diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2016-05-05 16:35:01 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2016-05-15 13:44:17 +0000 |
commit | 179cd0085ef6bfa5b0b7953129a3010c602db593 (patch) | |
tree | 5843610856c43613d182e22af52ef0a3a2e2ddd4 /examples/qt3d/assimp/main.qml | |
parent | 665ae790a807072867e992493711f41488e96544 (diff) |
Moved assimp example to manual test
tests.pro edited to add the new folder along
with a .pro and .pri in the manual folder.
Part of an examples cleanup
Change-Id: I20b555f6d131b423e1f8986071bb4b62d8fac0ec
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/assimp/main.qml')
-rw-r--r-- | examples/qt3d/assimp/main.qml | 214 |
1 files changed, 0 insertions, 214 deletions
diff --git a/examples/qt3d/assimp/main.qml b/examples/qt3d/assimp/main.qml deleted file mode 100644 index f3ea3c7a5..000000000 --- a/examples/qt3d/assimp/main.qml +++ /dev/null @@ -1,214 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.0 as Quick -import Qt3D.Core 2.0 -import Qt3D.Render 2.0 -import Qt3D.Examples 2.0 -import Qt3D.Input 2.0 -import Qt3D.Extras 2.0 - -Entity -{ - components: [ - RenderSettings { - activeFrameGraph: ForwardRenderer { - clearColor: Qt.rgba(0, 0.5, 1, 1) - camera: camera - } - }, - // Event Source will be set by the Qt3DQuickWindow - InputSettings { } - ] - - Camera { - id: camera - projectionType: CameraLens.PerspectiveProjection - fieldOfView: 45 - aspectRatio: 16/9 - nearPlane : 0.1 - farPlane : 1000.0 - position: Qt.vector3d( 0.0, 0.0, 40.0 ) - upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) - viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) - } - - FirstPersonCameraController { - camera: camera - } - - // test_scene.dae contains three named nodes. Once the asynchronous loading of the - // scene completes, we look up some of them. - SceneHelper { - id: sceneHelper - } - - Quick.Component { - id: animParamComp - Quick.SequentialAnimation { - id: seqAnim - loops: Quick.Animation.Infinite - property variant target: null - Quick.ColorAnimation { - target: seqAnim.target - property: "value" - from: Qt.rgba(0, 0, 0, 1) - to: Qt.rgba(1, 1, 1, 1) - duration: 2000 - } - Quick.ColorAnimation { - target: seqAnim.target - property: "value" - from: Qt.rgba(1, 1, 1, 1) - to: Qt.rgba(0, 0, 0, 1) - duration: 1000 - } - } - } - - Quick.Component { - id: animRotComp - Quick.QtObject { - id: rotationData - property real userAngle: 0.0 - property vector3d axis: Qt.vector3d(0, 0, 1) - Quick.NumberAnimation on userAngle { - from: 0 - to: 360 - duration: 5000 - loops: Quick.Animation.Infinite - } - } - } - - Entity { - components: [ - Transform { - matrix: { - var m = Qt.matrix4x4(); - m.rotate(90, Qt.vector3d(0, 1, 0)); - return m; - } - }, - SceneLoader { - id: sceneLoader - source: "qrc:/assets/test_scene.dae" - onStatusChanged: { - console.log("SceneLoader status: " + status); - if (status == SceneLoader.Ready) { - console.log("Scene is ready"); - - // Now find the torus and animate one of the material effect's parameters. - var e = sceneHelper.findEntity(sceneLoader, "Torus"); - console.log("Found entity: " + e + " its components are:"); - for (var i = 0; i < e.components.length; ++i) { - console.log(" " + e.components[i]); - if (e.components[i].effect !== undefined) { - var p = e.components[i].effect.parameters; - for (var j = 0; j < p.length; ++j) { - if (p[j].name === "kd") { - var anim = animParamComp.createObject(p[j]); - anim.target = p[j]; - anim.running = true; - break; - } - } - - } - } - - // Add an animated rotation transform to make Suzanne orbit around. - e = sceneHelper.findEntity(sceneLoader, "Suzanne"); - var t = sceneHelper.findComponent(e, "Qt3DCore::QTransform"); - if (!t) - return; - - // Add object with animation data as a child - var suzanneAnim = animRotComp.createObject(t); - - // Query the existing transformation. We will use parts of this in - // the replacement animation - var origTranslation = t.translation; - var origRotation = t.rotation; - var origScale = t.scale; - console.log("origTranslation = " + origTranslation); - console.log("origRotation = " + origRotation); - console.log("origScale = " + origScale); - - // Make a deep copy of the original translation. This will not be updated when the - // transformation's translation property gets updated due to the animation. - var constantTranslation = Qt.vector3d(origTranslation.x, origTranslation.y, origTranslation.z); - - t.matrix = Qt.binding(function() { - var m = Qt.matrix4x4(); - m.rotate(suzanneAnim.userAngle, suzanneAnim.axis); - m.translate(constantTranslation); - m.rotate(90, Qt.vector3d(1, 0, 0)); - m.scale(origScale); - return m; - }) - } - } - } - ] - } - - Entity { - components: [ - Transform { - scale: 0.2 - translation: Qt.vector3d(0.0, -15.0, 0.0) - }, - SceneLoader { - source: "qrc:/assets/chest/Chest.obj" - } - ] - } -} |