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author | Paul Lemire <paul.lemire@kdab.com> | 2014-05-15 11:55:16 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-05-30 18:29:04 +0200 |
commit | 27db40bed760ffe7c1f3ba76ccb6e7927cd888c4 (patch) | |
tree | 6c9ddeb2a15cfe657da0184e1f4adc69a9950e3d /examples/multiviewport/main.qml | |
parent | ae750a6e36888238b49fca54ca41140c9a935186 (diff) |
Added multiviewport example
Change-Id: I04f20d6c46891ebd3a7b550c181a3e554f30a384
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/multiviewport/main.qml')
-rw-r--r-- | examples/multiviewport/main.qml | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/examples/multiviewport/main.qml b/examples/multiviewport/main.qml new file mode 100644 index 000000000..a1e301788 --- /dev/null +++ b/examples/multiviewport/main.qml @@ -0,0 +1,184 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import Qt3D 2.0 +import Qt3D.Render 2.0 + + +Node { + id : rootNode + + CameraLens { + id : cameraLens + projectionType: CameraLens.PerspectiveProjection + fieldOfView: 45 + aspectRatio: 16/9 + nearPlane : 0.01 + farPlane : 1000.0 + } // cameraLens + + Entity { + id : sceneRoot + components: [frameGraph] + property real rotationAngle : 0 + + SequentialAnimation { + running : true + loops: Animation.Infinite + NumberAnimation {target : sceneRoot; property : "rotationAngle"; to : 360; duration : 2000;} + } + + FrameGraph { + id : frameGraph + activeFrameGraph: Viewport { + id : mainViewport + rect: Qt.rect(0, 0, 1, 1) + + property var cameras : [cameraViewport1, cameraViewport2, cameraViewport3, cameraViewport4] + + Timer { + running : true + interval : 2000 + repeat : true + property int count : 0 + onTriggered: + { + cameraSelectorTopLeftViewport.camera = mainViewport.cameras[count++ % 4]; + cameraSelectorTopRightViewport.camera = mainViewport.cameras[count % 4]; + cameraSelectorBottomLeftViewport.camera = mainViewport.cameras[(count + 1) % 4]; + cameraSelectorBottomRightViewport.camera = mainViewport.cameras[(count + 2) % 4]; + } + } + + Viewport { + id : topLeftViewport + rect : Qt.rect(0, 0, 0.5, 0.5) + CameraSelector {id : cameraSelectorTopLeftViewport; camera : mainViewport.cameras[0]} + } + + Viewport { + id : topRightViewport + rect : Qt.rect(0.5, 0, 0.5, 0.5) + CameraSelector {id : cameraSelectorTopRightViewport;camera : mainViewport.cameras[1]} + } + + Viewport { + id : bottomLeftViewport + rect : Qt.rect(0, 0.5, 0.5, 0.5) + CameraSelector {id : cameraSelectorBottomLeftViewport; camera : mainViewport.cameras[2]} + } + + Viewport { + id : bottomRightViewport + rect : Qt.rect(0.5, 0.5, 0.5, 0.5) + CameraSelector {id : cameraSelectorBottomRightViewport; camera : mainViewport.cameras[3]} + } + } // mainViewport + } // frameGraph + + Entity { + id : cameraViewport1 + property Transform transform : Transform { + LookAt { + position: Qt.vector3d( 0.0, 0.0, -10.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) + } + } + components : [cameraLens, transform] + } + + Entity { + id : cameraViewport2 + property Transform transform : Transform { + Rotate { + angle : sceneRoot.rotationAngle + axis : Qt.vector3d(0, 1, 0) + } + LookAt { + position: Qt.vector3d( 0.0, 0.0, 20.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( 5.0, 0.0, 10.0 ) + } + } + components : [cameraLens, transform] + } + + Entity { + id : cameraViewport3 + property Transform transform : Transform { + LookAt { + position: Qt.vector3d( 0.0, 0.0, -20.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( -5.0, 0.0, -10.0 ) + } + } + components : [cameraLens, transform] + } + + Entity { + id : cameraViewport4 + property Transform transform : Transform { + LookAt { + position: Qt.vector3d( 0.0, 5.0, -20.0 ) + upVector: Qt.vector3d( 0.0, 0.0, 1.0 ) + viewCenter: Qt.vector3d( 0.0, 30.0, 20.0 ) + } + } + components : [cameraLens, transform] + } + + + Scene { + id: scene + source: ":/assets/test_scene.dae" + components : [Transform { + Rotate { + angle : -sceneRoot.rotationAngle + axis : Qt.vector3d(0, 0, 1) + } + }] + } + + } // sceneRoot + +} // rootNode |