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author | Paul Lemire <paul.lemire@kdab.com> | 2014-09-11 11:23:21 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2014-09-28 14:24:30 +0200 |
commit | 2d833908e3788648bb87350dda867b274e67455c (patch) | |
tree | 6f60dceac26beda6a597ba125e4f6beac2474e1f /examples/deferred-renderer-cpp/main.cpp | |
parent | 84ccc28d431a024ec67661052e193ff33e0d1fbd (diff) |
Renamed deferred-renderer example to deferred-renderer-qml
Change-Id: I7005c0a58b48e444f08a771684bde13072863db5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/deferred-renderer-cpp/main.cpp')
-rw-r--r-- | examples/deferred-renderer-cpp/main.cpp | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/examples/deferred-renderer-cpp/main.cpp b/examples/deferred-renderer-cpp/main.cpp new file mode 100644 index 000000000..8c26ba343 --- /dev/null +++ b/examples/deferred-renderer-cpp/main.cpp @@ -0,0 +1,207 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <Qt3DCore/QEntity> +#include <Qt3DCore/Window> +#include <Qt3DRenderer/RendererAspect> +#include <Qt3DRenderer/QFrameGraph> +#include <Qt3DRenderer/QMaterial> +#include <Qt3DRenderer/QSphereMesh> +#include <Qt3DRenderer/QPlaneMesh> +#include <Qt3DRenderer/QLayer> +#include <Qt3DRenderer/QParameter> +#include <Qt3DCore/QCamera> +#include <Qt3DCore/QCameraLens> +#include <Qt3DCore/QTransform> +#include <Qt3DCore/QLookAtTransform> +#include <Qt3DCore/QRotateTransform> +#include <Qt3DCore/QTranslateTransform> +#include <Qt3DRenderer/QPointLight> + +#include <QGuiApplication> + +#include "gbuffer.h" +#include "deferredrenderer.h" +#include "finaleffect.h" +#include "sceneeffect.h" + +int main(int ac, char **av) +{ + QGuiApplication app(ac, av); + + Qt3D::Window view; + view.registerAspect(new Qt3D::RendererAspect()); + + // Root entity + Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); + rootEntity->setObjectName(QStringLiteral("rootEntity")); + + // Shared Components + GBuffer *gBuffer = new GBuffer(); + FinalEffect *finalEffect = new FinalEffect(); + SceneEffect *sceneEffect = new SceneEffect(); + + Qt3D::QSphereMesh *sphereMesh = new Qt3D::QSphereMesh(); + sphereMesh->setRings(50); + sphereMesh->setSlices(100); + + Qt3D::QLayer *sceneLayer = new Qt3D::QLayer(); + sceneLayer->setName("scene"); + + Qt3D::QLayer *quadLayer = new Qt3D::QLayer(); + quadLayer->setName("screenQuad"); + + Qt3D::QPlaneMesh *planeMesh = new Qt3D::QPlaneMesh(); + planeMesh->setMeshResolution(QSize(2, 2)); + planeMesh->setWidth(2.0f); + planeMesh->setHeight(2.0f); + + Qt3D::QPointLight *light1 = new Qt3D::QPointLight(); + light1->setColor(Qt::white); + light1->setIntensity(1.5f); + + rootEntity->addComponent(light1); + + // Scene Camera + Qt3D::QCamera *camera = new Qt3D::QCamera(); + Qt3D::QCameraLens *lens = new Qt3D::QCameraLens(); + + lens->setAspectRatio(16.0f/9.0f); + lens->setFieldOfView(45.0f); + lens->setNearPlane(0.01f); + lens->setFarPlane(1000.0f); + lens->setProjectionType(Qt3D::QCameraLens::PerspectiveProjection); + + Qt3D::QTransform *transform = new Qt3D::QTransform(); + Qt3D::QLookAtTransform *lookAt = new Qt3D::QLookAtTransform(); + lookAt->setPosition(QVector3D(10.0f, 10.0f, -25.0f)); + lookAt->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); + lookAt->setViewCenter(QVector3D(0.0f, 0.0f, 10.0f)); + transform->appendTransform(lookAt); + + camera->setLens(lens); + camera->setTransform(transform); + view.setCamera(camera); + + // FrameGraph + Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph(); + DeferredRenderer *deferredRenderer = new DeferredRenderer(); + deferredRenderer->setClearColor(Qt::black); + deferredRenderer->setRect(QRectF(0.0f, 0.0f, 1.0f, 1.0f)); + deferredRenderer->setFinalPassCriteria(finalEffect->passCriteria()); + deferredRenderer->setGeometryPassCriteria(sceneEffect->passCriteria()); + deferredRenderer->setGBuffer(gBuffer); + deferredRenderer->setSceneCamera(camera); + deferredRenderer->setGBufferLayer(sceneLayer->name()); + deferredRenderer->setScreenQuadLayer(quadLayer->name()); + + frameGraph->setActiveFrameGraph(deferredRenderer); + rootEntity->addComponent(frameGraph); + + // Scene Content + Qt3D::QEntity *sphereOne = new Qt3D::QEntity(); + Qt3D::QMaterial *sphereOneMaterial = new Qt3D::QMaterial(); + + sphereOneMaterial->setEffect(sceneEffect); + sphereOneMaterial->addParameter(new Qt3D::QParameter(sphereOneMaterial, QStringLiteral("meshColor"), QColor(Qt::blue))); + + Qt3D::QTransform *sphereOneTransform = new Qt3D::QTransform(); + Qt3D::QTranslateTransform *sphereOneTranslate = new Qt3D::QTranslateTransform(); + sphereOneTranslate->setDx(-10.0f); + sphereOneTranslate->setDy(0.0f); + sphereOneTranslate->setDz(25.0f); + sphereOneTransform->appendTransform(sphereOneTranslate); + + Qt3D::QPointLight *light2 = new Qt3D::QPointLight(); + light2->setColor(Qt::white); + light2->setIntensity(1.5f); + + sphereOne->addComponent(sphereOneTransform); + sphereOne->addComponent(sphereOneMaterial); + sphereOne->addComponent(sphereMesh); + sphereOne->addComponent(sceneLayer); + sphereOne->addComponent(light2); + + Qt3D::QEntity *sphereTwo = new Qt3D::QEntity(); + Qt3D::QMaterial *sphereTwoMaterial = new Qt3D::QMaterial(); + sphereTwoMaterial->setEffect(sceneEffect); + sphereTwoMaterial->addParameter(new Qt3D::QParameter(sphereTwoMaterial, QStringLiteral("meshColor"), QColor(Qt::yellow))); + + Qt3D::QPointLight *light3 = new Qt3D::QPointLight(); + light3->setColor(Qt::blue); + light3->setIntensity(0.5f); + + sphereTwo->addComponent(sphereMesh); + sphereTwo->addComponent(sceneLayer); + sphereTwo->addComponent(sphereTwoMaterial); + sphereTwo->addComponent(light3); + + // Screen Quad + Qt3D::QEntity *screenQuad = new Qt3D::QEntity(); + Qt3D::QMaterial *screenQuadMaterial = new Qt3D::QMaterial(); + screenQuadMaterial->addParameter(new Qt3D::QParameter(0, QStringLiteral("position"),QVariant::fromValue(gBuffer->positionTexture()))); + screenQuadMaterial->addParameter(new Qt3D::QParameter(0, QStringLiteral("normal"), QVariant::fromValue(gBuffer->normalTexture()))); + screenQuadMaterial->addParameter(new Qt3D::QParameter(0, QStringLiteral("color"), QVariant::fromValue(gBuffer->colorTexture()))); + screenQuadMaterial->addParameter(new Qt3D::QParameter(0, QStringLiteral("winSize"), QSize(1024, 1024))); + screenQuadMaterial->setEffect(finalEffect); + + Qt3D::QTransform *screenQuadTransform = new Qt3D::QTransform(); + Qt3D::QRotateTransform *screenPlaneRotation = new Qt3D::QRotateTransform(); + screenPlaneRotation->setAngleDeg(90); + screenPlaneRotation->setAxis(QVector3D(1.0f, 0.0f, 0.0f)); + screenQuadTransform->appendTransform(screenPlaneRotation); + + screenQuad->addComponent(quadLayer); + screenQuad->addComponent(screenQuadTransform); + screenQuad->addComponent(screenQuadMaterial); + screenQuad->addComponent(planeMesh); + + rootEntity->addChild(sphereOne); + rootEntity->addChild(sphereTwo); + rootEntity->addChild(screenQuad); + + // Set root object of the scene + view.setRootObject(rootEntity); + // Show window + view.show(); + + return app.exec(); +} |