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authorPaul Lemire <paul.lemire.ecortex@kdab.com>2014-12-29 16:10:48 +0100
committerSean Harmer <sean.harmer@kdab.com>2014-12-31 11:23:49 +0100
commitbee25daf9efaa688a6954a5b31a07c51db49b8ba (patch)
tree5bc3f2982689c8908c9fbe440eff36cd1d15f6a1 /examples/materials-cpp/renderableentity.cpp
parent2be97a74b23c66d385b1dd89df106c9be7be7696 (diff)
Default cpp materials + material-cpp example
QDiffuseMapMaterial QDiffuseSpecularMapMaterial QNormalDiffuseMapMaterial QNormalDiffuseAlphaMapMaterial QNormalDiffuseSpecularMapMaterial material-cpp is mostly inspired from materials (QML) but nicer :). Note: there seems to be an issue with qrc and QUrl. The behavior is different between QML and C++. -In C++ we need to prefix with have qrc:/ and convert that to :/ (passing :/ directly returns "" when QUrl toString is called) -From QML no prefix is needed. -For QImage path, :/ should be used. Change-Id: Ib56fb9546c95c2872686a46ed048a290ab4a5b6f Task-number: QTBUG-41548 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/materials-cpp/renderableentity.cpp')
-rw-r--r--examples/materials-cpp/renderableentity.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/examples/materials-cpp/renderableentity.cpp b/examples/materials-cpp/renderableentity.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "renderableentity.h"
+
+RenderableEntity::RenderableEntity(Qt3D::QNode *parent)
+ : Qt3D::QEntity(parent)
+ , m_mesh(new Qt3D::QMesh())
+ , m_transform(new Qt3D::QTransform())
+ , m_rotateTransform(new Qt3D::QRotateTransform())
+ , m_scaleTransform(new Qt3D::QScaleTransform())
+ , m_translateTransform(new Qt3D::QTranslateTransform())
+{
+ m_transform->addTransform(m_rotateTransform);
+ m_transform->addTransform(m_scaleTransform);
+ m_transform->addTransform(m_translateTransform);
+ addComponent(m_mesh);
+ addComponent(m_transform);
+}
+
+RenderableEntity::~RenderableEntity()
+{
+
+}
+
+Qt3D::QMesh *RenderableEntity::mesh() const
+{
+ return m_mesh;
+}
+
+Qt3D::QScaleTransform *RenderableEntity::scaleTransform() const
+{
+ return m_scaleTransform;
+}
+
+Qt3D::QTranslateTransform *RenderableEntity::translateTransform() const
+{
+ return m_translateTransform;
+}
+
+Qt3D::QRotateTransform *RenderableEntity::rotateTransform() const
+{
+ return m_rotateTransform;
+}