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author | Paul Lemire <paul.lemire.ecortex@kdab.com> | 2014-11-10 10:50:41 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2014-11-14 17:45:26 +0100 |
commit | ed2210ba57c4010f8a3ad2451421f32b2627a6ca (patch) | |
tree | 61f2a7e0d437b00a1e218501546926bb4021404a /examples/keyboardinput-qml/main.qml | |
parent | 78717e7038f179b9af25d933474346326dfe6032 (diff) |
keyboardinput-qml example
This will help test the keyboard inputs as the QInputsAspect gets completed
over time.
Change-Id: I8f8fe5dcd0ccf4c83f75297c2dcb95bb9e9eddb7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/keyboardinput-qml/main.qml')
-rw-r--r-- | examples/keyboardinput-qml/main.qml | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/examples/keyboardinput-qml/main.qml b/examples/keyboardinput-qml/main.qml new file mode 100644 index 000000000..8c83f3fa1 --- /dev/null +++ b/examples/keyboardinput-qml/main.qml @@ -0,0 +1,157 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D 2.0 +import Qt3D.Render 2.0 +import Qt3D.Input 2.0 + +Entity { + id: root + + Camera { + id: camera + projectionType: CameraLens.PerspectiveProjection + fieldOfView: 45 + aspectRatio: 16/9 + nearPlane : 0.1 + farPlane : 1000.0 + position: Qt.vector3d( 0.0, 0.0, -40.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) + } + + Configuration { controlledCamera: camera } + + components: FrameGraph { + activeFrameGraph: Viewport { + id: viewport + rect: Qt.rect(0.0, 0.0, 1.0, 1.0) // From Top Left + clearColor: Qt.rgba(0.2, 0.2, 0.2, 1) + + CameraSelector { + id : cameraSelector + camera: camera + + ClearBuffer { + buffers : ClearBuffer.ColorDepthBuffer + } + } + } + } + + Effect { + id: colorDiffuseEffect + parameters: [ + Parameter { name: "ambient"; value: Qt.vector3d( 0.1, 0.1, 0.1 ) }, + Parameter { name: "diffuse"; value: Qt.vector3d( 0.7, 0.7, 0.7 ) }, + Parameter { name: "specular"; value: Qt.vector3d( 0.95, 0.95, 0.95 ) }, + Parameter { name: "shininess"; value: root.shininess } + ] + } + + SphereMesh { + id: sphereMesh + } + + KeyboardController { + id: keyboardController + } + + Entity { + id: sphere1 + property Material material: Material { + effect: colorDiffuseEffect + } + property Transform transform: Transform { + Translate { + dx: -5 + } + Scale { + scale: sphere2.input.focus ? 2 : 1 + } + } + property KeyboardInput input: KeyboardInput { + controller: keyboardController + } + + components: [material, transform, sphereMesh, input] + } + + Entity { + id: sphere2 + property Material material: Material { + effect: colorDiffuseEffect + } + property Transform transform: Transform { + Translate { + dx: 0 + } + Scale { + scale: sphere2.input.focus ? 2 : 1 + } + } + property KeyboardInput input: KeyboardInput { + controller: keyboardController + } + + components: [material, transform, sphereMesh, input] + } + + Entity { + id: sphere3 + property Material material: Material { + effect: colorDiffuseEffect + } + property Transform transform: Transform { + Translate { + dx: 5 + } + Scale { + scale: sphere2.input.focus ? 2 : 1 + } + } + property KeyboardInput input: KeyboardInput { + controller: keyboardController + } + + components: [material, transform, sphereMesh, input] + } +} |