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authorMike Krus <mike.krus@kdab.com>2017-05-02 19:15:38 +0100
committerMike Krus <mike.krus@kdab.com>2017-05-03 20:24:34 +0000
commit1d3ffb4cadfd43e163bf977c03a48f3b9cbb1f30 (patch)
tree1948e43218d57061e04dc1cff2f15d5637f69370 /examples/qt3d/advancedcustommaterial/shaders
parent629e5ed81b9b584196beafdddccdd85365510975 (diff)
Correct shader typo for rendering and fix shader selection
Task-number: QTBUG-60288 Change-Id: I320f787c3b245cc52df80d89c75f856aeacf649d Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/advancedcustommaterial/shaders')
-rw-r--r--examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag b/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag
index ae40bdf37..9657cc63a 100644
--- a/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag
+++ b/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag
@@ -39,7 +39,7 @@ void main()
vec2 waveMovCoord = waveTexCoord;
waveMovCoord.x += offsetx;
waveMovCoord.y -= offsety;
- vec4 wave = texture2D(waveTexture, waveMovCoord);
+ vec4 wave = texture(waveTexture, waveMovCoord);
//Wiggle the newCoord by r and b colors of waveTexture
vec2 newCoord = texCoord;