1); + cylinder->setLength(3); + cylinder->setRings(100); + cylinder->setSlices(20); + + // CylinderMesh Transform + Qt3D::QScaleTransform *cylinderScale = new Qt3D::QScaleTransform(); + Qt3D::QRotateTransform *cylinderRotation = new Qt3D::QRotateTransform(); + Qt3D::QTransform *cylinderTransforms = new Qt3D::QTransform(); + + cylinderScale->setScale3D(QVector3D(1.5f, 1.5f, 1.5f)); + cylinderRotation->setAngleDeg(45.0f); + cylinderRotation->setAxis(QVector3D(1, 0, 0)); + + cylinderTransforms->appendTransform(cylinderScale); + cylinderTransforms->appendTransform(cylinderRotation); + + // Cylinder + Qt3D::QEntity *cylinderEntity = new Qt3D::QEntity(); + cylinderEntity->addComponent(cylinder); + cylinderEntity->addComponent(cylinderTransforms); + + // Setting the FrameGraph + rootEntity->addComponent(frameGraph); + + // Build Node Tree + rootEntity->addChild(cameraEntity); + rootEntity->addChild(cylinderEntity); + + // Set root object of the scene + view.setRootObject(rootEntity); + // Show window + view.show(); + + return app.exec(); +} |