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author | Sean Harmer <sean.harmer@kdab.com> | 2017-05-24 12:09:44 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2017-05-24 12:10:02 +0100 |
commit | 77d294db076dac19e8b549b445ffede9f7260c84 (patch) | |
tree | 828ee7a6862ec5c0bd24f97cb540625a2c647376 /examples/qt3d/advancedcustommaterial/Water.qml | |
parent | 59f8fec8a41606b3185fe3a4e276978e3e1ed5ef (diff) | |
parent | 939b9b4b7591e8a421cf048a0a84ed3e75d81d21 (diff) |
Merge branch 'dev' into wip/animationwip/animation
Change-Id: I6e770609c90a7745d08fa4e2f424e865678c5d6f
Diffstat (limited to 'examples/qt3d/advancedcustommaterial/Water.qml')
-rw-r--r-- | examples/qt3d/advancedcustommaterial/Water.qml | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/examples/qt3d/advancedcustommaterial/Water.qml b/examples/qt3d/advancedcustommaterial/Water.qml new file mode 100644 index 000000000..1e7f119a5 --- /dev/null +++ b/examples/qt3d/advancedcustommaterial/Water.qml @@ -0,0 +1,175 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 +import Qt3D.Input 2.0 +import Qt3D.Extras 2.0 +import QtQuick 2.0 as QQ2 + + + Entity { + id: water + + WaterMaterial { + id: watermaterial + + property real tox: 0.0 + property real toy: 0.0 + property real vertY: 1.0 + property real waveRandomAnim: 0.0 + + diffuse: "qrc:/textures/WaterDiffuse.jpg" + normal: "qrc:/textures/WaterNormal.jpg" + specular: "qrc:/textures/WaterSpecular.jpg" + wave: "qrc:/textures/Waterwave.jpg" + sky: "qrc:/textures/sky.jpg" + foam: "qrc:/textures/foam.jpg" + + textureScale: slider1.value + wavescale: vertY * slider2.value + specularity: slider3.value + offsetx: tox * slider5.value + offsety: toy * slider5.value + normalAmount: slider8.value + waveheight: slider6.value + waveStrenght: slider7.value + shininess: 100 + waveRandom: waveRandomAnim + } + + Mesh { + id: watermesh + source: "qrc:/models/waterPlane.obj" + } + + Transform { + id: waterTransform + property real scale: 1.0 + property real rotx: 0.0 + scale3D: Qt.vector3d(scale, scale, scale) + rotationY: slider4.value + } + + Entity { + id: waterEntity + components: [watermesh, watermaterial, waterTransform] + } + + QQ2.SequentialAnimation { + QQ2.NumberAnimation { + target: watermaterial + property: "waveRandomAnim" + to: 3.0 + duration: 4000 + easing.type: Easing.Linear + } + QQ2.NumberAnimation { + target: watermaterial + property: "waveRandomAnim" + to: 1.0 + duration: 4000 + easing.type: Easing.Linear + } + } + + QQ2.SequentialAnimation { + running: true + loops: QQ2.Animation.Infinite + QQ2.ParallelAnimation { + QQ2.NumberAnimation { + target: watermaterial + property: "toy" + to: 10.0 + duration: 100000 + } + QQ2.NumberAnimation { + target: watermaterial + property: "tox" + to: 10.0 + duration: 100000 + } + } + QQ2.ParallelAnimation { + QQ2.NumberAnimation { + target: watermaterial + property: "toy" + to: 0.0 + duration: 0 + } + QQ2.NumberAnimation { + target: watermaterial + property: "tox" + to: 0.0 + duration: 0 + } + } + } + + QQ2.SequentialAnimation { + running: true + loops: QQ2.Animation.Infinite + QQ2.NumberAnimation { + target: watermaterial + property: "vertY" + to: 200 + duration: 200000 + easing.type: Easing.Linear + } + QQ2.NumberAnimation { + target: watermaterial + property: "vertY" + to: 2 + duration: 200000 + easing.type: Easing.Linear + } + } +} + |