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authorMike Krus <mike.krus@kdab.com>2020-02-11 14:14:30 +0000
committerMike Krus <mike.krus@kdab.com>2020-02-27 12:10:08 +0000
commit5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 (patch)
tree9a502509da33a48dade8f7cbd0af1e7d3444b2f3 /examples/qt3d/anaglyph-rendering/main.qml
parent703090204ef41bced5634bbb332551dea1dd7b37 (diff)
Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than a QGeometryRenderer. Requires changes to scene graphs here and there but going forward there simple shapes could be used as proxies for picking or collision detection, etc. Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/anaglyph-rendering/main.qml')
-rw-r--r--examples/qt3d/anaglyph-rendering/main.qml24
1 files changed, 14 insertions, 10 deletions
diff --git a/examples/qt3d/anaglyph-rendering/main.qml b/examples/qt3d/anaglyph-rendering/main.qml
index 89e5c3664..1301a510a 100644
--- a/examples/qt3d/anaglyph-rendering/main.qml
+++ b/examples/qt3d/anaglyph-rendering/main.qml
@@ -92,11 +92,13 @@ Entity {
// Cylinder
Entity {
- property CylinderMesh cylinder: CylinderMesh {
- radius: 1
- length: 3
- rings: 100
- slices: 20
+ property GeometryRenderer cylinder: GeometryRenderer {
+ view: CylinderMesh {
+ radius: 1
+ length: 3
+ rings: 100
+ slices: 20
+ }
}
property Transform transform: Transform {
id: cylinderTransform
@@ -196,11 +198,13 @@ Entity {
readonly property real det: 1.0 / model
delegate: Entity {
components: [
- TorusMesh {
- radius: 35
- minorRadius: 5
- rings: 100
- slices: 20
+ GeometryRenderer {
+ view: TorusMesh {
+ radius: 35
+ minorRadius: 5
+ rings: 100
+ slices: 20
+ }
},
Transform {
id: transform