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authorPaul Lemire <paul.lemire@kdab.com>2014-09-29 17:19:36 +0200
committerSean Harmer <sean.harmer@kdab.com>2014-10-03 21:18:41 +0200
commit7b26f6a1746419161a8f875e341b3e31220f4141 (patch)
treef784e568015e1f7f199abb388b97fefdb158c84e /examples/deferred-renderer-cpp/main.cpp
parentc16689bb1ccf31416df7b8c69fe032898cf87dec (diff)
QNode refactoring
Move almost everything to private classes. Assimp loading restored. All examples working. QNode hierachy is now handled through QObject::setParent, addChild, removeChild are part of the private api. Note: commented QChangeArbiter unit tests as they can no longer work with this patch and will restore them when QChangeArbiter will have been made private. Task-number: QTBUG-41470 Task-number: QTBUG-41523 Change-Id: I4430974b3aa7f3744c38714b451b122e0cb4d0c9 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/deferred-renderer-cpp/main.cpp')
-rw-r--r--examples/deferred-renderer-cpp/main.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/examples/deferred-renderer-cpp/main.cpp b/examples/deferred-renderer-cpp/main.cpp
index d331f672f..e262f129d 100644
--- a/examples/deferred-renderer-cpp/main.cpp
+++ b/examples/deferred-renderer-cpp/main.cpp
@@ -137,7 +137,7 @@ int main(int ac, char **av)
rootEntity->addComponent(frameGraph);
// Scene Content
- Qt3D::QEntity *sphereOne = new Qt3D::QEntity();
+ Qt3D::QEntity *sphereOne = new Qt3D::QEntity(rootEntity);
Qt3D::QMaterial *sphereOneMaterial = new Qt3D::QMaterial();
sphereOneMaterial->setEffect(sceneEffect);
@@ -158,7 +158,7 @@ int main(int ac, char **av)
sphereOne->addComponent(sceneLayer);
sphereOne->addComponent(light2);
- Qt3D::QEntity *sphereTwo = new Qt3D::QEntity();
+ Qt3D::QEntity *sphereTwo = new Qt3D::QEntity(rootEntity);
Qt3D::QMaterial *sphereTwoMaterial = new Qt3D::QMaterial();
sphereTwoMaterial->setEffect(sceneEffect);
sphereTwoMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("meshColor"), QColor(Qt::yellow)));
@@ -173,7 +173,7 @@ int main(int ac, char **av)
sphereTwo->addComponent(light3);
// Screen Quad
- Qt3D::QEntity *screenQuad = new Qt3D::QEntity();
+ Qt3D::QEntity *screenQuad = new Qt3D::QEntity(rootEntity);
Qt3D::QMaterial *screenQuadMaterial = new Qt3D::QMaterial();
screenQuadMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("position"), gBuffer->positionTexture()));
screenQuadMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("normal"), gBuffer->normalTexture()));
@@ -190,10 +190,6 @@ int main(int ac, char **av)
screenQuad->addComponent(screenQuadMaterial);
screenQuad->addComponent(planeMesh);
- rootEntity->addChild(sphereOne);
- rootEntity->addChild(sphereTwo);
- rootEntity->addChild(screenQuad);
-
// Set root object of the scene
view.setRootObject(rootEntity);
// Show window