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authorSean Harmer <sean.harmer@kdab.com>2016-05-05 16:35:01 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-15 13:44:17 +0000
commit179cd0085ef6bfa5b0b7953129a3010c602db593 (patch)
tree5843610856c43613d182e22af52ef0a3a2e2ddd4 /examples/qt3d/assimp/main.cpp
parent665ae790a807072867e992493711f41488e96544 (diff)
Moved assimp example to manual test
tests.pro edited to add the new folder along with a .pro and .pri in the manual folder. Part of an examples cleanup Change-Id: I20b555f6d131b423e1f8986071bb4b62d8fac0ec Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/assimp/main.cpp')
-rw-r--r--examples/qt3d/assimp/main.cpp117
1 files changed, 0 insertions, 117 deletions
diff --git a/examples/qt3d/assimp/main.cpp b/examples/qt3d/assimp/main.cpp
deleted file mode 100644
index 5df575e32..000000000
--- a/examples/qt3d/assimp/main.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <Qt3DQuickExtras/qt3dquickwindow.h>
-#include <Qt3DRender/QSceneLoader>
-#include <Qt3DCore/QEntity>
-
-#include <QGuiApplication>
-#include <qqml.h>
-
-class SceneHelper : public QObject
-{
- Q_OBJECT
-
-public:
- Q_INVOKABLE QObject *findEntity(Qt3DRender::QSceneLoader *loader, const QString &name);
- Q_INVOKABLE QObject *findComponent(Qt3DCore::QEntity *entity, const QString &componentMetatype);
- Q_INVOKABLE void addListEntry(const QVariant &list, QObject *entry);
-};
-
-QObject *SceneHelper::findEntity(Qt3DRender::QSceneLoader *loader, const QString &name)
-{
- // The QSceneLoader instance is a component of an entity. The loaded scene
- // tree is added under this entity.
- QVector<Qt3DCore::QEntity *> entities = loader->entities();
-
- if (entities.isEmpty())
- return 0;
-
- // Technically there could be multiple entities referencing the scene loader
- // but sharing is discouraged, and in our case there will be one anyhow.
- Qt3DCore::QEntity *root = entities[0];
-
- // The scene structure and names always depend on the asset.
- return root->findChild<Qt3DCore::QEntity *>(name);
-}
-
-QObject *SceneHelper::findComponent(Qt3DCore::QEntity *entity, const QString &componentMetatype)
-{
- Q_ASSERT(entity);
- Qt3DCore::QComponentVector components = entity->components();
- Q_FOREACH (Qt3DCore::QComponent *component, components) {
- qDebug() << component->metaObject()->className();
- if (component->metaObject()->className() == componentMetatype) {
- return component;
- }
- }
- return nullptr;
-}
-
-void SceneHelper::addListEntry(const QVariant &list, QObject *entry)
-{
- QQmlListReference ref = list.value<QQmlListReference>();
- ref.append(entry);
-}
-
-int main(int argc, char* argv[])
-{
- QGuiApplication app(argc, argv);
-
- Qt3DExtras::Quick::Qt3DQuickWindow view;
-
- qmlRegisterType<SceneHelper>("Qt3D.Examples", 2, 0, "SceneHelper");
- view.setSource(QUrl("qrc:/main.qml"));
- view.show();
-
- return app.exec();
-}
-
-#include "main.moc"