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authorTitta Heikkala <titta.heikkala@theqtcompany.com>2015-11-06 10:57:30 +0200
committerSean Harmer <sean.harmer@kdab.com>2016-01-22 09:52:16 +0000
commita203ce0742105557a7e4641f6a37e462f231d0b0 (patch)
treec7db18c9c4017af908f2ed3b1ff4a2402cdfd6e9 /examples/qt3d/audio-visualizer-qml/BarEntity.qml
parent44c743c90cf51eddbf5b0bb3cf957c58fa0ef94f (diff)
Added Audio Visualizer example
Example visualizes the magnitude of music played as animated bars. The music is played using media player. Implementation combines the use of Qt 3D rendering with Qt Quick 2D elements. Change-Id: I945d50d0dbd26151f274269649cca793a5ad4d27 Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> Reviewed-by: Pasi Keränen <pasi.keranen@theqtcompany.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/audio-visualizer-qml/BarEntity.qml')
-rw-r--r--examples/qt3d/audio-visualizer-qml/BarEntity.qml187
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diff --git a/examples/qt3d/audio-visualizer-qml/BarEntity.qml b/examples/qt3d/audio-visualizer-qml/BarEntity.qml
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.4 as QQ2
+
+Entity {
+ property int rotationTimeMs: 0
+ property int entityIndex: 0
+ property int entityCount: 0
+ property int startAngle: 0 + 360 / entityCount * entityIndex
+ property bool needsNewMagnitude: true
+ property real magnitude: 0
+ property real animWeight: 0
+
+ property color lowColor: "black"
+ property color highColor: "#b3b3b3"
+ property color barColor: lowColor
+
+ property string entityAnimationsState: "stopped"
+ property bool entityAnimationsPlaying: true
+
+ property var entityMesh: null
+
+ onEntityAnimationsStateChanged: {
+ if (animationState == "paused") {
+ if (angleAnimation.running)
+ angleAnimation.pause()
+ if (barColorAnimations.running)
+ barColorAnimations.pause()
+ } else if (animationState == "playing"){
+ needsNewMagnitude = true;
+ if (heightDecreaseAnimation.running)
+ heightDecreaseAnimation.stop()
+ if (angleAnimation.paused) {
+ angleAnimation.resume()
+ } else if (!entityAnimationsPlaying) {
+ magnitude = 0
+ angleAnimation.start()
+ entityAnimationsPlaying = true
+ }
+ if (barColorAnimations.paused)
+ barColorAnimations.resume()
+ } else {
+ if (animWeight != 0)
+ heightDecreaseAnimation.start()
+ needsNewMagnitude = true
+ angleAnimation.stop()
+ barColorAnimations.stop()
+ entityAnimationsPlaying = false
+ }
+ }
+
+ property Material barMaterial: PhongMaterial {
+ diffuse: barColor
+ ambient: Qt.darker(barColor)
+ specular: "black"
+ shininess: 1
+ }
+
+ property Transform angleTransform: Transform {
+ property real heightIncrease: magnitude * animWeight
+ property real barAngle: startAngle
+
+ matrix: {
+ var m = Qt.matrix4x4()
+ m.rotate(barAngle, Qt.vector3d(0, 1, 0))
+ m.translate(Qt.vector3d(1.1, heightIncrease / 2 - heightIncrease * 0.05, 0))
+ m.scale(Qt.vector3d(0.5, heightIncrease * 15, 0.5))
+ return m;
+ }
+
+ property real compareAngle: barAngle
+ onBarAngleChanged: {
+ compareAngle = barAngle
+
+ if (compareAngle > 360)
+ compareAngle = barAngle - 360
+
+ if (compareAngle > 180) {
+ parent.enabled = false
+ animWeight = 0
+ if (needsNewMagnitude) {
+ // Calculate the ms offset where the bar will be at the center point of the
+ // visualization and fetch the correct magnitude for that point in time.
+ var offset = (90.0 + 360.0 - compareAngle) * (rotationTimeMs / 360.0)
+ magnitude = mediaPlayer.getNextAudioLevel(offset)
+ needsNewMagnitude = false
+ }
+ } else {
+ parent.enabled = true
+ // Calculate a power of 2 curve for the bar animation that peaks at 90 degrees
+ animWeight = Math.min((compareAngle / 90), (180 - compareAngle) / 90)
+ animWeight = animWeight * animWeight
+ if (!needsNewMagnitude) {
+ needsNewMagnitude = true
+ barColorAnimations.start()
+ }
+ }
+ }
+ }
+
+ components: [entityMesh, barMaterial, angleTransform]
+
+ //![0]
+ QQ2.NumberAnimation {
+ id: angleAnimation
+ target: angleTransform
+ property: "barAngle"
+ duration: rotationTimeMs
+ loops: QQ2.Animation.Infinite
+ running: true
+ from: startAngle
+ to: 360 + startAngle
+ }
+ //![0]
+
+ QQ2.NumberAnimation {
+ id: heightDecreaseAnimation
+ target: angleTransform
+ property: "heightIncrease"
+ duration: 400
+ running: false
+ from: angleTransform.heightIncrease
+ to: 0
+ onStopped: barColor = lowColor
+ }
+
+ property int animationDuration: angleAnimation.duration / 6
+
+ //![1]
+ QQ2.SequentialAnimation on barColor {
+ id: barColorAnimations
+ running: false
+
+ QQ2.ColorAnimation {
+ from: lowColor
+ to: highColor
+ duration: animationDuration
+ }
+
+ QQ2.PauseAnimation {
+ duration: animationDuration
+ }
+
+ QQ2.ColorAnimation {
+ from: highColor
+ to: lowColor
+ duration: animationDuration
+ }
+ }
+ //![1]
+}