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authorRobert Brock <robert.brock@kdab.com>2016-05-06 10:47:51 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-15 13:44:24 +0000
commit2bcf2fb62b90b08bf9e0b531a125a7d44ed3ad13 (patch)
tree942a3d88a0519a68a2499e79e6ce23d872c99881 /examples/qt3d/bigscene-instanced-qml/main.qml
parentca1492cb1fa22e0e6f95b88ba68f5b3b80969c33 (diff)
Moved bigscene-instanced-qml example to manual test
Part of an examples cleanup Change-Id: If90e4d1aa004f62b9ef62937b8c8ac0b871a6cd1 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/bigscene-instanced-qml/main.qml')
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diff --git a/examples/qt3d/bigscene-instanced-qml/main.qml b/examples/qt3d/bigscene-instanced-qml/main.qml
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-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import Qt3D.Core 2.0
-import Qt3D.Render 2.0
-import QtQuick 2.2 as QQ2
-import Qt3D.Input 2.0
-import Qt3D.Extras 2.0
-
-Entity {
- id: sceneRoot
-
- Camera {
- id: camera
- projectionType: CameraLens.PerspectiveProjection
- fieldOfView: 45
- aspectRatio: 16/9
- nearPlane : 0.1
- farPlane : 1000.0
- position: Qt.vector3d(0.0, -300.0, 50.0)
- upVector: Qt.vector3d(0.0, 1.0, 0.0)
- viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
- }
-
- FirstPersonCameraController { camera: camera }
-
- components: [
- RenderSettings {
- activeFrameGraph: ForwardRenderer {
- clearColor: Qt.rgba(0, 0.5, 1, 1)
- camera: camera
- }
- // we need to explicitly set the RenderPolicy to AlwaysRender here,
- // because a vertex shader will use time-based rendering, so the
- // scene will change every frame without the scene-graph changing.
- // RenderOnDemand would therefore not render every frame, as it won't
- // detect scene-graph changes
- renderPolicy: RenderSettings.Always
- },
- // Event Source will be set by the Qt3DQuickWindow
- InputSettings { }
- ]
-
- property real timeValue: 5
-
- Material {
- id: instancedPhongMaterial
- effect: Effect {
- techniques: Technique {
- graphicsApiFilter {
- api: GraphicsApiFilter.OpenGL
- profile: GraphicsApiFilter.CoreProfile
- minorVersion: 2
- majorVersion: 3
- }
- filterKeys: [ FilterKey { name: "renderingStyle"; value: "forward" } ]
- renderPasses: RenderPass {
- shaderProgram: ShaderProgram {
- vertexShaderCode: loadSource("qrc:/instanced.vert")
- fragmentShaderCode: loadSource("qrc:/instanced.frag")
- }
- }
- }
- }
- parameters: Parameter { name: "instanceCount"; value: cylinderMeshInstanced.instanceCount }
- }
-
- CylinderMesh {
- id: cylinderMeshInstanced
- instanceCount: 2000
- rings: 50
- slices: 30
- radius: 2.5
- length: 5.0
- }
-
- Entity {
- id: torusEntity
- components: [ cylinderMeshInstanced, instancedPhongMaterial ]
- }
-}