diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-11-07 19:02:14 +0000 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2015-11-17 19:41:18 +0000 |
commit | 26a118cfbce29014864f6cdddae66cccb65ffb4f (patch) | |
tree | daea9f2fc41c1df586c35cd56daa61f920ce5b58 /examples/qt3d/bigmodel-qml | |
parent | ace675a084ab944a245500b9f54be653126c3147 (diff) |
Remove transforms property of QTransform
Compound transformations are now built up using QMatrix4x4 in both QML
and C++. Updating examples accordingly.
Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/bigmodel-qml')
-rw-r--r-- | examples/qt3d/bigmodel-qml/MyEntity.qml | 6 | ||||
-rw-r--r-- | examples/qt3d/bigmodel-qml/main.qml | 5 |
2 files changed, 5 insertions, 6 deletions
diff --git a/examples/qt3d/bigmodel-qml/MyEntity.qml b/examples/qt3d/bigmodel-qml/MyEntity.qml index 3e30b2fd3..df0dbd13d 100644 --- a/examples/qt3d/bigmodel-qml/MyEntity.qml +++ b/examples/qt3d/bigmodel-qml/MyEntity.qml @@ -39,13 +39,11 @@ import Qt3D.Render 2.0 Entity { id: root - property alias x: translation.dx - property alias y: translation.dy - property alias z: translation.dz + property alias position: transform.translation property alias diffuse: material.diffuse components: [ - Transform { Translate { id: translation } }, + Transform { id: transform }, SphereMesh { radius: 2 }, PhongMaterial { id: material } ] diff --git a/examples/qt3d/bigmodel-qml/main.qml b/examples/qt3d/bigmodel-qml/main.qml index efb82375a..56081055e 100644 --- a/examples/qt3d/bigmodel-qml/main.qml +++ b/examples/qt3d/bigmodel-qml/main.qml @@ -76,8 +76,9 @@ Entity { id: myEntity property real _lightness: 0.2 + 0.7 / collection._rows * Math.floor(index / collection.cols) property real _hue: (index % collection.cols) / collection.cols - x: collection.spacing * (index % collection.cols - 0.5 * (collection.cols - 1)) - z: collection.spacing * (Math.floor(index / collection.cols) - 0.5 * collection._rows) + position: Qt.vector3d(collection.spacing * (index % collection.cols - 0.5 * (collection.cols - 1)), + 0.0, + collection.spacing * (Math.floor(index / collection.cols) - 0.5 * collection._rows)); diffuse: Qt.hsla( _hue, 0.5, _lightness, 1.0 ) } } |