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author | Mika Salmela <mika.salmela@theqtcompany.com> | 2015-06-16 10:54:29 +0300 |
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committer | Mika Salmela <mika.salmela@theqtcompany.com> | 2015-06-18 10:29:13 +0000 |
commit | 5d2cbfa6535e2594fe6f9cc71d08085973b2d908 (patch) | |
tree | 659a4737aa0f9b364f7eb8a9a57c6ab316310ea2 /examples/qt3d/basicshapes-cpp/doc | |
parent | 60cb61f9d70ec52f3193bac44384099d921827b3 (diff) |
Documentation for basic shapes example
Add the documentation for the basic shapes example.
Change-Id: I9a69198ddbd188ddaa7bd4ab0fae0dc2315719a9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/basicshapes-cpp/doc')
-rw-r--r-- | examples/qt3d/basicshapes-cpp/doc/images/basicshapes-cpp-example.jpg | bin | 0 -> 65014 bytes | |||
-rw-r--r-- | examples/qt3d/basicshapes-cpp/doc/src/basicshapes.qdoc | 37 |
2 files changed, 37 insertions, 0 deletions
diff --git a/examples/qt3d/basicshapes-cpp/doc/images/basicshapes-cpp-example.jpg b/examples/qt3d/basicshapes-cpp/doc/images/basicshapes-cpp-example.jpg Binary files differnew file mode 100644 index 000000000..cdf694427 --- /dev/null +++ b/examples/qt3d/basicshapes-cpp/doc/images/basicshapes-cpp-example.jpg diff --git a/examples/qt3d/basicshapes-cpp/doc/src/basicshapes.qdoc b/examples/qt3d/basicshapes-cpp/doc/src/basicshapes.qdoc index f408bc43b..004b06817 100644 --- a/examples/qt3d/basicshapes-cpp/doc/src/basicshapes.qdoc +++ b/examples/qt3d/basicshapes-cpp/doc/src/basicshapes.qdoc @@ -29,4 +29,41 @@ \example basicshapes-cpp \title Qt3D: Basic Shapes C++ Example \ingroup qt3d-examples-cpp + \brief Shows four basic shapes that Qt3D offers. + + The Basic Shapes examples shows four basic shapes that Qt3D offers, a torus, + a cylinder, a cube and a sphere. The example also shows how to embed a Qt3D scene + into a widget and connect with other widgets. + + \image basicshapes-cpp-example.jpg + + As an example let's go through how to set up a torus mesh. First instantiate + the \c QTorusMesh, and then set the mesh specific parameters, that for torus are + radius, minor radius and how many rings and slices. + + \snippet basicshapes-cpp/scenemodifier.cpp 0 + + The size and position of the torus can be adjusted with transform components. + We create scale, translation and rotation components and add them into the + \c QTransform component. + + \snippet basicshapes-cpp/scenemodifier.cpp 1 + + To change the diffuse color of the mesh we create a \c QPhongMaterial and set + its diffuse color. + + \snippet basicshapes-cpp/scenemodifier.cpp 2 + + The final step is to add the torus into an entity tree, and we do that by creating + a \c QEntity with parent entity and adding the previously created mesh, material + and transform components into it. + + \snippet basicshapes-cpp/scenemodifier.cpp 3 + + You can control the visibility of the entity by defining if it has parent + or not, i.e. whether it is part of entity tree or not. + + \snippet basicshapes-cpp/scenemodifier.cpp 4 + + */ |