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authorRobert Brock <robert.brock@kdab.com>2016-05-06 10:47:51 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-15 13:44:24 +0000
commit2bcf2fb62b90b08bf9e0b531a125a7d44ed3ad13 (patch)
tree942a3d88a0519a68a2499e79e6ce23d872c99881 /examples/qt3d/bigscene-instanced-qml
parentca1492cb1fa22e0e6f95b88ba68f5b3b80969c33 (diff)
Moved bigscene-instanced-qml example to manual test
Part of an examples cleanup Change-Id: If90e4d1aa004f62b9ef62937b8c8ac0b871a6cd1 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/bigscene-instanced-qml')
-rw-r--r--examples/qt3d/bigscene-instanced-qml/bigscene-instanced-qml.pro12
-rw-r--r--examples/qt3d/bigscene-instanced-qml/bigscene-instanced-qml.qrc7
-rw-r--r--examples/qt3d/bigscene-instanced-qml/instanced.frag43
-rw-r--r--examples/qt3d/bigscene-instanced-qml/instanced.vert66
-rw-r--r--examples/qt3d/bigscene-instanced-qml/main.cpp63
-rw-r--r--examples/qt3d/bigscene-instanced-qml/main.qml128
6 files changed, 0 insertions, 319 deletions
diff --git a/examples/qt3d/bigscene-instanced-qml/bigscene-instanced-qml.pro b/examples/qt3d/bigscene-instanced-qml/bigscene-instanced-qml.pro
deleted file mode 100644
index 166b79e73..000000000
--- a/examples/qt3d/bigscene-instanced-qml/bigscene-instanced-qml.pro
+++ /dev/null
@@ -1,12 +0,0 @@
-!include( ../examples.pri ) {
- error( "Couldn't find the examples.pri file!" )
-}
-
-QT += qml quick 3dcore 3drender 3dinput 3dquick 3dextras 3dquickextras
-
-SOURCES += \
- main.cpp
-
-
-RESOURCES += \
- bigscene-instanced-qml.qrc
diff --git a/examples/qt3d/bigscene-instanced-qml/bigscene-instanced-qml.qrc b/examples/qt3d/bigscene-instanced-qml/bigscene-instanced-qml.qrc
deleted file mode 100644
index 3e4910f7a..000000000
--- a/examples/qt3d/bigscene-instanced-qml/bigscene-instanced-qml.qrc
+++ /dev/null
@@ -1,7 +0,0 @@
-<RCC>
- <qresource prefix="/">
- <file>main.qml</file>
- <file>instanced.frag</file>
- <file>instanced.vert</file>
- </qresource>
-</RCC>
diff --git a/examples/qt3d/bigscene-instanced-qml/instanced.frag b/examples/qt3d/bigscene-instanced-qml/instanced.frag
deleted file mode 100644
index 0efd52b32..000000000
--- a/examples/qt3d/bigscene-instanced-qml/instanced.frag
+++ /dev/null
@@ -1,43 +0,0 @@
-#version 150 core
-
-uniform vec4 lightPosition = vec4(1.0, 1.0, 0.0, 1.0);
-uniform vec3 lightIntensity = vec3(1.0, 1.0, 1.0);
-
-uniform vec3 ka; // Ambient reflectivity
-uniform vec3 ks = vec3(1.0, 1.0, 1.0); // Specular reflectivity
-uniform float shininess = 150.0; // Specular shininess factor
-
-in vec3 kd; // Diffuse reflectivity
-in vec3 position;
-in vec3 normal;
-
-out vec4 fragColor;
-
-vec3 adsModel( const in vec3 pos, const in vec3 n )
-{
- // Calculate the vector from the light to the fragment
- vec3 s = normalize( vec3( lightPosition ) - pos );
-
- // Calculate the vector from the fragment to the eye position
- // (origin since this is in "eye" or "camera" space)
- vec3 v = normalize( -pos );
-
- // Reflect the light beam using the normal at this fragment
- vec3 r = reflect( -s, n );
-
- // Calculate the diffuse component
- float diffuse = max( dot( s, n ), 0.0 );
-
- // Calculate the specular component
- float specular = 0.0;
- if ( dot( s, n ) > 0.0 )
- specular = pow( max( dot( r, v ), 0.0 ), shininess );
-
- // Combine the ambient, diffuse and specular contributions
- return lightIntensity * ( ka + kd * diffuse + ks * specular );
-}
-
-void main()
-{
- fragColor = vec4( adsModel( position, normalize( normal ) ), 1.0 );
-}
diff --git a/examples/qt3d/bigscene-instanced-qml/instanced.vert b/examples/qt3d/bigscene-instanced-qml/instanced.vert
deleted file mode 100644
index f713957e3..000000000
--- a/examples/qt3d/bigscene-instanced-qml/instanced.vert
+++ /dev/null
@@ -1,66 +0,0 @@
-#version 150 core
-
-#define M_PI 3.14159
-
-in vec3 vertexPosition;
-in vec3 vertexNormal;
-
-out vec3 position;
-out vec3 normal;
-out vec3 kd;
-
-uniform mat4 viewMatrix;
-uniform mat4 projectionMatrix;
-uniform mat3 modelViewNormal;
-uniform int instanceCount;
-
-uniform float time;
-
-const vec3 ZAXIS = vec3(0.0, 0.0, 1.0);
-const vec3 XAXIS = vec3(1.0, 0.0, 0.0);
-const float radius = 30.0;
-float det = 1.0 / float(instanceCount);
-
-mat4 rotationMatrix(vec3 axis, float angle)
-{
- axis = normalize(axis);
- float s = sin(angle);
- float c = cos(angle);
- float oc = 1.0 - c;
-
- return mat4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
- oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
- oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
- 0.0, 0.0, 0.0, 1.0);
-}
-
-
-mat4 translationMatrix(vec3 translation)
-{
- return mat4(1.0, 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0,
- translation.x, translation.y, translation.z, 0);
-
-}
-
-void main()
-{
- float angle = M_PI * 2.0f * gl_InstanceID * det * 10.0 * time * 0.05;
- vec3 translation = vec3(radius * cos(angle), 200.0 * gl_InstanceID * det, radius * sin(angle));
-
- mat4 modelMatrix = translationMatrix(translation) *
- rotationMatrix(ZAXIS, radians(angle * 45.0)) *
- rotationMatrix(XAXIS, radians(angle * 30.0));
-
- vec4 eyePosition = viewMatrix *
- modelMatrix *
- vec4(vertexPosition, 1.0);
-
- position = eyePosition.xyz;
- kd = vec3(abs(cos(angle)), 0.75, 25);
- normal = normalize(mat3(modelMatrix) * modelViewNormal *
- vertexNormal);
-
- gl_Position = projectionMatrix * vec4(position, 1.0);
-}
diff --git a/examples/qt3d/bigscene-instanced-qml/main.cpp b/examples/qt3d/bigscene-instanced-qml/main.cpp
deleted file mode 100644
index 70a8ec467..000000000
--- a/examples/qt3d/bigscene-instanced-qml/main.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <Qt3DQuickExtras/qt3dquickwindow.h>
-#include <QGuiApplication>
-
-int main(int argc, char* argv[])
-{
- QGuiApplication app(argc, argv);
- Qt3DExtras::Quick::Qt3DQuickWindow view;
-
- view.setSource(QUrl("qrc:/main.qml"));
- view.show();
-
- return app.exec();
-}
diff --git a/examples/qt3d/bigscene-instanced-qml/main.qml b/examples/qt3d/bigscene-instanced-qml/main.qml
deleted file mode 100644
index ea804963a..000000000
--- a/examples/qt3d/bigscene-instanced-qml/main.qml
+++ /dev/null
@@ -1,128 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import Qt3D.Core 2.0
-import Qt3D.Render 2.0
-import QtQuick 2.2 as QQ2
-import Qt3D.Input 2.0
-import Qt3D.Extras 2.0
-
-Entity {
- id: sceneRoot
-
- Camera {
- id: camera
- projectionType: CameraLens.PerspectiveProjection
- fieldOfView: 45
- aspectRatio: 16/9
- nearPlane : 0.1
- farPlane : 1000.0
- position: Qt.vector3d(0.0, -300.0, 50.0)
- upVector: Qt.vector3d(0.0, 1.0, 0.0)
- viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
- }
-
- FirstPersonCameraController { camera: camera }
-
- components: [
- RenderSettings {
- activeFrameGraph: ForwardRenderer {
- clearColor: Qt.rgba(0, 0.5, 1, 1)
- camera: camera
- }
- // we need to explicitly set the RenderPolicy to AlwaysRender here,
- // because a vertex shader will use time-based rendering, so the
- // scene will change every frame without the scene-graph changing.
- // RenderOnDemand would therefore not render every frame, as it won't
- // detect scene-graph changes
- renderPolicy: RenderSettings.Always
- },
- // Event Source will be set by the Qt3DQuickWindow
- InputSettings { }
- ]
-
- property real timeValue: 5
-
- Material {
- id: instancedPhongMaterial
- effect: Effect {
- techniques: Technique {
- graphicsApiFilter {
- api: GraphicsApiFilter.OpenGL
- profile: GraphicsApiFilter.CoreProfile
- minorVersion: 2
- majorVersion: 3
- }
- filterKeys: [ FilterKey { name: "renderingStyle"; value: "forward" } ]
- renderPasses: RenderPass {
- shaderProgram: ShaderProgram {
- vertexShaderCode: loadSource("qrc:/instanced.vert")
- fragmentShaderCode: loadSource("qrc:/instanced.frag")
- }
- }
- }
- }
- parameters: Parameter { name: "instanceCount"; value: cylinderMeshInstanced.instanceCount }
- }
-
- CylinderMesh {
- id: cylinderMeshInstanced
- instanceCount: 2000
- rings: 50
- slices: 30
- radius: 2.5
- length: 5.0
- }
-
- Entity {
- id: torusEntity
- components: [ cylinderMeshInstanced, instancedPhongMaterial ]
- }
-}