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authorPaul Lemire <paul.lemire@kdab.com>2015-03-09 11:12:31 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-05-12 14:04:08 +0000
commitebff027b83f9c0a48439fa49b52cbebd07f62cce (patch)
treec7119d0de83d2148a795c6716d2d75bd88e9e88e /examples/qt3d/anaglyph-rendering/main.qml
parent3b39eaac6ac3385908dd09c3d12d1b2ae71c8a9f (diff)
anaglyph-3d example
Note: you need red/cyan glasses to fully enjoy the experience Change-Id: Ic823831eea0f4658c2ab9116eb1505893847b6e8 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.4 as QQ2
+
+Entity {
+ id: root
+
+ components: FrameGraph {
+ StereoFrameGraph {
+ id: stereoFrameGraph
+ leftCamera: stereoCamera.leftCamera
+ rightCamera: stereoCamera.rightCamera
+ }
+ }
+
+ // Camera
+ StereoCamera {
+ id: stereoCamera
+ property real circleRotation: 0
+ readonly property real cameraRadius: obstaclesRepeater.radius - 50
+ readonly property vector3d circlePosition: Qt.vector3d(cameraRadius * Math.cos(circleRotation), 0.0, cameraRadius * Math.sin(circleRotation))
+ readonly property vector3d tan: circlePosition.crossProduct(Qt.vector3d(0, 1, 0).normalized())
+ viewCenter: planeTranslation.translation
+ position: circlePosition.plus(Qt.vector3d(0, 45 * Math.sin(circleRotation * 2), 0)).plus(tan.times(-2))
+
+ QQ2.NumberAnimation {
+ target: stereoCamera
+ property: "circleRotation"
+ from: 0; to: Math.PI * 2
+ duration: 10000
+ loops: QQ2.Animation.Infinite
+ running: true
+ }
+ }
+
+ // Skybox
+ SkyboxEntity {
+ cameraPosition: stereoCamera.position
+ baseName: "qrc:/assets/cubemaps/miramar/miramar"
+ extension: ".webp"
+ }
+
+ // Cylinder
+ Entity {
+ property CylinderMesh cylinder: CylinderMesh {
+ radius: 1
+ length: 3
+ rings: 100
+ slices: 20
+ }
+ property Transform transform: Transform {
+ Scale { id: cylinderScale; scale: 5 }
+ Rotate {
+ id: cylinderRotationTheta
+ angle: 45
+ axis: Qt.vector3d(1, 0, 0)
+ }
+ Rotate {
+ id: cylinderRotationPhi
+ angle: 30
+ axis: Qt.vector3d(1, 0, 0)
+ }
+ }
+ property Material phong: PhongMaterial {}
+
+ QQ2.ParallelAnimation {
+ loops: QQ2.Animation.Infinite
+ running: true
+ QQ2.SequentialAnimation {
+ QQ2.NumberAnimation {
+ target: cylinderScale
+ property: "scale"
+ from: 5; to: 45
+ duration: 2000
+ easing.type: QQ2.Easing.OutInQuad
+ }
+ QQ2.NumberAnimation {
+ target: cylinderScale
+ property: "scale"
+ from: 45; to: 5
+ duration: 2000
+ easing.type: QQ2.Easing.InOutQuart
+ }
+ }
+ QQ2.NumberAnimation {
+ target: cylinderRotationPhi
+ property: "angle"
+ from: 0; to: 360
+ duration: 4000
+ }
+ QQ2.NumberAnimation {
+ target: cylinderRotationTheta
+ property: "angle"
+ from: 0; to: 720
+ duration: 4000
+ }
+ }
+
+ components: [cylinder, transform, phong]
+ }
+
+ // AirPlane
+ Entity {
+ components: [
+ Mesh {
+ source: "assets/obj/toyplane.obj"
+ },
+ Transform {
+ Rotate { // roll
+ id: roll
+ axis : Qt.vector3d(1, 0, 0)
+ angle : 30
+ }
+ Rotate {
+ axis: Qt.vector3d(0, 1, 0)
+ angle: stereoCamera.circleRotation * -2 * 180 / Math.PI + 180
+ }
+ Translate {
+ id: planeTranslation
+ dx: Math.sin(stereoCamera.circleRotation * -2) * obstaclesRepeater.radius
+ dy: 0
+ dz: Math.cos(stereoCamera.circleRotation * -2) * obstaclesRepeater.radius
+ }
+ },
+ PhongMaterial {
+ shininess: 20.0
+ diffuse: "#ba1a02" // Inferno Orange
+ }
+ ]
+
+ QQ2.SequentialAnimation {
+ running: true
+ loops: QQ2.Animation.Infinite
+
+ QQ2.NumberAnimation {
+ target: roll
+ property: "angle"
+ from: 30; to: 45
+ duration: 750
+ }
+ QQ2.NumberAnimation {
+ target: roll
+ property: "angle"
+ from: 45; to: 25
+ duration: 500
+ }
+ QQ2.NumberAnimation {
+ target: roll
+ property: "angle"
+ from: 25; to: 390
+ duration: 800
+ }
+ }
+ }
+
+ // Torus obsctacles
+ NodeInstantiator {
+ id: obstaclesRepeater
+ model: 4
+ readonly property real radius: 130.0;
+ readonly property real det: 1.0 / model
+ delegate: Entity {
+ components: [
+ TorusMesh {
+ radius: 35
+ minorRadius: 5
+ rings: 100
+ slices: 20
+ },
+ Transform {
+ id: transform
+ readonly property real angle: Math.PI * 2.0 * index * obstaclesRepeater.det
+ Rotate {
+ angle: transform.angle * 180 / Math.PI
+ axis: Qt.vector3d(0.0, 1.0, 0.0)
+ }
+ Translate {
+ dx: obstaclesRepeater.radius * Math.cos(transform.angle)
+ dz: obstaclesRepeater.radius * Math.sin(transform.angle)
+ }
+ },
+ PhongMaterial {
+ diffuse: Qt.rgba(Math.abs(Math.cos(transform.angle)), 204 / 255, 75 / 255, 1)
+ specular: "white"
+ shininess: 20.0
+ }
+ ]
+ }
+ }
+}
+