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authorSean Harmer <sean.harmer@kdab.com>2016-05-05 16:35:01 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-15 13:44:17 +0000
commit179cd0085ef6bfa5b0b7953129a3010c602db593 (patch)
tree5843610856c43613d182e22af52ef0a3a2e2ddd4 /examples/qt3d/assimp/main.qml
parent665ae790a807072867e992493711f41488e96544 (diff)
Moved assimp example to manual test
tests.pro edited to add the new folder along with a .pro and .pri in the manual folder. Part of an examples cleanup Change-Id: I20b555f6d131b423e1f8986071bb4b62d8fac0ec Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0 as Quick
-import Qt3D.Core 2.0
-import Qt3D.Render 2.0
-import Qt3D.Examples 2.0
-import Qt3D.Input 2.0
-import Qt3D.Extras 2.0
-
-Entity
-{
- components: [
- RenderSettings {
- activeFrameGraph: ForwardRenderer {
- clearColor: Qt.rgba(0, 0.5, 1, 1)
- camera: camera
- }
- },
- // Event Source will be set by the Qt3DQuickWindow
- InputSettings { }
- ]
-
- Camera {
- id: camera
- projectionType: CameraLens.PerspectiveProjection
- fieldOfView: 45
- aspectRatio: 16/9
- nearPlane : 0.1
- farPlane : 1000.0
- position: Qt.vector3d( 0.0, 0.0, 40.0 )
- upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
- viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
- }
-
- FirstPersonCameraController {
- camera: camera
- }
-
- // test_scene.dae contains three named nodes. Once the asynchronous loading of the
- // scene completes, we look up some of them.
- SceneHelper {
- id: sceneHelper
- }
-
- Quick.Component {
- id: animParamComp
- Quick.SequentialAnimation {
- id: seqAnim
- loops: Quick.Animation.Infinite
- property variant target: null
- Quick.ColorAnimation {
- target: seqAnim.target
- property: "value"
- from: Qt.rgba(0, 0, 0, 1)
- to: Qt.rgba(1, 1, 1, 1)
- duration: 2000
- }
- Quick.ColorAnimation {
- target: seqAnim.target
- property: "value"
- from: Qt.rgba(1, 1, 1, 1)
- to: Qt.rgba(0, 0, 0, 1)
- duration: 1000
- }
- }
- }
-
- Quick.Component {
- id: animRotComp
- Quick.QtObject {
- id: rotationData
- property real userAngle: 0.0
- property vector3d axis: Qt.vector3d(0, 0, 1)
- Quick.NumberAnimation on userAngle {
- from: 0
- to: 360
- duration: 5000
- loops: Quick.Animation.Infinite
- }
- }
- }
-
- Entity {
- components: [
- Transform {
- matrix: {
- var m = Qt.matrix4x4();
- m.rotate(90, Qt.vector3d(0, 1, 0));
- return m;
- }
- },
- SceneLoader {
- id: sceneLoader
- source: "qrc:/assets/test_scene.dae"
- onStatusChanged: {
- console.log("SceneLoader status: " + status);
- if (status == SceneLoader.Ready) {
- console.log("Scene is ready");
-
- // Now find the torus and animate one of the material effect's parameters.
- var e = sceneHelper.findEntity(sceneLoader, "Torus");
- console.log("Found entity: " + e + " its components are:");
- for (var i = 0; i < e.components.length; ++i) {
- console.log(" " + e.components[i]);
- if (e.components[i].effect !== undefined) {
- var p = e.components[i].effect.parameters;
- for (var j = 0; j < p.length; ++j) {
- if (p[j].name === "kd") {
- var anim = animParamComp.createObject(p[j]);
- anim.target = p[j];
- anim.running = true;
- break;
- }
- }
-
- }
- }
-
- // Add an animated rotation transform to make Suzanne orbit around.
- e = sceneHelper.findEntity(sceneLoader, "Suzanne");
- var t = sceneHelper.findComponent(e, "Qt3DCore::QTransform");
- if (!t)
- return;
-
- // Add object with animation data as a child
- var suzanneAnim = animRotComp.createObject(t);
-
- // Query the existing transformation. We will use parts of this in
- // the replacement animation
- var origTranslation = t.translation;
- var origRotation = t.rotation;
- var origScale = t.scale;
- console.log("origTranslation = " + origTranslation);
- console.log("origRotation = " + origRotation);
- console.log("origScale = " + origScale);
-
- // Make a deep copy of the original translation. This will not be updated when the
- // transformation's translation property gets updated due to the animation.
- var constantTranslation = Qt.vector3d(origTranslation.x, origTranslation.y, origTranslation.z);
-
- t.matrix = Qt.binding(function() {
- var m = Qt.matrix4x4();
- m.rotate(suzanneAnim.userAngle, suzanneAnim.axis);
- m.translate(constantTranslation);
- m.rotate(90, Qt.vector3d(1, 0, 0));
- m.scale(origScale);
- return m;
- })
- }
- }
- }
- ]
- }
-
- Entity {
- components: [
- Transform {
- scale: 0.2
- translation: Qt.vector3d(0.0, -15.0, 0.0)
- },
- SceneLoader {
- source: "qrc:/assets/chest/Chest.obj"
- }
- ]
- }
-}