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author | Mike Krus <mike.krus@kdab.com> | 2017-05-02 19:15:38 +0100 |
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committer | Mike Krus <mike.krus@kdab.com> | 2017-05-03 20:24:34 +0000 |
commit | 1d3ffb4cadfd43e163bf977c03a48f3b9cbb1f30 (patch) | |
tree | 1948e43218d57061e04dc1cff2f15d5637f69370 /examples/qt3d/advancedcustommaterial/shaders | |
parent | 629e5ed81b9b584196beafdddccdd85365510975 (diff) |
Correct shader typo for rendering and fix shader selection
Task-number: QTBUG-60288
Change-Id: I320f787c3b245cc52df80d89c75f856aeacf649d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/advancedcustommaterial/shaders')
-rw-r--r-- | examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag b/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag index ae40bdf37..9657cc63a 100644 --- a/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag +++ b/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag @@ -39,7 +39,7 @@ void main() vec2 waveMovCoord = waveTexCoord; waveMovCoord.x += offsetx; waveMovCoord.y -= offsety; - vec4 wave = texture2D(waveTexture, waveMovCoord); + vec4 wave = texture(waveTexture, waveMovCoord); //Wiggle the newCoord by r and b colors of waveTexture vec2 newCoord = texCoord; |